Commit graph

12733 commits

Author SHA1 Message Date
Christoph Oelckers
bdc1f66131 - missed an include. 2020-10-12 20:30:12 +02:00
Christoph Oelckers
f179ee502e - fixed: Selecting a submenu in the options played the wrong sound. 2020-10-12 20:08:10 +02:00
Christoph Oelckers
bce15428d5 - for Unix-like systems, check added resources for lower and uppercase variants if the specified one cannot be found. 2020-10-12 20:01:40 +02:00
Christoph Oelckers
20248d8e08 - fixed a few CCMDs which were blocked in the console. 2020-10-12 19:48:47 +02:00
Christoph Oelckers
742917c6d7 - re-enabled the autoload-after-death function.
This had to be disabled for the menu but somehow was missed when reenabling these things again.
2020-10-12 19:42:16 +02:00
Christoph Oelckers
3bc9b3f5fc - fixed bad filenames in SW's map list (fortunately only DM levels...) 2020-10-12 19:13:30 +02:00
Mitchell Richters
b6ec41e2b1 - Exhumed: Make WeaponSel_Prev/WeaponSel_Next operable. 2020-10-12 22:31:57 +11:00
Christoph Oelckers
86ad576675 - fixed lockup on Shareware screen when quitting Duke
Two errors: the menu wasn’t closed and the shareware check was inverted.
2020-10-12 08:07:51 +02:00
Mitchell Richters
a792f329ca - binaryangle.h/PlayerAngle: Fix incorrect variable declaration on dang within interpolatedsum() method.
* Didn't seem to be causing an issue but better it be correct.
2020-10-12 16:28:05 +11:00
Mitchell Richters
bf5bd01164 - binaryangle.h/PlayerAngle: Make settarget() method consistent with PlayerHorizon class and fix incorrect variable declaration. 2020-10-12 14:51:53 +11:00
Mitchell Richters
c08851e4c0 - Blood/Duke/RR/SW: Drop resetinputhelpers(). 2020-10-12 14:42:43 +11:00
Mitchell Richters
894feb1c80 - SW: When beginning to operate a sector object, just forcibly set the angle in the ticker.
* Angle transition is not meant to be smooth or scaled to a target, it's just meant to get the player to the necessary angle.
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=70191.
2020-10-12 13:15:19 +11:00
Mitchell Richters
1109a90273 - SW: Fix issues with sector object machine guns in InitSobjMachineGun() following changes in 6476430be6.
* Needed to account for rebase of horizon re-centering from 100 to 0.
* Horizon value here is only for projectile's z and not the player's z.
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=70199&p=1168858.
2020-10-12 13:06:21 +11:00
Christoph Oelckers
b4a011300a - implemented proper delta serialization for sectors and walls. 2020-10-11 21:11:38 +02:00
Christoph Oelckers
f12c6b0319 - removed wallext because its only member 'blend' is not used by anything.
This is a feature not worth preserving, render style + alpha should be done directly, not via indirect lookup tables.
2020-10-11 18:44:16 +02:00
Christoph Oelckers
e6bd5989c2 - removed some unused parts from Blood's map loader. 2020-10-11 18:34:58 +02:00
Christoph Oelckers
fd31da3115 - save sectors and walls as JSON
This is not optimized yet so saves are a bit larger than necessary.
2020-10-11 18:10:52 +02:00
Christoph Oelckers
cb8d2eb94c - added serializers for PlayerAngle and PlayerHorizon. 2020-10-11 16:55:12 +02:00
Christoph Oelckers
1757ef2aa6 - split the game input code off gamecontrol.cpp into its own file. 2020-10-11 16:33:43 +02:00
Christoph Oelckers
8e1c71b867 Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
Christoph Oelckers
f3f6bad1f8 - Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros. 2020-10-11 14:30:45 +02:00
Christoph Oelckers
df42230b45 - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
Christoph Oelckers
51b48ca124 - Exhumed: removed most of the unused tile constants 2020-10-11 14:30:45 +02:00
Christoph Oelckers
5bb02f7bb0 - Exhumed: replace include guards with #pragma once. 2020-10-11 14:30:44 +02:00
Christoph Oelckers
6acc9db540 - cleanup of the remaining homegrown Blood wrappers.
consoleSysMsg and dassert are gone now, all places now call the system implementation directly.
