Commit graph

7424 commits

Author SHA1 Message Date
Christoph Oelckers
24a3d91d0d scriptified the things 2023-10-08 09:41:15 +02:00
Christoph Oelckers
c7e993d949 got rid of missileInfo 2023-10-08 09:41:15 +02:00
Christoph Oelckers
6250906879 implemented proper handling of VM functions as identifiers. 2023-10-08 09:41:15 +02:00
Christoph Oelckers
2c08ee0c5d refactored SEQ callbacks as well. 2023-10-08 09:41:15 +02:00
Christoph Oelckers
11f094c7fb reference event callbacks by name, not by internal index.
This is needed to allow writing new callbacks.
2023-10-08 09:41:15 +02:00
Christoph Oelckers
47f09c61fc WIP for event callback refactor 2023-10-08 09:41:14 +02:00
Christoph Oelckers
d86e99a2e1 added class registration code for Blood 2023-10-08 09:41:14 +02:00
Christoph Oelckers
cb443d443c Blood projectile scriptification. 2023-10-08 09:41:14 +02:00
Christoph Oelckers
93dde24ae1 added native script exports for all functions referenced b AISTATEs. 2023-10-08 09:41:13 +02:00
Christoph Oelckers
d3867cba5f removed the unused int parameter from state callbacks.
This makes handling a lot easier because all state related functions have the same signature
2023-10-08 09:41:13 +02:00
Christoph Oelckers
40ca77c6b5 use a feature flag for the enemy attacks in 3 callback functions.
This is simple enough to handle without gModernMap
2023-10-08 09:41:13 +02:00
Christoph Oelckers
11caee7477 exported actGetRespawnTime as a first simple test case. 2023-10-08 09:41:13 +02:00
Christoph Oelckers
79ae66d5ec exported gGameOptions. 2023-10-08 09:41:12 +02:00
Christoph Oelckers
8e5f2cceda we really do not need to pack the GAMEOPTIONS struct... 2023-10-08 09:41:12 +02:00
Christoph Oelckers
986d13ea7f moved 3 functions from actor.cpp to aiunicult.cpp 2023-10-08 09:41:12 +02:00
Christoph Oelckers
91660b71d6 same procedure for PickupWeapon to delete gWeaponItemData. 2023-10-08 09:41:12 +02:00
Christoph Oelckers
9340f39053 use the actor's metadata in PickupAmmo
This allows removing the AmmoItemData array.
Also make some tweaks to handle the nnext extension for customizable ammo amount given. Instead of tying it to gModernMap this now also uses a feature flag that will later be exposed to RMAPINFO.
2023-10-08 09:41:11 +02:00
Christoph Oelckers
e8eb558025 hardcode gAmmoItemData[0].count in 4 places.
This will have to be done differently later so simplify matters for now by removing the dependency.
2023-10-08 09:41:11 +02:00
Christoph Oelckers
6eda7d930e read packslot from the actor metadata so that gItemData can be removed. 2023-10-08 09:41:11 +02:00
Christoph Oelckers
64d8fd6072 Blood: scriptified item spawning
This was merely a testbed with a limited amount of code, the biggest gain here is that the spawning no longer depends on item IDs but classes so new ones can be added later.
