Christoph Oelckers
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fb53f32603
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- handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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c24aafd3d6
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- SW: game.h cleanup
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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61564ab96a
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- one third of TEST().
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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08fcfb382c
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- the remaining RESET() calls.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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e29d0f50cf
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- lots of RESET() flags replaced.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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d15c3aeff6
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- got rid of the DIV2 macro.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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387d65abb4
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- the remaining SET()s.
These had to be done manually.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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fe292fce0d
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- yet more SET flag replacements
90% done.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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92ed3fa728
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- replaced more SET() macros.
This covers another 30-35%.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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dc3f2473ba
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- quick search & replace on ~40% of SET( macros in SW.
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2021-12-30 09:58:10 +01:00 |
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Christoph Oelckers
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29da39dda0
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- added two FAFcansee variants that take shorter parameter lists for clearer code.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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bf3f580d52
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- deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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cc161fe66a
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- deleted u variables in track.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
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c544046fb3
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- renamed u-> in track.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
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055982f0db
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- smaller u in track.cpp
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
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4e7724ece2
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- deleted all leftover SPRITEp stuff.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
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d957540258
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- targeting stuff in weapon.cpp
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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85a814d379
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- all of track.cpp and vis.cpp
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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b7c4ac55d1
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- replaced all remaining sp = &actor->s().
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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8a2908bc30
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- eliminated the remaining SP_* spritetype function variants.
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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8ffc87134d
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- track stuff
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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e782cc1c28
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- deleted unused spritetype inlines.
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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7f07be0d6d
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- - sector, sound, track, rotator
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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33c8668325
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- deleted all np variables.
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2021-12-30 09:57:42 +01:00 |
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Christoph Oelckers
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14ba7d24d2
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- renamed all remaining np->
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2021-12-30 09:57:42 +01:00 |
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Christoph Oelckers
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397d9b0d84
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- made SP_TAG2 a function with an actor parameter.
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2021-12-30 09:57:34 +01:00 |
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Mitchell Richters
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c26b5d2303
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- SW: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
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Christoph Oelckers
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8d5bffc280
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- SW: some inline cleanup.
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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c9628e2034
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- partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
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2021-12-30 09:57:28 +01:00 |
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Mitchell Richters
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05a4ad4729
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- SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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ae3369d2a3
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- SW: Replace PLAYERstruct posy with pos.Y calls.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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3a0ee322ae
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- SW: Replace PLAYERstruct posx with pos.X calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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dd0ff465b0
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- Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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09e00a69fe
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- Replace walltype y with pos.Y calls and eliminate walltype pos union.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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51b647da87
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- Replace walltype x with pos.X calls.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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b2ab64bb62
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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c549cc5276
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- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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118ceb18ca
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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3c9cd926ba
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- Capitalise vec2_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Christoph Oelckers
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d9d05e90b5
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- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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65bc6e6aef
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- removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
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2021-12-30 09:56:53 +01:00 |
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Christoph Oelckers
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4904466fd6
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- SW: forgot to enable the extended sector parts in CallbackSOsink.
That bit had somehow gone MiA.
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2021-12-30 09:56:53 +01:00 |
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Christoph Oelckers
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5ff36f491e
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- fixed the remaining places where the compiler complained about cstat.
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2021-12-30 09:56:51 +01:00 |
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Christoph Oelckers
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bea394a734
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- replace SW specific sector flags with the global ones.
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2021-12-30 09:53:55 +01:00 |
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Christoph Oelckers
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4a5de6f56e
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- make sure that all changes of wall coordinates invalidate associated data.
walltype::move should be the preferred function to be used for this, otherwise walltype::moved needs to be called.
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2021-12-30 09:53:11 +01:00 |
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Christoph Oelckers
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6cb260d916
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- SW GC preparation commit noise.
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2021-12-26 23:10:00 +01:00 |
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