Mitchell Richters
18f362d68e
- Add player's view angles to stat coord
.
2023-12-05 22:39:19 +01:00
Mitchell Richters
561d756baa
- Duke: Repair SB_CENTERVIEW
not re-applying on the first tic.
2023-12-05 22:39:18 +01:00
Mitchell Richters
a6396cb491
- Centralise input clamping to occur centrally when the engine requests a packet.
2023-12-05 22:39:18 +01:00
Mitchell Richters
d2af13b924
- Make some utilities in vectors.h
available as constexpr.
2023-12-05 22:39:18 +01:00
Mitchell Richters
a64de707e0
- Make TRotator<T>
available as constexpr.
2023-12-05 22:39:18 +01:00
Mitchell Richters
4ff3351dd1
- Make TMatrix3x3<T>
available as constexpr.
2023-12-05 22:39:18 +01:00
Mitchell Richters
eae8ebec31
- Make TVector4<T>
available as constexpr.
2023-12-05 22:39:18 +01:00
Mitchell Richters
6b9ec49038
- Make TVector3<T>
available as constexpr.
2023-12-05 22:39:18 +01:00
Mitchell Richters
ad694b7a8c
- Make TVector2<T>
available as constexpr.
2023-12-05 22:39:17 +01:00
Christoph Oelckers
60a36f4902
fix Vectoe3 clamp for real.
2023-12-05 22:39:17 +01:00
Mitchell Richters
d32961ca01
- Duke: Clean up actor accesses in player.cpp
.
2023-12-05 22:39:17 +01:00
Mitchell Richters
3293d2337b
- Duke: Clean up player/actor accesses in underwater()
.
2023-12-05 22:39:17 +01:00
Mitchell Richters
6bb5958a93
- Duke: Clean up player/actor accesses in checkp()
.
2023-12-05 22:39:17 +01:00
Mitchell Richters
be417e324b
- Duke: Clean up player/actor accesses in haslock()
.
2023-12-05 22:39:17 +01:00
Mitchell Richters
175b856406
- Duke: Clean up player/actor accesses in shoot()
.
2023-12-05 22:39:17 +01:00
Mitchell Richters
0e1520ab1f
- Duke: Clean up player/actor accesses in all input look functions.
2023-12-05 22:39:16 +01:00
Mitchell Richters
8e2d4a3f52
- Duke: Clean up player/actor accesses in playerJump()
.
2023-12-05 22:39:16 +01:00
Mitchell Richters
443b66ea9d
- Duke: Clean up player/actor accesses in playerCrouch()
.
2023-12-05 22:39:16 +01:00
Mitchell Richters
2197128dc4
- Duke: Clean up player/actor accesses in timedexit()
.
2023-12-05 22:39:16 +01:00
Mitchell Richters
c7c63413ce
- Duke: Clean up player/actor accesses in endoflevel()
.
2023-12-05 22:39:16 +01:00
Mitchell Richters
55c150845c
- Duke: Clean up player/actor accesses in playerisdead()
.
2023-12-05 22:39:16 +01:00
Mitchell Richters
4865fc7d8e
- Duke: Clean up player/actor accesses in footprints()
.
2023-12-05 22:39:16 +01:00
Mitchell Richters
d44d14a770
- Duke: Clean up player/actor accesses in makepainsounds()
.
2023-12-05 22:39:15 +01:00
Mitchell Richters
6c067d4c38
- Duke: Clean up player/actor accesses in dokneeattack()
.
2023-12-05 22:39:15 +01:00
Mitchell Richters
387ed6ceac
- Duke: Clean up player/actor accesses in PlayerColorChanged()
.
2023-12-05 22:39:15 +01:00
Mitchell Richters
0425cc82fa
- Duke: Clean up player/actor accesses in noise.cpp
.
2023-12-05 22:39:15 +01:00
Mitchell Richters
dbf7872243
- Duke: Clean up player/actor accesses in hudweapon_*()
.
