Christoph Oelckers
64391c52f9
- large batch of set_int_pos, minus Exhumed
2022-10-05 17:33:01 +02:00
Mitchell Richters
5f586ee40c
- Tiny bit of abstraction in PlayerAngle
struct.
2022-10-05 00:36:32 +02:00
Mitchell Richters
2757140ad1
- Convert all remaining angle internals of PlayerAngle
into DAngle
units.
...
* With the old setup, we needed to use primitives to get the desired outcome, but since DAngle stores a proper angle in true degrees, we can use it all the way.
2022-10-05 00:36:32 +02:00
Mitchell Richters
bd7a004c4c
- Convert delta test in PlayerAngle::processhelpers()
to degrees, missed during cf2788b14b3d5c2e0533ad4cdc7912253848a5b9.
2022-10-05 00:36:32 +02:00
Mitchell Richters
69dff8658f
- Move getincangle()
from gameinput.h
to gamefuncs.h
.
...
* Should be eliminated fairly soon, anyway.
2022-10-05 00:36:32 +02:00
Mitchell Richters
3de1d2156d
- Rename binaryangle.h
to fixedhorizon.h
and sanitise places where previous header was included.
2022-10-05 00:36:31 +02:00
Mitchell Richters
442d1f3bd3
- Move Build interpolation helper inlines into new header file.
...
* Needed to be in new header to avoid some circular dependencies.
2022-10-05 00:36:31 +02:00
Mitchell Richters
1a0b8aff69
- Move Build vector angle functions from binaryangle.h
to gamefuncs.h
.
2022-10-05 00:36:31 +02:00
Mitchell Richters
7c7351db8d
- Move build sine functions from binaryangle.h
to gamefuncs.h
.
2022-10-05 00:36:31 +02:00
Mitchell Richters
478e7a6801
- Eliminate some TAngle floating point Build method usage.
2022-10-05 00:36:31 +02:00
Mitchell Richters
d28d6cd4cf
- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
2022-10-05 00:36:30 +02:00
Mitchell Richters
5c84f93c08
- Use the static constexpr nullAngle
everywhere possible.
2022-10-05 00:36:30 +02:00
Mitchell Richters
02dfe2cb62
- Repair interpolation issues following change of sprite angles from integer to DAngle
types.
2022-10-05 00:36:30 +02:00
Mitchell Richters
47ed6cbd61
- Restore internals of spritetypebase::norm_ang()
.
2022-10-05 00:36:30 +02:00
Mitchell Richters
7600a77641
- Fix issues with spritetypebase
int angle methods.
2022-10-05 00:36:30 +02:00
Christoph Oelckers
fe6fcdff1f
- use DAngle for actors
...
Note that intangle needs to be kept - primarily for SW's ST tags.
2022-10-05 00:36:29 +02:00
Mitchell Richters
bd6b0eaac5
- Fix some constexpr issues with the latest DAngle works.
...
* We can't make `BAMs()` constexpr as we can't update to a C++20 compatible version of xs_Float where we use legal std::bit_cast instead of a union.
2022-10-05 00:36:29 +02:00
Mitchell Richters
0edc6024e6
- Remove superfluous use of Normalized180()
method on an angle.
2022-10-05 00:36:29 +02:00
Mitchell Richters
951734beae
- Eliminate last remaining uses of binangle
and the class itself.
...
* https://www.youtube.com/watch?v=RgKAFK5djSk
2022-10-05 00:36:29 +02:00
Mitchell Richters
abb8b87be1
- Eliminate last remaining binangle
inline utilities.
2022-10-05 00:36:28 +02:00
Mitchell Richters
dd55569915
- Eliminate getincanglebam()
.
2022-10-05 00:36:28 +02:00
Mitchell Richters
c25493762b
- Eliminate bvectangbam()
.
2022-10-05 00:36:28 +02:00
Mitchell Richters
b23e77d9c7
- Replace player's ang
with DAngle
object.
...
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
7a6f5c0864
- Replace binangle
usage in PlayerHorizon::calcviewpitch()
with DAngle
object.
2022-10-05 00:36:27 +02:00
Mitchell Richters
dbc46e2a75
- Change out PlayerAngle::settarget()
's input from binangle
to DAngle
.
2022-10-05 00:36:27 +02:00
Mitchell Richters
a090f31bc4
- Change out PlayerAngle::addadjustment()
's input from binangle
to DAngle
.
2022-10-05 00:36:26 +02:00
Mitchell Richters
13ea55b4cb
- Replace player's rotscrnang
and look_ang
angles with DAngle
objects.
...
* Went the el cheapo route and added some floating point Build angle methods. As these and the integer build methods are really just refactoring aids, we'll come back to this in due course.
2022-10-05 00:36:26 +02:00
Mitchell Richters
728edc182d
- Remove last main usage of binangle
outside of the game's input code.
2022-10-05 00:36:26 +02:00
Mitchell Richters
4f56138027
- Change all remaining BunchDrawer
properties from binangle
to angle_t
types.
2022-10-05 00:36:25 +02:00
Mitchell Richters
e6fe9b7031
- Change all binangle
members in Clipper
struct to angle_t
.