2020-10-11 14:30:44 +02:00
Christoph Oelckers
1579bec714 - Blood: got rid of ThrowError.
Use I_Error directly.
2020-10-11 14:30:44 +02:00
Christoph Oelckers
2769abcf0f - Blood: Removed most #defines.
only ThrowError and dassert left...
The unused BitWriter class was also removed.
2020-10-11 14:30:43 +02:00
Christoph Oelckers
7b6964a08f - Blood: #define replacement 2020-10-11 14:30:43 +02:00
Christoph Oelckers
7deb3ed4bd - Duke: got rid of the last 3 remaining #defines not used for list generation, as well. 2020-10-11 14:30:43 +02:00
Christoph Oelckers
fc82b3bc8a - Duke: replaced the game type macros with inline functions. 2020-10-11 14:30:42 +02:00
Christoph Oelckers
9cc1268839 - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
Christoph Oelckers
67375cf79c - SW: renamed 3 duplicate constants 2020-10-11 14:30:42 +02:00
Christoph Oelckers
f0a1ce4850 - SW: fix some include guards. 2020-10-11 14:30:42 +02:00
Christoph Oelckers
fc54d98100 - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
Christoph Oelckers
c87185a337 - use distinct names for monster AI variables and functions.
I was just toying around with compiling all of these as a single unit and that uniform naming made it impossible.
2020-10-11 14:30:41 +02:00
Christoph Oelckers
2f4c78dd73 - use distinct variable names for QAV and SEQ management. 2020-10-11 14:30:41 +02:00
Christoph Oelckers
3b59bf759c - Blood: there's no need to store the loadsave handlers in local variables that never get used. 2020-10-11 14:30:40 +02:00
Christoph Oelckers
47e452f452 - fixed the real issue for the sound problems and reverted the last commit.
It was far more serious than a botched merge.
2020-10-11 13:44:23 +02:00
Mitchell Richters
5973391a51 - SW: Tune DrawHUD2() text positioning and image scaling.
Not sure how or when these came to be off. Perhaps additional chars have effected the overall font size?
2020-10-11 22:38:56 +11:00
Mitchell Richters
372f0db28a - Exhumed: Resolve sound issues following bad merge conflict resolve from b06a847d9a. 2020-10-11 22:01:37 +11:00
Christoph Oelckers
adaf25377c - moved the player sprite away from the edge of the frame. 2020-10-11 07:50:41 +02:00
Christoph Oelckers
8b8c6a5e3a - fixed episode default. 2020-10-11 07:44:51 +02:00
Christoph Oelckers
ca288d08f4 - compile all files with script exports in the main project.
This hopefully gets around the failure to find these on on-Windows Builds.
2020-10-11 07:40:11 +02:00
Mitchell Richters
5011b10549 - binaryangle.h/cpp: Inline the functions created in 271eb1c3fa. No real need to have a separate file for these. 2020-10-11 15:34:18 +11:00
Christoph Oelckers
820b37721b - moved tab completion code into 'common' as well. 2020-10-11 00:08:07 +02:00
Christoph Oelckers
242a70e610 - split the command line buffer off from c_console.cpp and reactivated the check for CONBACK. 2020-10-10 23:16:08 +02:00
Christoph Oelckers
87859e87bf - fixed heatseeker definition in SWCustom.txt. 2020-10-10 22:28:46 +02:00
Christoph Oelckers
fe2e96d3a6 Merge branch 'master' into InputContinuation
# Conflicts:
#	source/games/duke/src/duke3d.h
2020-10-10 21:39:27 +02:00
Christoph Oelckers
dcde91b0c9 - do not wrap the simple value wrappers into a JSON object when being serialized.
It only adds to the processing time - they can just be written out as-is.
2020-10-10 21:36:12 +02:00
Christoph Oelckers
a39cf290e3 - Blood: fixed: The player's inventory and some other state were reset for each level, not each new game. 2020-10-10 20:20:12 +02:00