2023-12-05 22:39:15 +01:00
Mitchell Richters
74a5a7584e
- Duke: Clean up player/actor accesses in checkcursectnums()
.
2023-12-05 22:39:15 +01:00
Mitchell Richters
9e56237f99
- Duke: Clean up player/actor accesses in selectweapon_*()
.
2023-12-05 22:39:15 +01:00
Mitchell Richters
287df1c18a
- Duke: Clean up player/actor accesses in hud_input()
.
2023-12-05 22:39:14 +01:00
Mitchell Richters
823e032c9a
- Duke: Clean up player/actor accesses in displayweapon_*()
.
2023-12-05 22:39:14 +01:00
Mitchell Richters
8f64af1f04
- Duke: Clean up player/actor accesses in displaymasks_*()
.
2023-12-05 22:39:14 +01:00
Mitchell Richters
1e55b12e61
- Duke: Convert all the aplWeapon* crap to work on player pointers.
2023-12-05 22:39:14 +01:00
Mitchell Richters
b8ffcf3799
- Duke: Pass player pointer through to alterang()
.
2023-12-05 22:39:14 +01:00
Mitchell Richters
2720c6f8c6
- Duke: Move PlayerUseItem()
wrapper into DDukePlayer
.
2023-12-05 22:39:14 +01:00
Mitchell Richters
4aeb19df84
- Duke: Move PlayerUseItem()
wrapper into DDukePlayer
.
...
* Regex used: `PlayerUseItem\(\w+\,\s?(\w+)\)` -> `p->itemUsed($1)`.
2023-12-05 22:39:14 +01:00
Mitchell Richters
487459afd7
- Duke: Remove PlayerInput()
wrapper.
...
* Regex used: `PlayerInput\(\w+\,\s?(SB_\w+)\)` -> `!!(p->cmd.ucmd.actions & $1)`.
2023-12-05 22:39:13 +01:00
Mitchell Richters
14cf143739
- Duke: Remove PlayerInputBits()
wrapper.
2023-12-05 22:39:13 +01:00
Mitchell Richters
97504df124
- Duke: Remove PlayerSetInput()
wrapper.
2023-12-05 22:39:13 +01:00
Mitchell Richters
d7fbd8b348
- Duke: Remove PlayerNewWeapon()
wrapper.
2023-12-05 22:39:13 +01:00
Mitchell Richters
beb083e471
- Duke: Got rid of two more InputPacket wrappers.
2023-12-05 22:39:13 +01:00
Mitchell Richters
2b0b98a49c
- SW: Shorten the setup in DoPlayerVehicleInputScaling()
.
2023-12-05 22:39:13 +01:00
Mitchell Richters
e8451d3ddb
- Take better advantage of InputPacket::ang
's FRotator
status.
...
* Change it to a DRotator as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-12-05 22:39:13 +01:00
Mitchell Richters
af8f3139ed
- Change InputPacket
angles to an FRotator
.
2023-12-05 22:39:12 +01:00
Mitchell Richters
3eaf7d2b87
- Make the last commit compile.
2023-12-05 22:39:12 +01:00
Mitchell Richters
e2a949949c
- Take better advantage of InputPacket::vel
's FVector3
status.
...
* Change it to a DVector3 as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-12-05 22:39:12 +01:00
Mitchell Richters
8c1e392afc
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
...
* This narrowing constructor was causing a problem with a `clamp()` overload in the next commit.
* Believe this is a product of a by-gone time before we had the `XY()` method on `TVector3<T>` objects.
2023-12-05 22:39:12 +01:00
Mitchell Richters
592d416485
- Change InputPacket
velocities to an FVector3
.
2023-12-05 22:39:12 +01:00
Mitchell Richters
4e9f2ef3f7
- Duke: Get rid of two InputPacket wrappers.
2023-12-05 22:39:11 +01:00
Mitchell Richters
0087f8e092
- Duke: Restore underwater input scaling to unsynchronised input which was lost back in March (b3c27a177e4787bf9341973039e73c1403e1b230
).
