Commit graph

20423 commits

Author SHA1 Message Date
Mitchell Richters
d45be79c24 - Exhumed: Adjust yaw adjustment for Ramses to use the same formula as pitch.
* Rather than just snapping the angle, the player's yaw and pitch move evenly towards Ramses.
2023-03-26 22:13:57 +11:00
Mitchell Richters
b5a9085aed - Exhumed: Restore more accurate pitch adjustment for Ramses.
* Use `maphoriz(-11)` instead of some voodoo degree amount so it's clear when comparing sources.
* Don't stop interpolating while doing Ramses.
* Apply Ramses pitch amount to `nVertDestPan`, just like the original.
* Don't reset all angles when initialising Ramses, just set the yaw angle.
* Don't return player's view to center when doing Ramses, use the delta between `nDestVertPan` and the player's pitch, using same formula as original.
* Comment in how normal/non-ramses `nDestVertPan` setting should be 8x the sprite Z move delta, not 2x. I know it's not correct, but its been this way for a long time and we probably should CVAR it.
* When doing the player's death pitch, it's 40.156 degrees (horizon of 108), not 38 degrees (horizon of 100). This was a misread of mine way back when.
2023-03-26 22:13:57 +11:00
Christoph Oelckers
b6da4ecddf - backend update from GZDoom. 2023-03-26 11:45:25 +02:00
Mitchell Richters
0840e547b7 - Exhumed: Reset the player actor's pitch with the rest of the actor resets. 2023-03-26 20:12:59 +11:00
Mitchell Richters
1888b7ee9f - Exhumed: Ensure we back up the player actor's location after doing everything and not mid-way through a reset. 2023-03-26 20:09:43 +11:00
Mitchell Richters
950f4c2c38 - Exhumed: Restore nStandHeight global and move to Player struct.
* Was dropped in 572869f502.
* Game's crouch testing necessitates that this value be pre-cached.
* Interestingly, this value is 62.5 whereas the game's view height is 55. Change in late development to make the world feel larger?
2023-03-26 20:06:25 +11:00
Mitchell Richters
fd62f1fb68 Revert "- Exhumed: Increase quake precision in SetQuake()."
This reverts commit fb9ff7d105.

