Commit graph

217 commits

Author SHA1 Message Date
Christoph Oelckers
cc41f4e7c6 - migrated Duke's added sector properties. 2021-12-25 21:28:48 +01:00
Christoph Oelckers
69c21407a7 - pass a sector pointer to checkcursectnums. 2021-12-25 21:28:39 +01:00
Christoph Oelckers
64f1029416 - Duke: pass a sector pointer to callsound. 2021-12-25 21:28:39 +01:00
Christoph Oelckers
999ec3c95a use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.

# Conflicts:
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/duke/src/prediction.cpp
#	source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Mitch Richters
85a2e3bd06 - Duke/RR: Do nullptr test in floorspace_d()/floorspace_r() functions to match ceilingspace_*() functions. 2021-12-07 19:41:25 +11:00
Mitch Richters
a7e99a3bd1 - Duke/RR: Do nullptr test in ceilingspace_r() after receiving crash in Redneck Rampage Route 66 (do Duke for parity). 2021-12-07 19:41:22 +11:00
Christoph Oelckers
2949361c82 - Duke/RR: added null checks to all spawn() calls 2021-11-29 00:56:32 +01:00
Christoph Oelckers
4c7662b4ea - Duke/RR: guard all calls to EGS with a null pointer check.
Spawning sprites into the void will crash the engine so these must be blocked which requires a failure check here.
With this pressing fire while in the void no longer crashes the game - it won't fire anything, either, though.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
8972dbe5da - actorstayput 2021-11-29 00:56:31 +01:00
Christoph Oelckers
4a81d45630 - the remaining sector[] stuff in Duke/RR.
What remains is either engine interface code or not easily replaced.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
09c2677fe7 - lots of EGS calls. 2021-11-29 00:56:29 +01:00
Christoph Oelckers
3d05020f4c - checkhitceiling + ceilingglass are sector[] free. 2021-11-29 00:56:28 +01:00
Christoph Oelckers
09e75ddca2 - change wall parameter of checkhitwall. 2021-11-29 00:56:21 +01:00
Christoph Oelckers
345d9c87b6 - RR: no more wall[] in actors_r.cpp 2021-11-29 00:55:41 +01:00
Christoph Oelckers
e0260bc709 - Duke/RR: weaponhitwall cleaned up (both variants) 2021-11-29 00:55:40 +01:00
Christoph Oelckers
5bb805663e - Duke/RR: cleaned up the rest of hitradius* as well
Using wallsofsector iterator plus defining local variables more locally.
2021-11-29 00:55:40 +01:00
Christoph Oelckers
63985ce6be - Duke/RR: redo the supremely ugly code to access the third point in hitradius* 2021-11-29 00:55:40 +01:00
Christoph Oelckers
68d653efe9 - made the same changes to hitradius_r
Also had to do some reformatting to get rid of the goto in there.
2021-11-29 00:55:40 +01:00
Christoph Oelckers
ad030d7e23 - Duke: SE20 + SE128 are wall-free
Also use symbolic constantfor SE_128 to make it easier to find.
2021-11-29 00:55:39 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
c6bd5c04c7 - fixed most warnings GCC pointed out in game code. 2021-11-29 00:55:29 +01:00
Christoph Oelckers
dcccb0d653 - Duke: added [[fallthrough]] annotations wherever needed. 2021-11-29 00:55:29 +01:00
Christoph Oelckers
aac02d52db - Duke/RR: fixed hitradius
The recent optimization did not update the sector pointer inside the loop
2021-11-15 00:18:52 +01:00
Christoph Oelckers
2e1ff313b0 - Duke: only use the main clipmove function and match clipmove_ex’s interface 2021-11-08 23:11:29 +01:00
Christoph Oelckers
066896db8e - warnings fix 2021-11-08 18:37:20 +01:00