2023-12-05 22:39:11 +01:00
Mitchell Richters
19c64e55c4
- SW: Consistently apply SOP angle scaling to pitch as well as yaw.
2023-12-05 22:39:11 +01:00
Mitchell Richters
d683a6900a
- SW: Remove DSWPlayer::drive_avel
, we can just use DCoreActor::lastcmd
for this.
2023-12-05 22:39:11 +01:00
Mitchell Richters
54d307a7e6
- Move doslopetilting()
into DDukePlayer
.
2023-12-05 22:39:11 +01:00
Mitchell Richters
c029273e19
- Duke: Clean up player/actor accesses in ParseState::parse()
.
2023-12-05 22:39:11 +01:00
Mitchell Richters
cec1893852
- Duke: Clean up player/actor accesses in game_misc.cpp
.
2023-12-05 22:39:10 +01:00
Mitchell Richters
9529e8fa67
- Duke: Clean up player/actor accesses in game.cpp
.
2023-12-05 22:39:10 +01:00
Mitchell Richters
5d67edf6db
- Duke: Clean up player/actor accesses in cheats.cpp
.
2023-12-05 22:39:10 +01:00
Mitchell Richters
cbe977bfec
- Duke: Remove unused angle rotation from ccmds()
.
2023-12-05 22:39:10 +01:00
Mitchell Richters
f93dcf253f
- Duke: Remove unused angle rotation from animatesprites_r()
.
2023-12-05 22:39:10 +01:00
Mitchell Richters
f570167f48
- Duke: Clean up player/actor accesses in animatesprites_r.cpp
.
2023-12-05 22:39:10 +01:00
Mitchell Richters
b1391cb482
- Duke: Clean up player/actor accesses in animatesprites_d.cpp
.
2023-12-05 22:39:10 +01:00
Mitchell Richters
f8d403739a
- Duke: Clean up player/actor accesses in actors_lava.cpp
.
2023-12-05 22:39:10 +01:00
Mitchell Richters
cfc24a3697
- Duke: Tidy up resetplayerstats()
to avoid looping through the players three times.
2023-12-05 22:39:09 +01:00
Mitchell Richters
4e1148e1ff
- Duke: Fix resetplayerstats()
setup.
2023-12-05 22:39:09 +01:00
Mitchell Richters
ae0de2d6aa
- Clean up serialisers in savegamehelp.cpp
.
2023-12-05 22:39:09 +01:00
Christoph Oelckers
a6467d2c9a
use a TArray for the screenshot buffer.
2023-12-05 22:39:09 +01:00
Christoph Oelckers
3e47edb677
Revert "fixed CollisionData export."
...
This reverts commit fe02190604
.
2023-12-05 22:39:09 +01:00
Christoph Oelckers
2096b74421
Duke: fixed bad loop index in gamevar init code.
2023-12-05 22:39:09 +01:00
Christoph Oelckers
330e2af217
made SW's panel sprites into actual DObjects
...
so that they can a) cleanly be exposed to scripting later and b) serialized for savegames without using gross hacks.
2023-12-05 22:39:09 +01:00
Christoph Oelckers
88d5d15094
fixed bad assumption about object destruction state in garbage collector.
...
The assumption was made that every object in the ToDestroy list wasn't destroyed yet.
This assumption is wrong in case one object destroys an owned one on its own destruction.
Instead this case must be properly dealt with and duplicate destruction be avoided.
This happened with the panel sprite sentinel in SW's player object.
2023-12-05 22:39:08 +01:00
Christoph Oelckers
0463623daf
SW: fix serialization of panel sprites
2023-12-05 22:39:08 +01:00
Christoph Oelckers
3a37bda806
do not copy players, it is not allowed for polymorphic classes.
2023-12-05 22:39:08 +01:00
Mitchell Richters
8d205bc896
- Clean up a bunch of serialisers that were saving vector members, and not the whole vector.