2023-10-08 09:41:11 +02:00
Christoph Oelckers
d83c9f51c3 added texture and class definitions for the 18 items that have no coded function 2023-10-08 09:39:46 +02:00
Christoph Oelckers
4c34f414dc added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
Mitchell Richters
83d3784007 - Duke: Repair crash when calling OnEvent(EVENT_ENTERLEVEL). 2023-10-06 15:16:02 +11:00
Mitchell Richters
b7702afacf - SW: No need to mark off PlayerArray for saving game-side. 2023-10-05 19:23:33 +11:00
Mitchell Richters
ab239b0899 - Exhumed: A little bit more cleanup. 2023-10-05 14:07:04 +11:00
Mitchell Richters
aca2302878 - Exhumed: Remove static copy of last yaw input from draw code. 2023-10-05 13:26:38 +11:00
Mitchell Richters
483ebad96a - Duke: Interpolate getavel() since we now have the last packet available to do so. 2023-10-05 13:25:38 +11:00
Mitchell Richters
03a69c24b3 - Move syncinput mechanism into GameInput object. 2023-10-05 13:10:47 +11:00
Mitchell Richters
026c9a44e9 - Fix most warnings in Clang under Linux. 2023-10-05 09:57:31 +11:00
Mitchell Richters
bd5fff4040 - Duke: Remove casts from setting RR vehicle velocities and consolidate setup into an inline. 2023-10-04 22:05:03 +11:00
Mitchell Richters
7498be6f5d - Duke: Change a few triple negations from the wrapper removal process. 2023-10-04 20:39:37 +11:00
Mitchell Richters
623e453d4d - Fix all GCC warnings in the game-side code.
* Most of these were due to mixed spaces/tabs playing nastiness with non-braced if/else statements.
2023-10-04 19:28:25 +11:00
Mitchell Richters
94e23343e1 - Store scaleAdjust directly inside the GameInput object. 2023-10-04 19:28:25 +11:00
Mitchell Richters
80dd01aef0 - Remove GameInput friendships inside PlayerAngles in lieu of a local inline function. 2023-10-04 19:28:25 +11:00
Mitchell Richters
eacc882096 - Exhumed: Manual sweep for last replacements of player index for pointer. 2023-10-04 19:28:25 +11:00
Mitchell Richters
69347e80e7 - Exhumed: Clean up player accesses in player.cpp. 2023-10-04 19:28:25 +11:00
Mitchell Richters
2ae3a5362e - Exhumed: Clean up player accesses in map.cpp and move.cpp. 2023-10-04 19:28:24 +11:00
Mitchell Richters
3d7b7f8a3e - Exhumed: Clean up player accesses in items.cpp and associated utilities. 2023-10-04 19:28:24 +11:00
Mitchell Richters
f3ef64b2ac - Exhumed: Clean up player accesses in gun.cpp and associated utilities. 2023-10-04 19:28:24 +11:00
Mitchell Richters
27a41121ec - Exhumed: Clean up player accesses in grenade code. 2023-10-04 19:28:24 +11:00
Mitchell Richters
0411598ee0 - Exhumed: Clean up player accesses in cheats.cpp. 2023-10-04 12:52:29 +11:00
Mitchell Richters
8e49d24ddc - Exhumed: Clean up player accesses in AddAmmo(). 2023-10-04 12:52:16 +11:00
Mitchell Richters
e1cbc4ffc6 - Exhumed: Convert most of Ra to pointers. 2023-10-04 12:45:02 +11:00
Mitchell Richters
2e83f46861 - Duke: Clean up player accesses in weapons code. 2023-10-04 12:41:11 +11:00
Mitchell Richters
e39002ddb3 - SW: Clean up player accesses in DoGet(). 2023-10-04 12:17:11 +11:00
Mitchell Richters
79995ba8ce - Duke: Manual sweep for last replacements of GetActor() calls for stack pointer. 2023-10-04 12:13:42 +11:00
Mitchell Richters
c67af979cb - Duke: Manual sweep for last replacements of player index for pointer. 2023-10-04 12:00:04 +11:00
Mitchell Richters
06a7118dcb - Duke: Clean up player/actor accesses in checksectors_*(). 2023-10-04 11:36:47 +11:00
Mitchell Richters
5ddd201b33 - Duke: Clean up player/actor accesses in checkhitswitch() and associated utilities. 2023-10-04 11:32:15 +11:00
Mitchell Richters
b36c6af6cd - Duke: Clean up player/actor accesses in moveclouds(). 2023-10-04 11:21:29 +11:00