Christoph Oelckers
fd2764dc6e - Duke: eliminated all local short variables in actors*.cpp. 2021-11-07 16:30:55 +01:00
Christoph Oelckers
e2faeec2ce renamed all signed and unsigned chars to int8_t/uint8_t. 2021-11-07 16:30:55 +01:00
Christoph Oelckers
887279f8a5 - RR: Use int instead of short in bowling functions. 2021-11-07 16:20:59 +01:00
Christoph Oelckers
a594e6465c - added nextSector access function to walltype and used it to eliminate a few more sector[] references. 2021-11-07 15:56:29 +01:00
Christoph Oelckers
c068054fa0 - RR: most sector[] accesses replaced by pointers in actors_r.cpp. 2021-11-07 15:00:07 +01:00
Christoph Oelckers
d45f687d4b - pass a sector pointer to floorspace/ceilingspace. 2021-11-07 15:00:06 +01:00
Christoph Oelckers
1c0e3d849b - addressed the updatesector related deprecation warnings with Duke. 2021-11-06 20:46:08 +01:00
Christoph Oelckers
83fe41e71e - made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant. 2021-11-06 15:53:16 +01:00
Christoph Oelckers
f4cc5b5b89 - Duke: const-ify SE24 tile lists 2021-11-06 14:19:55 +01:00
Christoph Oelckers
c8d65a1f06 - use sector wrappers where easily doable with search and replace. 2021-11-06 14:19:55 +01:00
Christoph Oelckers
b548d9eca2 - a few more quick sector[] replacements. 2021-11-06 14:19:55 +01:00
Christoph Oelckers
bc56b5a28f - RR: cleaned up STAT_DESTRUCT init code a bit 2021-11-06 14:19:54 +01:00
Christoph Oelckers
8818a3f1cb - Duke: added a getSector method to DDukeActor. 2021-11-06 14:19:54 +01:00
Mitch Richters
a1570c185f - Duke: Remove posx/posy/posz variables and replace with points in the previously unionised pos vec3_t variable. 2021-10-31 17:52:52 +11:00
Christoph Oelckers
b1ac1ad585 - more changesprite* renaming. 2021-10-12 21:36:42 +02:00
Christoph Oelckers
2e37cc627c - function renaming for clarity and easier lookup. 2021-10-12 21:36:42 +02:00
Christoph Oelckers
948f194064 - fixed warnings in Duke. 2021-10-08 19:21:29 +02:00
Mitchell Richters
ec20f66eda - Duke/RR: Always ensure player's wantweaponfire is reset to -1 after switching weapon.
* Fixes #333.
2021-07-17 12:12:12 +10:00
Christoph Oelckers
20ca676539 - RR: fixed crash in function that handles acts of mass destruction (like blowing up gas stations.)
With bad setups 'spr' could be left uninitialized. This crashed E1L1 of 'The Hickston Swamp' mod.
2021-06-11 23:20:50 +02:00
Christoph Oelckers
4b35a30de5 - RR: fixed the bowling lane lights.
Tiles had not been made writable.
Also renamed a few bowling related things.
2021-06-09 23:53:05 +02:00
Christoph Oelckers
d311792e06 - engine side preparations for Duke Statusbar scriptification.
Mainly, gotweapon had to be reverted to a flat bool array to avoid implementing FixedBitArray for the VM.
Also adding a few new tile names and PushV for string arrays.
2021-05-15 10:44:35 +02:00
Christoph Oelckers
7d77b2315f - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
Christoph Oelckers
96d78ab9e6 - made DukeActor::s a pointer.
As a reference we would never be able to export this to scripting
2021-04-15 19:21:43 +02:00
Christoph Oelckers
68b7628f56 - RRRA: Sector effector type 156 is not supposed to scroll the floor texture. 2021-04-07 18:12:25 +02:00
Mitchell Richters
18fbc8996b - Duke: Remove a few redundant sprite backups and change some backups to what's actually needed. 2021-01-06 06:22:31 +11:00