Mitchell Richters
5d5327c427
- Replace direct pointer access to Player[]
array with array accesses.
2023-10-02 15:42:57 +11:00
Mitchell Richters
dbb11eed4d
- SW: Rename PLAYER
struct to SWPlayer
.
2023-10-02 15:42:55 +11:00
Mitchell Richters
a20e2b64f9
- SW: Wrap access to player's actor pointer.
2023-10-02 15:30:35 +11:00
Christoph Oelckers
e97dfb3687
- moved ActorActionFunc and Personality out of __LegacyState again.
2023-05-28 21:07:34 +02:00
Christoph Oelckers
b07a182df4
- change type of AF()
2023-05-28 11:19:36 +02:00
Christoph Oelckers
4bf0029c32
- remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
...
Everything ported to VMFunctions can now be saved natively and the DECISIONs never get stored in serialized pointers.
2023-05-28 11:19:35 +02:00
Christoph Oelckers
fb79228600
- get rid of all ANIMATOR function pointers.
...
Everything now uses VMFunctions.
2023-05-28 09:06:51 +02:00
Christoph Oelckers
280d685774
- get rid of more ANIMATOR declarations.
2023-05-28 09:01:43 +02:00
Christoph Oelckers
4e5372133c
- removed the godawful hack to use function addresses as identifier for playing sounds.
...
This already required a bad workaround, but let's do it cleanly now so it can be used from scripts properly.
In most places this wasn't even used to decide on sound playing at all - only the 'broadcast' decision matters.
2023-05-28 09:01:05 +02:00
Christoph Oelckers
f12cc01055
- wrap all personality decision actions in VM functions.
2023-05-28 08:52:46 +02:00
Christoph Oelckers
1b685d8652
- wrap all action functions in a VMFunction.
...
To allow piece-by-piece refactoring.
2023-05-28 08:35:19 +02:00
Christoph Oelckers
89cce849e8
- wrapped more direct access to the states.
2023-05-28 08:32:52 +02:00
Christoph Oelckers
beb8368819
- more stateGroup wrapping
2023-05-28 08:24:56 +02:00
Christoph Oelckers
7eb713ab04
- wrap state setters so they can use state names.
2023-05-28 08:13:20 +02:00
Christoph Oelckers
7d30f1921c
- moved remaining stuff to refactor to a substructure for easier lookup later.
2023-05-27 22:15:52 +02:00
Christoph Oelckers
3612127a5e
- move stuff to refactor to a sub-structure.
2023-05-27 12:37:24 +02:00
Mitchell Richters
2e0b9490e1
- Change spritetypebase::angle
to a DRotator named Angles
.
...
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Mitchell Richters
703db0e3c3
- SW: Remove PLAYER::posGet()
.
2022-12-11 18:41:49 +01:00
Mitchell Richters
a54d0f7639
- SW: Wrap calls that get PLAYER::PlayerNowPosition
.
2022-12-11 18:41:46 +01:00
Mitchell Richters
cf25884675
- SW: Rename Player::pos
to Player::PlayerNowPosition
to make it easier to search upon.
2022-12-11 18:41:45 +01:00
Mitchell Richters
8bc34f3dac
- Handle all remaining VecToAngle()
calls.
2022-10-27 16:55:53 +02:00
Christoph Oelckers
600648939a
- removed some unnecessary distance checks.
...
These are the same as the specified max distance and redundant.
2022-10-22 12:17:03 +02:00
Christoph Oelckers
aae468e2b2
- migrated all of SW's neartag calls to the fully floatified version
2022-10-22 12:17:03 +02:00
Christoph Oelckers
72dc3d5da9
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
Christoph Oelckers
b2b1522185
- fixed a few bad length calculations
2022-10-17 17:03:51 +02:00
Christoph Oelckers
9a464e81e7
- deal with distances and CloseRangeDist.
2022-10-16 23:54:19 +02:00
Christoph Oelckers
9cd3b3456a
- missed one last DistanceI call in ai.cpp
2022-10-15 17:16:57 +02:00
Christoph Oelckers
145b563736
- floatified InitActorReposition
2022-10-15 17:16:57 +02:00
Christoph Oelckers
ac87016c3e
- floatified FindNewAngle
2022-10-15 17:16:56 +02:00
Christoph Oelckers
6d3aaa0b6a
- lots of function separators
2022-10-15 17:16:56 +02:00
Christoph Oelckers
79b3223f9a
- a few distance checks
2022-10-15 17:16:56 +02:00
Christoph Oelckers
fe14b5378b
- floatified DoActorPickClosePlayer
2022-10-15 17:16:56 +02:00
Christoph Oelckers
b18bbf248d
- function separators
2022-10-15 17:16:56 +02:00
Christoph Oelckers
f9fb48b930
- handle DoActorSetSpeed
2022-10-15 17:16:56 +02:00
Christoph Oelckers
1501558139
- floatified USER::Dist
2022-10-15 13:32:05 +02:00
Christoph Oelckers
872833d6be
- floatified USER::targetDist and distCheck.
2022-10-15 13:32:05 +02:00
Christoph Oelckers
312bc369ef
- floatified move_scan's return position
2022-10-15 13:32:00 +02:00
Christoph Oelckers
6eb18eb3f6
- floatified all move_actor calls in SW
2022-10-15 11:35:37 +02:00
Christoph Oelckers
6feb187a2a
- floatified lo_step.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
ec88d1ea6c
- set_int_xvel
2022-10-14 23:13:32 +02:00
Christoph Oelckers
ba044ac2f4
- first bunch of wrapping xvel.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
55eb824e7d
- migrated several move_sprite calls
2022-10-14 18:10:45 +02:00
Christoph Oelckers
61fc57131f
- eliminated a few calls to int_Actor* functions
2022-10-14 00:06:30 +02:00
Christoph Oelckers
3a0eec76ad
- some getangle and SpawnActor calls
2022-10-12 22:10:34 +02:00
Christoph Oelckers
767933dff9
- track stuff in ai.cpp
2022-10-10 17:37:17 +02:00
Christoph Oelckers
27152ae189
- floatified track point storage.
2022-10-10 17:37:17 +02:00
Christoph Oelckers
3ac4b6300f
- code cleanup to eliminate wrappers.
2022-10-10 17:36:41 +02:00
Christoph Oelckers
ef1e77514d
- floatified DoActorOperate
2022-10-10 17:31:30 +02:00
Christoph Oelckers
072cb5ccdf
- floatified CanHitPlayer and sanitized its overcomplicated and broken math.
2022-10-10 17:31:29 +02:00
Christoph Oelckers
5b7b8233e7
- FAFcansee refactoring, part 1.
2022-10-10 17:31:28 +02:00