* The game relies on this being low precision. It was causing a weird tremor in the training map.
2023-03-26 19:52:55 +11:00
Mitchell Richters
71aad07913 - Exhumed: Fix backwards logic from new pitch panning refactor.
* From 79f7ca976b.
* Fixes #901.
2023-03-26 18:56:01 +11:00
Mitchell Richters
e9a5f745fc - Duke: Ensure pitch keys are done after adding player's input.
* As this function includes the actor's pitch clamp, it's important its done afterwards.
* Setup is already right for all the other games.
2023-03-26 16:40:25 +11:00
Mitchell Richters
0387282e37 - Fix two particularly loud warnings from GCC builds.
* `warning: type qualifiers ignored on function return type`.
2023-03-26 15:35:33 +11:00
Mitchell Richters
7d5ca901eb - Exhumed: Clear all input out upon restarting the player.
* Stale accumulation from the last round can apply on the next tic.
2023-03-26 15:17:28 +11:00
Mitchell Richters
776c58c58a - Duke: If we enter playerCenterView() and put SB_CENTERVIEW() back on, we need to null and lock input. 2023-03-26 14:36:23 +11:00
Mitchell Richters
0da2afe3d7 - Duke: Tidy up some of the pitch stuff.
* Remove some extern'd CVARs that didn't need externing.
* Change `player_struct::centeringView()` bool into proper method to handle the operation.
* Operation now properly unsets `SB_CENTERVIEW` if conditions aren't met instead of relying on implied behaviour from the rest of the playsim.
2023-03-26 13:35:12 +11:00
Mitchell Richters
a5a9882d9a - Duke: Add a myriad of pitch recentering CVARs.
* Needs to be reworked into some kind of MP-safe flagging once we have demos/MP going. This will do for now.
* Fixes #853.
2023-03-26 12:46:14 +11:00
Mitchell Richters
11049123b0 - Exhumed: Bring pickup code back into player.cpp
* We're going to tabbify everything soon anyway, might as well bring it in now.
2023-03-26 10:30:27 +11:00
Mitchell Richters
8f8809f66c - Exhumed: Minor formatting changes to a number of player functions. 2023-03-26 10:00:06 +11:00
Mitchell Richters
76777a6567 - Exhumed: Change doPlayerActionSequence() to do an early return instead of nested branches. 2023-03-26 10:00:06 +11:00
Mitchell Richters
dcfab3e57c - Exhumed: Change doPlayerDeathRestart() to do an early return instead of nested branches. 2023-03-26 10:00:06 +11:00
Mitchell Richters
b6c3753d3a - Exhumed: Change doPlayerMovingBlocks() to do an early return instead of nested branches. 2023-03-26 10:00:04 +11:00
Mitchell Richters
838aebdfb7 - Exhumed: Change doPlayerFloorDamage() to do an early return instead of nested branches. 2023-03-26 09:51:26 +11:00
Mitchell Richters
8d1531ba78 - Exhumed: Change updatePlayerTarget() to do an early return instead of nested branches. 2023-03-26 09:50:57 +11:00
Christoph Oelckers
77bcea409b - Duke: fixed potential logic deadlocks with the green slimer.
It depended on the devoured actor not disappearing from the map prematurely to work as intended, so a new check had to be added to get out of the deadlock.
2023-03-25 14:33:10 +01:00
Mitchell Richters
e7a0354109 - Exhumed: Fix possible workflow issue with zvel in doPlayerMovement().
* Originates from d976a6da01.
* During change I missed the clamping of the zvel value between capturing `zz` and `zVel`.
* No observed issues, only noticed it when comparing something else but lets 100% maintain a accurate workflow.
2023-03-25 23:27:15 +11:00
Christoph Oelckers
8503f34eb5 - fix error message crash in SNDINFO parser. 2023-03-25 12:24:11 +01:00
Mitchell Richters
2bc6df7678 - Exhumed: Repair signedness issue with weapon change code.
* Never revealed itself when I was cheating to get weapons.
* Fixes #898
2023-03-25 22:05:06 +11:00
Christoph Oelckers
c6054595d0 - fixed lookup table generation for foggy fades.
ColorMatcher.Pick is not correct here, fortunately we do not need this for fog setup as it never uses the lookup so just do a normal copy of the first (fullbright) table.
2023-03-25 11:42:50 +01:00
Mitchell Richters
8f748fdb2a - Exhumed: Fix noclipping so the player can clip through anything.
* The `inside()` test is now only performed when noclipping is off.
2023-03-25 21:36:17 +11:00
Mitchell Richters
7410c78ce4 - Exhumed: Merge pitch/yaw functions into one to minimise spread. 2023-03-25 21:26:56 +11:00
Mitchell Richters
7d6425fa06 - Exhumed: Amend 79f7ca976b to use algorithm to cancel view pitch when disabling cl_slopetilting. 2023-03-25 21:26:55 +11:00
Mitchell Richters
0189936070 - Exhumed: Use player pointer in MoveWeapons(). 2023-03-25 21:26:55 +11:00
Mitchell Richters
4e1b269c59 - Exhumed: Use player pointer in AIPlayer::Draw(). 2023-03-25 21:26:55 +11:00
Mitchell Richters
d270099aa7 - Exhumed: Use player pointer in AIPlayer::Damage(). 2023-03-25 21:26:55 +11:00
Mitchell Richters
f0b9937ec7 - Exhumed: General tidy-up of AIPlayer::Damage(). 2023-03-25 21:26:55 +11:00
Mitchell Richters
c3f0edf802 - Exhumed: Use player pointer in AIPlayer::Damage(). 2023-03-25 21:26:54 +11:00
Mitchell Richters
45be386f7f - Exhumed: Move nTemperature[] into Player struct. 2023-03-25 21:26:54 +11:00
Mitchell Richters
572869f502 - Exhumed: Reorganise RestartPlayer() so player/actor variables are grouped. 2023-03-25 21:26:54 +11:00
Mitchell Richters
b4028cb250 - Exhumed: Clean up stack pointer names in RestartPlayer(). 2023-03-25 21:26:54 +11:00
Mitchell Richters
c79a979395 - Exhumed: Store a player pointer on the stack and use in updatePlayerVelocity(). 2023-03-25 21:26:52 +11:00
Mitchell Richters
7cfb5d9286 - Exhumed: Removed unneeded resetting of nDestVertPan in doPlayerFloorDamage().
* Original game code below it was just resetting it anyway.
2023-03-25 19:56:20 +11:00
Mitchell Richters
12b4f68f24 - Exhumed: Directly inline interpfrac test into gi->Render(). 2023-03-25 19:56:19 +11:00
Christoph Oelckers
32237421c9 - Exhumed: fixed Ramses's programmatic texture 2023-03-25 09:52:31 +01:00
Mitchell Richters
f96bc3ee31 - Exhumed: Reposition bIsFiring setting.
* Mistake from e5e1428062.
2023-03-25 18:13:11 +11:00
Mitchell Richters
e34c4353f6 - Exhumed: Properly clamp off pitch in death function. 2023-03-25 17:27:33 +11:00
Mitchell Richters
025f2ec5fb - Exhumed: Do player pitch/yaw before movement code. 2023-03-25 16:58:15 +11:00
Mitchell Richters
79f7ca976b - Exhumed: Refactor the pitch tilting/panning code.
* Made it work on the player's view pitch and not their actual pitch.
* Drastically simplifies implementation and allows its use even with mouse aiming.
2023-03-25 16:52:13 +11:00
Mitchell Richters
7ecf6b26c3 - Exhumed: Might as well split out the death restart as well. 2023-03-25 16:06:19 +11:00
Mitchell Richters
7da9b2c17d - Exhumed: Slightly re-arrange where movement actions are called.
* Removes jank setups like testing whether the player is dead and nulling their input. Now, the movement code just doesn't call if they're dead.
2023-03-25 15:57:23 +11:00
Mitchell Richters
e5e1428062 - Exhumed: Split off runlist signal code from player ticker. 2023-03-25 15:57:22 +11:00
Mitchell Richters
a86751a355 - Exhumed: Move all underwater code into doPlayerBreath().
* Renamed to `doPlayerUnderwater()`.
* Keeps all underwater logic together.
* More importantly, fixes an issue 🙃.
2023-03-25 15:12:13 +11:00
Mitchell Richters
52618ede14 - Exhumed: Amend 187710e9e2. 2023-03-25 15:10:54 +11:00