Commit graph

85 commits

Author SHA1 Message Date
Christoph Oelckers
2394420f48 - quick replacements 2021-12-25 21:29:01 +01:00
Christoph Oelckers
109ff8c3cb - Above and Below 2021-12-25 21:29:01 +01:00
Christoph Oelckers
78d9b78193 - most of the rest of the walls. 2021-12-25 21:29:00 +01:00
Christoph Oelckers
5374dafb56 - switches 2021-12-25 21:29:00 +01:00
Christoph Oelckers
cdef530597 - PlayerPushSect 2021-12-25 21:29:00 +01:00
Christoph Oelckers
5e01841f1e - MoveSector et.al. 2021-12-25 21:29:00 +01:00
Christoph Oelckers
dfbb5192fb - addFlash at.al. 2021-12-25 21:28:59 +01:00
Christoph Oelckers
e179b9332d - all shorts reviewed.
Should be all clear now - the biggest limiter in Exhumed is the run list with ~25000 entries which may need more work if it is to be extended.
2021-12-25 21:28:53 +01:00
Christoph Oelckers
83a928adde - next 100 shorts reviewed.
seq.cpp/seq.h was just renamed to int16_t.
2021-12-25 21:28:52 +01:00
Christoph Oelckers
d73c7aa543 - short review and disasm variable renaming
(down to 200 shorts)
2021-12-25 21:28:52 +01:00
Christoph Oelckers
1790ced1f8 - Exhumed: renamed disassembly fields in player struct. 2021-12-25 21:28:52 +01:00
Christoph Oelckers
30b42d24a0 - Exhumed short review
(down to < 550)
2021-12-25 21:28:52 +01:00
Christoph Oelckers
a21f6b6240 - migrated Exhumed's sector extensions to the actual struct. 2021-12-25 21:28:49 +01:00
Christoph Oelckers
7daa501a4d - removed all #include "compat.h" except the one in build.h
Still all compiles fine.
2021-12-14 12:24:10 +01:00
Christoph Oelckers
4f493d3de1 - Exhumed: made all nPlayer variables ints
This looks safe
2021-11-29 00:55:43 +01:00
Christoph Oelckers
d63b6cda37 - exhumed: made all nAngle variables full ints 2021-11-29 00:55:42 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
9b52b3b451 - made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
2021-11-09 17:27:54 +01:00
Christoph Oelckers
366df9d4b6 - Exhumed: use the sprite's sector() member where possible. 2021-11-09 00:26:46 +01:00
Christoph Oelckers
2d91786516 - changed all sector variables being passed to pushmove to full ints 2021-11-08 23:18:40 +01:00
Christoph Oelckers
3811147f70 - use proper clipmove variant in Blood and Exhumed
This merely extends some shorts to full ints to match the desired parameter's size.
2021-11-08 23:11:30 +01:00
Christoph Oelckers
afec39aded - reworked non-functional anim detection when picking up an item.
This would not unregister the item's run list entries because the logic was insufficient.
2021-11-08 01:13:54 +01:00
Mitch Richters
bdbe57a6b6 - Exhumed: Replace use of pushmove_old() inline wrapper with pushmove(). 2021-10-30 17:30:02 +02:00
Mitch Richters
0ac63fd663 - Exhumed: Replace use of clipmove_old() inline wrapper with clipmove(). 2021-10-30 17:30:01 +02:00
Christoph Oelckers
57b638f26f - use std::clamp instead of our homegrown version. 2021-10-30 10:35:00 +02:00
Mitch Richters
20d958e0a9 - Exhumed: Don't run through the slopetilting math if the view is locked. 2021-10-30 10:24:14 +02:00
Mitch Richters
738491d9e5 - Exhumed: Repair player look/aim code. 2021-10-30 10:24:14 +02:00
Christoph Oelckers
91ecda2fcb - cleaned up the run list interface.
Due to serialization concerns it still isn't optimal, though, because we cannot get rid of the index table yet.
2021-10-28 18:57:50 +02:00
Christoph Oelckers
791240786d - use a wrapper function to check for the radial damage event. 2021-10-28 18:43:54 +02:00
Christoph Oelckers
7a65cc46d0 - moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
2021-10-28 18:39:49 +02:00
Christoph Oelckers
3842936012 - feebtag. 2021-10-28 14:25:28 +02:00
Christoph Oelckers
07ad50d97c - sound API 2021-10-28 14:23:31 +02:00
Christoph Oelckers
4197a7ed84 - BlockInfo 2021-10-28 14:08:53 +02:00
Christoph Oelckers
3a5ea07951 - some smaller changes. 2021-10-28 14:06:36 +02:00
Christoph Oelckers
ee03eb1b3d - movement and elevators. 2021-10-28 13:54:36 +02:00
Christoph Oelckers
9cfd682c9e - eliminated Player::nSprite. 2021-10-28 13:54:09 +02:00
Christoph Oelckers
8e13bb6e35 - RestartPlayer, plus wrapper removal. 2021-10-28 13:43:39 +02:00
Christoph Oelckers
2195bc0b76 - got rid of several inline wrappers. 2021-10-28 10:51:12 +02:00
Christoph Oelckers
2b8893762c - movesprite family mostly done. 2021-10-28 10:46:16 +02:00
Christoph Oelckers
be19dbb2ce - nDoppleSprite 2021-10-28 09:47:29 +02:00
Christoph Oelckers
eae1d589ec - playerFloorSprite 2021-10-28 09:25:13 +02:00
Christoph Oelckers
e6c7e5bc18 - radial stuff. 2021-10-28 08:32:08 +02:00
Christoph Oelckers
11912486de - moved all loose player related arrays into the Player struct. 2021-10-27 20:56:42 +02:00
Christoph Oelckers
ca6724a3f5 - make nNetStartSprite an actor array. 2021-10-27 20:56:42 +02:00
Christoph Oelckers
1591d6fbdb - Regenerates.
MP only so not really relevant - the code looked broken anyway.
2021-10-27 20:56:41 +02:00
Christoph Oelckers
d04d92fd49 - destroyItemAnim, other replacements in AIPlayer::Tick 2021-10-27 20:56:41 +02:00
Christoph Oelckers
587cd09e8e - BuildItemAnim 2021-10-27 20:56:41 +02:00
Christoph Oelckers
f60d20b50a - handle the grenade. 2021-10-27 15:46:18 +02:00
Christoph Oelckers
6d3f9ca0d6 - migrated a few functions to use actors. 2021-10-27 00:24:28 +02:00
Christoph Oelckers
345667f945 - handle the remaining old-style iterators. 2021-10-27 00:18:23 +02:00