2022-10-05 00:36:25 +02:00
Mitchell Richters
914930ff9a
- Change BunchDrawer::ang1
, BunchDrawer::ang2
and BunchDrawer::angrange
from binangle
to angle_t
.
2022-10-05 00:36:25 +02:00
Mitchell Richters
e17d24ce0b
- Change FBunch::startangle
and FBunch::endangle
from binangle
to angle_t
.
2022-10-05 00:36:25 +02:00
Mitchell Richters
36d76a71ea
- Change walltype::clipangle
from binangle
to angle_t
.
2022-10-05 00:36:25 +02:00
Mitchell Richters
d3022947eb
- Replace use of binangle
in gi->processSprites()
with DAngle
object.
2022-10-05 00:36:24 +02:00
Mitchell Richters
6167448f27
- Blood: Replace all uses of binangle
with DAngle
objects.
2022-10-05 00:36:24 +02:00
Mitchell Richters
0b33f39fcd
- Duke: Replace all uses of binangle
with DAngle
objects.
2022-10-05 00:36:24 +02:00
Mitchell Richters
ebac932efe
- Update render_drawrooms()
and render_camtex()
to work off DAngle
objects.
2022-10-05 00:36:23 +02:00
Mitchell Richters
c935fc2226
- Refactor chase cam positional code to use DAngle
input rather than binangle
.
...
* These changes still maintain Build's integer positional values in Q28.4/Q24.8, changing this will be done later on.
2022-10-05 00:36:22 +02:00
Christoph Oelckers
6bdfa09dd1
- the remaining angle stuff.
2022-10-05 00:36:21 +02:00
Christoph Oelckers
c2f4fa8bb5
- more angles
2022-10-04 23:56:44 +02:00
Christoph Oelckers
f54e4b8a9a
- more int_ang()
2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0
- use int_ang().
2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed
- renamed ang to __int_angle
2022-10-04 23:56:42 +02:00
Christoph Oelckers
06b8a9139e
- handle most int_pos calls in common code.
2022-10-04 18:44:17 +02:00
Christoph Oelckers
022f22cd10
-replaced tspritetype::set_int_x/y.
2022-10-04 18:44:16 +02:00
Christoph Oelckers
24c845f827
- remove float_pos wrapper.
2022-10-04 18:44:15 +02:00
Christoph Oelckers
3c4e89185d
- position cleanup in actor.cpp (mainly queball and recon)
2022-10-02 20:47:01 +02:00
Christoph Oelckers
66acab2ca0
- cleanup, part 1.
2022-10-02 20:47:00 +02:00
Christoph Oelckers
fb4da6bbd4
- added some utilities.
...
This also had to use explicit types in a few places to clear ambiguities.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
665ee69eba
- Duke: cleanup on z-checks, part 3.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
e3d5397d7e
- floating point getslope functions.
...
# Conflicts:
# source/build/include/build.h
2022-10-02 20:46:57 +02:00
Christoph Oelckers
4c80a19458
- removed unused __interpolatedvec3 function.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
7745701d4b
- floatified opos.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
5df4caa82f
- renamed interpolate functions as preparation for floatifying opos.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
403e1ad3b3
- Blood: floatified baseFloor and baseCeil.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
c1d603e1e9
- backend update from GZDoom.
2022-10-02 20:33:18 +02:00
Christoph Oelckers
57228f12a3
- fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective.
2022-10-01 09:10:13 +02:00
Christoph Oelckers
fdb13ffdfd
- first simple batch of wrapper removal.
2022-08-27 10:50:11 +02:00
Christoph Oelckers
a59a771209
- use floats for ceilingz/floorz storage.
2022-08-27 10:49:59 +02:00
Christoph Oelckers
367a998b40
- removed the scripting wrappers for floorz and ceilingz.
...
These won't be needed anymore with floating point values
2022-08-27 10:16:57 +02:00
Christoph Oelckers
044929ad06
- replaced all remaining read access to __int_floorz and __int_ceilingz with wrappers.
2022-08-27 10:13:15 +02:00
Christoph Oelckers
47a594a96c
- renamed setPosFromLoad to setPosFromMap.
2022-08-27 10:03:31 +02:00
Christoph Oelckers
8325e7369f
- removed floorzptr and ceilingzptr.
...
These were obstacles for further changes.
2022-08-27 10:01:01 +02:00
Christoph Oelckers
c84d75b8bf
- use inline access functions to read floorz/ceilingz.
2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63
- renamed sectortype::floorz and ceilingz as preparation for floatification
2022-08-27 09:47:48 +02:00
Christoph Oelckers
02ae6476de
- changed the pos vector of spritetype to floating point.
2022-08-27 09:26:13 +02:00
Christoph Oelckers
07656251d9
- fixes bad assignments in the property parser.
...
They were added to the wrong flag word.
2022-08-26 19:53:11 +02:00
Christoph Oelckers
c15aeec9f7
- late __int_pos additions
2022-08-26 19:53:11 +02:00
Christoph Oelckers
1231f6025d
- handle the last remaining uses of __int_pos that can be done with the function interface.