2023-12-05 22:39:08 +01:00
Mitchell Richters
8bed6c9241
- Centralise the saving of player actions within DCorePlayer
's serialiser.
2023-12-05 22:39:08 +01:00
Mitchell Richters
7a408582bc
- Blood: Fix missing call to Super while saving.
2023-12-05 22:39:08 +01:00
Mitchell Richters
60c69f3344
- Duke: Remove some duplicated save variables.
2023-12-05 22:39:08 +01:00
Mitchell Richters
8281e5b324
- Exhumed: Remove some duplicated save variables.
2023-12-05 22:39:07 +01:00
Mitchell Richters
9df739186c
- SW: Remove some duplicated save variables.
2023-12-05 22:39:07 +01:00
Mitchell Richters
176d027a3f
- Duke: Clean up player/actor accesses in resetpspritevars()
.
2023-12-05 22:39:07 +01:00
Mitchell Richters
9325759a48
- Duke: Ensure player's pnum
is updated during premap.
2023-12-05 22:39:07 +01:00
Christoph Oelckers
c02cff1e48
fix saving.
2023-12-05 22:39:07 +01:00
Christoph Oelckers
5448f6ec2c
turn players into DObjects and fix several bugs with bad memory access.
...
* DObjects may not be memset to 0.
* There was still code trying to retrieve the player index with pointer artithmetic. With an array of pointers this does not work.
2023-12-05 22:38:34 +01:00
Christoph Oelckers
1ce8ceac5d
fixed GC handling of players.
...
These were missing null checks, the player pointers also weren't nulled after deleting the objects.
2023-12-05 22:03:57 +01:00
Christoph Oelckers
049bd41efe
fixed warning
2023-12-05 22:03:57 +01:00
Christoph Oelckers
6dd27f2262
directory structure cleanup
2023-12-05 21:58:36 +01:00
Christoph Oelckers
5f8cd74ba5
added missing license to Duke's vmexports.cpp
2023-12-05 21:57:15 +01:00
Mitchell Richters
bdd02953c3
- Duke: Clean up player/actor accesses in rrra_specialstats()
.
2023-10-02 21:24:26 +11:00
Mitchell Richters
ca4f00b6b3
- Duke: Clean up player/actor accesses in movetransports_r()
.
2023-10-02 21:24:25 +11:00
Mitchell Richters
6c72a2a1fa
- Duke: Clean up player/actor accesses in ifhitbyweapon_r()
.
2023-10-02 21:24:05 +11:00
Mitchell Richters
8584745ce4
- Duke: Clean up player/actor accesses in addweapon_r.cpp
.
2023-10-02 21:23:42 +11:00
Mitchell Richters
9a301d6e06
- Duke: Fix incorrect distance value in handle_se28()
.
2023-10-02 21:23:42 +11:00
Mitchell Richters
2d7ab0f581
- Duke: Clean up player/actor accesses in handle_se28()
.
2023-10-02 21:23:42 +11:00
Mitchell Richters
9fb63af7b6
- Duke: Clean up player/actor accesses in movetransports_d()
.
2023-10-02 21:23:41 +11:00
Mitchell Richters
3274450fe6
- Duke: Clean up player/actor accesses in ifhitbyweapon_d()
.
2023-10-02 21:23:05 +11:00
Mitchell Richters
fe5581f3cf
- Duke: Clean up player/actor accesses in addweapon_d.cpp
.
2023-10-02 21:14:55 +11:00
Mitchell Richters
95d5e1f57d
- Duke: Clean up player/actor accesses in gameexec.cpp
.
2023-10-02 21:14:32 +11:00
Mitchell Richters
d4999619dc
- Duke: Clean up player/actor accesses in movefta()
.
2023-10-02 20:45:33 +11:00
Mitchell Richters
6f248ff34c
- Duke: Clean up player/actor accesses in alterang()
.
2023-10-02 20:45:06 +11:00
Mitchell Richters
5e82e5ab94
- Duke: Clean up player/actor accesses in handle_se31()
.
