Christoph Oelckers
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bea394a734
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- replace SW specific sector flags with the global ones.
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2021-12-30 09:53:55 +01:00 |
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Christoph Oelckers
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34bee8116c
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- SW: fixed uninitialized variable in FAFhitscan
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2021-12-30 09:53:10 +01:00 |
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Mitchell Richters
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3b099e09cd
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- SW: Tidy some ‘newsect’ may be used uninitialized warnings from GCC.
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2021-12-26 23:10:06 +01:00 |
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Mitchell Richters
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65a55d3589
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
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Christoph Oelckers
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8ee5d1b0d7
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- activated the garbage collector
This finally gets rid of all static storage for actors - so no more indices ever! :)
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2021-12-26 23:10:00 +01:00 |
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Christoph Oelckers
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f855b1020f
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- actor lists refactored.
No more shorts, no more static arrays.
This was one of the biggest blockers for unlimiting the engine.
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2021-12-26 23:09:54 +01:00 |
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Mitchell Richters
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0c6e55d1b8
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- Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference.
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2021-12-26 23:09:50 +01:00 |
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Christoph Oelckers
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02ef323086
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- SW: handle getzrangepoint
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2021-12-26 23:09:43 +01:00 |
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Christoph Oelckers
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53be5d1622
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- use a sector pointer in FAFgetzrange.
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2021-12-26 23:09:43 +01:00 |
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Christoph Oelckers
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70d7e81f4f
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- adapted getzrange to the new interface.
This was mainly removing game side solutions in favor of a common one in the backend.
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2021-12-26 23:09:42 +01:00 |
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Christoph Oelckers
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10d0ea29ce
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- renamed some sectnum variables.
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2021-12-26 23:09:41 +01:00 |
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Christoph Oelckers
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30f36e4871
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- use backend's collision struct in SW.
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2021-12-26 23:08:58 +01:00 |
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Christoph Oelckers
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a5ccd2ccd2
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- adapted FAFhitscan to the new backend API.
Lots of search & replace to change the names of the HitInfo struct, no manual edits outside of FAFhitscan.
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2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
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3f43f48b57
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- adapted all SW hitscan calls outside of FAFhitscan.
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2021-12-26 23:08:56 +01:00 |
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Christoph Oelckers
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19f8458f01
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- FindCeilingView, FindFloorView and related things.
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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db95dc95d1
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- FAF_Sector + SpawnQuake
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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1a7cc6d782
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- FAFgetzrangepoint + ActorDrop
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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df558bd9a2
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- GetUpperLowerSector
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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0c9d465e4c
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- FAF_Connect* functions and related code.
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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96915a646b
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- SectorZadjust
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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75af6966c9
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- FAFHitscan cleanup.
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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1a7c70cbbd
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- use pointers in FAFHitscan
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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4d5c255b08
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- adjust a few warp functions.
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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d447e3e86f
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- make the sector reference in SINE_WAVE_FLOOR a pointer.
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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16480ccfcc
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- use sector wrappers where applicable.
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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4acca06c71
|
- the final wall iterators.
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2021-12-26 23:08:47 +01:00 |
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Christoph Oelckers
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991795df4b
|
- CollectPortals
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2021-12-26 23:08:46 +01:00 |
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Christoph Oelckers
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b7a2687a7b
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- all nextwall references removed.
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2021-12-26 23:08:45 +01:00 |
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Christoph Oelckers
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9f9c01284b
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- all wall loops using point2.
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2021-12-26 23:08:44 +01:00 |
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Christoph Oelckers
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5cf776daaa
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- sector save struct.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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eb82f60981
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- FAFcansee.
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2021-12-26 23:08:42 +01:00 |
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Christoph Oelckers
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6a9b377724
|
SW de-shortification
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
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4d7b45b68e
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- SW: first batch of short handling.
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
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7d2404ce76
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- made sector a TArray.
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2021-12-25 21:28:49 +01:00 |
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Christoph Oelckers
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56a1836e68
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- all SectUsers replaced, except for the maintenance code of the array.
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2021-12-25 21:28:47 +01:00 |
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Christoph Oelckers
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4266edfa04
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- SW: automatic ->sector() replacements (lots of them)
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2021-12-25 21:28:46 +01:00 |
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Christoph Oelckers
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cb099b1b66
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- added two missing semicolons.
Unbelievable that this was legal C++ and didn't even get a warning!
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2021-12-01 23:30:02 +01:00 |
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Christoph Oelckers
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ed2d8373fc
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- final cleanup.
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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e12ae040de
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- collision code cleanup.
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/sw/src/game.h
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
|
df5d980f79
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- handle all remaining StatIterators.
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2021-11-29 00:56:13 +01:00 |
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Christoph Oelckers
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79dcd2c178
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- iterators in CollectPortals
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2021-11-29 00:56:13 +01:00 |
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Christoph Oelckers
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6a25b4a560
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- getzrange wrappers.
# Conflicts:
# source/games/sw/src/game.h
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2021-11-29 00:56:02 +01:00 |
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Christoph Oelckers
|
6f0c477e85
|
- getting rid of COVERinsertsprite, plus cleanup.
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2021-11-29 00:56:01 +01:00 |
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Christoph Oelckers
|
da1e97469e
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- FAFhitscan migration to HITINFO.
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2021-11-29 00:55:52 +01:00 |
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Christoph Oelckers
|
e98e1a6fea
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- warp.cpp
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2021-11-29 00:55:38 +01:00 |
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Christoph Oelckers
|
0a18edfdad
|
- iterators in rooms.cpp.
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2021-11-29 00:55:33 +01:00 |
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Christoph Oelckers
|
13f0b08aeb
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- AutoBreakWall and SpawnShrap cleanup.
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2021-11-29 00:55:14 +01:00 |
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Christoph Oelckers
|
25a6774540
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- SW: got rid of MAXWALLS.
Only places left are declarations of global arrays.
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2021-11-11 21:58:14 +01:00 |
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Christoph Oelckers
|
b6579809ad
|
- SW: eliminated all remaining MAXSECTORS references, except static array declarations.
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2021-11-11 21:58:14 +01:00 |
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Christoph Oelckers
|
a5f51cfd88
|
- SW: migrate everything to the main clipmove function
|
2021-11-08 23:11:30 +01:00 |
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