2022-08-26 19:53:10 +02:00
Christoph Oelckers
8ccaa0ab8c
- more tsprite position stuff
2022-08-26 19:53:10 +02:00
Christoph Oelckers
170387ab26
- tspritetype::pos access wrappers, part 1.
2022-08-26 19:53:10 +02:00
Christoph Oelckers
dc94dedc6b
- renaming spritetype::pos
2022-08-26 19:53:10 +02:00
Christoph Oelckers
ad9931081e
-fix some bugs, handle occurences in recently changed code
2022-08-26 19:53:10 +02:00
Christoph Oelckers
3420032f02
- replace most spr.pos in the global code.
2022-08-26 19:53:09 +02:00
Christoph Oelckers
b49aed6620
- SW: more spr.pos write wraps.
2022-08-26 19:53:09 +02:00
Christoph Oelckers
871f0c4ec6
- SW: first batch of spr.pos wraps.
2022-08-26 19:53:08 +02:00
Christoph Oelckers
b9568aa372
- missed this in Blood
2022-08-26 19:53:06 +02:00
Christoph Oelckers
702a73ff6c
- Blood: handled the remaining write accesses to 'pos'
2022-08-26 19:53:03 +02:00
Christoph Oelckers
4f391e46ce
- added GetSoundPos variant taking a reference instead of pointer.
2022-08-26 19:53:03 +02:00
Christoph Oelckers
32dd061ab1
- Blood: wrapped write accesses to spr.pos in nnexts.cpp
2022-08-26 19:53:03 +02:00
Christoph Oelckers
29d0f86726
- utilities for wrapping actor coordinates.
2022-08-26 19:53:03 +02:00
Christoph Oelckers
111dbd7a7d
- backend update from GZDoom.
...
mainly TAngle overhaul and needed code adjustments.
2022-08-26 18:28:22 +02:00
Mitchell Richters
03fd5c2ebe
- Repair frame timer in tileAnimateOfs()
following consolidation in 4f2170655c
.
...
* All games that aren't Blood depend on Build's original 120Hz timer for this, not the playsim's clock.
2022-08-25 21:44:14 +02:00
Christoph Oelckers
4d423004e9
- unlimited the displayable sprites.
...
Now with Polymost gone this can finally be done properly.
2022-08-07 10:25:15 +02:00
Christoph Oelckers
10b9d41d57
-forgot to save this...
2022-08-06 09:15:47 +02:00
Christoph Oelckers
fddb4d2330
- fixed bad sector validation in DoUpdateSector.
2022-08-06 09:12:00 +02:00
Christoph Oelckers
738c133d05
- animation precaching cleanup.
...
No need to handle animations on the,game side. markTileForPrecache already handles this - now also for oscillating animations.
2022-08-05 23:48:43 +02:00
Christoph Oelckers
4f2170655c
- animateoffs cleanup and consolidation
...
This was rewritten based on specs alone - it still doesn’t look that different due to its simplicity.
2022-08-05 23:32:16 +02:00
Christoph Oelckers
83c0ad55f2
- rewrote nextsectorneighborzptr with a better parameter interface
2022-08-05 18:43:48 +02:00
Christoph Oelckers
ec66f39535
- replaced a few naked chars with better types.
2022-08-05 17:04:46 +02:00
Christoph Oelckers
48b6ce2f4d
- replaced spriteheightofsptr with a method in DCoreActor.
2022-08-05 17:04:46 +02:00
Christoph Oelckers
dcb4e1e39b
- updatesector* cleanup.
...
got rid of all remaining Build code in here, stripped down the wrapper interface and moved everything into a separate header file.
2022-08-05 17:04:46 +02:00
Christoph Oelckers
b31e6c0bdf
- replaced getclosestpointonwall_internal with a floating point version based on NearestPointLine.
2022-08-05 17:04:46 +02:00
Christoph Oelckers
c2fc7577db
- cleanup of 3D viewport code.
...
Removes all the hackery that Polymost needed and now uses a sane struct to store the info.
2022-08-05 17:04:45 +02:00
Christoph Oelckers
4ec748a92b
- removed some unused variables and declarations.
2022-08-05 17:04:45 +02:00
Christoph Oelckers
e6ca0f4817
- made fov change for RRRA's drug mode work.
2022-08-03 19:41:30 +02:00
Christoph Oelckers
291726cc55
- removed the Polymost renderer.
2022-08-03 15:50:27 +02:00
Christoph Oelckers
7debab7ff4
- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
...
Here even the slightest deviation can create problems.
2022-08-03 14:13:42 +02:00
Mitchell Richters
8fb4549998
- Replicate GZDoom fix on POSIX systems to ensure GameConfig
global is initialised before trying to load the ENGINERES
file.
...
* Same fix as 0f0b4b7620
.
2022-07-24 20:11:00 +10:00
Christoph Oelckers
6591b3b090
- Backend update from GZDoom.
...
Mainly new features for 2D drawer and model renderer.
2022-07-23 12:05:27 +02:00