Christoph Oelckers
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a226a847bd
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- fixed warnings
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2022-10-21 00:00:06 +02:00 |
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Christoph Oelckers
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9deb1dfa69
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- floatified shootbloodsplat.
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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4f5dce81f6
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- floatifx position in checkhitswitch_d.
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2022-10-21 00:00:05 +02:00 |
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Mitchell Richters
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2081e270cd
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- Duke: Fix bad setup in move_d() that stopped enforcer working properly in E3L1.
* Merge with or above `- eliminated all of add_int_zvel.`.
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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1814274124
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- eliminated all of add_int_zvel.
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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65b6b5ba71
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- migrated all simple EGS calls to CreateActor
The remaining ones require more work on the weapon code first
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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a48ebc51a6
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- This makes no sense either way…
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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068099cb3e
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- floatify glass spawners
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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5140baf7c5
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- floatified a bunch in move_r
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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3e511f33b8
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- movetripbomb and movecrack
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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facedb6325
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- floatified movesprite_ex
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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829d06790f
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- handle the remaining movesprite_ex calls
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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4b184c6d43
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- movesprite_ex refactoring, part 2
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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5dedce047a
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- movesprite_ex refactoring, part 1
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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0432930e5b
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- converted all dist() calls to vector math and deleted the utilities
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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2bcc552ce0
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- replace FireProj struct with a second temp_pos vector
We’re going to need this anyway for some SE’s.
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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dfd098d719
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- simple replacements in sector and spawn code
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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1c05d80e53
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- simple replacements in player code
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2022-10-21 00:00:03 +02:00 |
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Christoph Oelckers
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f6d06b1326
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- simple replacements in actor code
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2022-10-21 00:00:03 +02:00 |
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Christoph Oelckers
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ada4af8fb7
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-consolidated sprite rotation formula in 2 inline functions.
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2022-10-21 00:00:03 +02:00 |
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Christoph Oelckers
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c066f1754c
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- use randomAngle
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2022-10-21 00:00:03 +02:00 |
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Christoph Oelckers
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b164426dd2
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- partial work on processinput_d
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2022-10-21 00:00:03 +02:00 |
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Christoph Oelckers
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bda3a38ed9
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- ported the remaining S_PlaySound3D calls
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2022-10-21 00:00:03 +02:00 |
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Christoph Oelckers
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4956062b22
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- added S_PlaySound3D variant receiving a float vector
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2022-10-21 00:00:03 +02:00 |
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Christoph Oelckers
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e31f10be8a
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- floatify position in all remaining updatesector calls for the player
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2022-10-21 00:00:03 +02:00 |
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Christoph Oelckers
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3c9a94dba8
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- consolidated Duke’s ‚away from wall‘ check in the backend
This was also very useful in SW to avoid spawning ‚floating‘ footprints due to lack of an equivalent check in the original.
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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1a597c4e0b
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- fixed and floatified chickenarrow.
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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021f7062d1
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- ported all simple EGS calls to CreateActor
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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dafc1ff2d2
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- spawn coordinate in guts
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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6bd97e312d
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- cleanup of the wall hit checks in hitradius
Yes, the z-check was indeed bad.
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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3352783be2
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- added a Sum function to TVector familiy
Duke uses this kind of distance check quite a lot so it makes sense to add it to the vectors.
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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1d7f2c81b6
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- fixed position backup for trip bombs.
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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38a8e15ff9
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- floatified most of movetripbomb and ovel
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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1c50801c64
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- floatified furthestangle
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2022-10-21 00:00:01 +02:00 |
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Christoph Oelckers
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3c1970e9e0
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- floatified alterang and changed return type of furthestangle
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2022-10-21 00:00:01 +02:00 |
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Christoph Oelckers
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45f28f666c
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- floatified dodge.
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2022-10-20 23:59:28 +02:00 |
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Christoph Oelckers
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19bca44f37
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- added a float version of BobVal.
We will need this later.
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2022-10-20 23:59:27 +02:00 |
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Christoph Oelckers
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c7eabe5b55
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- gameexec.cpp code cleanup
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2022-10-20 23:59:27 +02:00 |
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Christoph Oelckers
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3711473194
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- gameexec cleanup
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2022-10-20 23:59:27 +02:00 |
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Christoph Oelckers
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3cefda2983
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- simplify some angle stuff
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2022-10-20 23:59:15 +02:00 |
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Christoph Oelckers
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43e1e3f50f
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- floatified SE 32.
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2022-10-20 23:08:55 +02:00 |
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Christoph Oelckers
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c0e7e6a543
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- floatified leftover pieces of some debris-type actors.
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2022-10-20 23:08:55 +02:00 |
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Christoph Oelckers
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2de1aea4a6
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- floatified exit position.
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2022-10-20 23:08:55 +02:00 |
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Christoph Oelckers
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1a64d18349
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- floatified RR hitscan teleporter stuff and other minor things.
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2022-10-20 23:08:55 +02:00 |
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Christoph Oelckers
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4322a30efb
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- unlimited the number of active animations, also fixed a few bugs.
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2022-10-20 23:08:54 +02:00 |
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Christoph Oelckers
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e3ea4cd55c
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- floatified animation code.
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2022-10-20 23:08:22 +02:00 |
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Christoph Oelckers
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0c7274752c
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- falladjustz
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2022-10-20 22:25:10 +02:00 |
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Christoph Oelckers
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6482fefeb3
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- 3x add_int_z.
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2022-10-20 22:25:10 +02:00 |
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Christoph Oelckers
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fe0a10ed29
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- handle neartag calls in checksectors.
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2022-10-20 22:25:10 +02:00 |
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Christoph Oelckers
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13fc658c1f
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-floatified findplayer and findotherplayer.
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2022-10-20 22:25:09 +02:00 |
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