2023-10-02 20:44:40 +11:00
Mitchell Richters
36fd510f2c
- Duke: Clean up player/actor accesses in handle_se24()
.
2023-10-02 20:44:21 +11:00
Mitchell Richters
6754dd03f1
- Duke: Clean up player/actor accesses in handle_se27()
.
2023-10-02 20:43:01 +11:00
Mitchell Richters
c98083bf75
- Duke: Clean up player/actor accesses in handle_se26()
.
2023-10-02 20:42:42 +11:00
Mitchell Richters
6764acccb0
- Duke: Clean up player/actor accesses in handle_se20()
.
2023-10-02 20:42:20 +11:00
Mitchell Richters
da75e29d5c
- Duke: Clean up player/actor accesses in handle_se18()
.
2023-10-02 20:42:00 +11:00
Mitchell Richters
c948b4a526
- Duke: Clean up player/actor accesses in handle_se17()
.
2023-10-02 20:41:43 +11:00
Mitchell Richters
98eacf83b9
- Duke: Clean up player/actor accesses in handle_se13()
.
2023-10-02 20:41:24 +11:00
Mitchell Richters
0c8539b0dd
- Duke: Clean up player/actor accesses in handle_se05()
.
2023-10-02 20:41:07 +11:00
Mitchell Richters
10ede7ce16
- Duke: Clean up player/actor accesses in handle_se02()
.
2023-10-02 20:41:06 +11:00
Mitchell Richters
3aea097f87
- Duke: Clean up player/actor accesses in handle_se30()
.
2023-10-02 20:41:05 +11:00
Mitchell Richters
c19ac0a916
- Duke: Clean up player/actor accesses in handle_se14()
.
2023-10-02 20:39:26 +11:00
Mitchell Richters
f992ec9221
- Duke: Clean up player/actor accesses in handle_se00()
.
2023-10-02 20:39:03 +11:00
Mitchell Richters
eb8a359c77
- Duke: Clean up player/actor accesses in move()
.
2023-10-02 20:38:48 +11:00
Mitchell Richters
091c6cb9dd
- Duke: Clean up player/actor accesses in hitradius()
.
2023-10-02 20:38:22 +11:00
Mitchell Richters
76f47a61bb
- Duke: Clean up player/actor accesses in moveplayers()
.
2023-10-02 20:38:06 +11:00
Mitchell Richters
7a6e036849
- Duke: Clean up player/actor accesses in movedummyplayers()
.
2023-10-02 20:37:40 +11:00
Mitchell Richters
77eb44fd54
- Duke: Clean up player/actor accesses in clearcamera()
.
2023-10-02 20:37:18 +11:00
Mitchell Richters
892eb16d8b
- Duke: Clean up player/actor accesses in checkavailweapon()
.
2023-10-02 20:36:58 +11:00
Mitchell Richters
3925af453a
- Duke: Clean up player/actor accesses in moveactor()
.
2023-10-02 20:36:39 +11:00
Mitchell Richters
ac35e09d1c
- Move each game's stored nPlayer/pnum value to CorePlayer
.
2023-10-02 18:44:04 +11:00
Mitchell Richters
16189ff7f9
- Remove GameInterface::getConsoleActor()
in place of direct access.
2023-10-02 18:11:53 +11:00
Mitchell Richters
6de8fc91d6
- Remove GameInterface::reapplyInputBits()
and directly perform operation in GameTicker()
.
2023-10-02 18:11:51 +11:00
Mitchell Richters
02bd017d07
- Directly set CorePlayer::ucmd
rather than copying it to a temporary array.
2023-10-02 17:00:50 +11:00
Mitchell Richters
d90aca9640
- Directly store a ticcmd_t
object within CorePlayer
.
2023-10-02 17:00:50 +11:00
Mitchell Richters
7953fe7425
- Delete all players upon engine shutdown.
2023-10-02 17:00:50 +11:00
Mitchell Richters
23d4cbc3bd
- Remove all game-side PlayerArray[]
objects and store within common code.
2023-10-02 15:43:00 +11:00
Mitchell Richters
789c4669f1
- SW: Initial setup to convert PlayerArray
array to array of SWPlayer
pointers.
2023-10-02 15:43:00 +11:00
Mitchell Richters
f9c3a64f35
- Exhumed: Initial setup to convert PlayerArray
array to array of ExhumedPlayer
pointers.
2023-10-02 15:43:00 +11:00
Mitchell Richters
6d2124dd01
- Duke: Initial setup to convert PlayerArray
array to array of DukePlayer
pointers.
2023-10-02 15:43:00 +11:00
Mitchell Richters
0aac044da6
- Blood: Initial setup to convert PlayerArray
array to array of BloodPlayer
pointers.
2023-10-02 15:43:00 +11:00
Mitchell Richters
1604cf009c
- Move the actor pointer for each game's player structures into CorePlayer
.
...
* Something strange was going on here with Blood where the static_cast would not work... Moved the player structure into `bloodactor.h` for now to work around it.
2023-10-02 15:42:59 +11:00
Mitchell Richters
6beec5eed2
- Set up initial implementation of CorePlayer
struct and make game-side player structs inherit from it.
2023-10-02 15:42:59 +11:00
Mitchell Richters
6a7eabd23f
- SW: Rename Player[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:42:59 +11:00
Mitchell Richters
2327e08acb
- SW: Replace remaining Player +
pointer arithmetic with array accesses.
2023-10-02 15:42:58 +11:00
Mitchell Richters
2733c90237
- SW: Replace all pp (.)\= Player \+ (.+)\)
with array accesses.
2023-10-02 15:42:58 +11:00
Mitchell Richters
3c499b060f
- SW: Replace all pp = Player \+ (.+);
with array accesses.
2023-10-02 15:42:58 +11:00
Mitchell Richters
3cc2aa7af4
- SW: Replace remaining Player+
pointer arithmetic with array accesses.
2023-10-02 15:42:57 +11:00
Mitchell Richters
edd089cc0d
- SW: Replace Player+pnum
pointer arithmetic with array accesses.
2023-10-02 15:42:57 +11:00
Mitchell Richters
6a72b3dd83
- SW: Replace all pp (.)\= Player\+(.+)\)
with array accesses.
2023-10-02 15:42:57 +11:00
Mitchell Richters
5d5327c427
- Replace direct pointer access to Player[]
array with array accesses.
2023-10-02 15:42:57 +11:00
Mitchell Richters
dbb11eed4d
- SW: Rename PLAYER
struct to SWPlayer
.
2023-10-02 15:42:55 +11:00
Mitchell Richters
d107b6a1fa
- Exhumed: Rename PlayerList[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:42:09 +11:00
Mitchell Richters
5008ac08ac
- Exhumed: Rename Player
struct to ExhumedPlayer
.
2023-10-02 15:41:15 +11:00
Mitchell Richters
6a367c6184
- Duke: Rename ps[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:41:15 +11:00
Mitchell Richters
bd9e42bb40
- Duke: Rename player_struct
struct to DukePlayer
.
2023-10-02 15:41:13 +11:00
Mitchell Richters
0ed54ed719
- Blood: Rename gPlayer[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:31:05 +11:00
Mitchell Richters
49104f9b24
- Blood: Rename PLAYER
struct to BloodPlayer
.
2023-10-02 15:30:51 +11:00
Mitchell Richters
a20e2b64f9
- SW: Wrap access to player's actor pointer.
2023-10-02 15:30:35 +11:00
Mitchell Richters
61bc8c23cf
- Exhumed: Wrap access to player's actor pointer.
2023-10-02 15:30:35 +11:00
Mitchell Richters
6d6872fea7
- Duke: Ensure player_struct::GetActor()
is exclusively used to get the player's actor.
2023-10-02 15:30:34 +11:00
Mitchell Richters
2755b17fd5
- Blood: Wrap access to player's actor pointer.
2023-10-02 15:30:34 +11:00