Commit graph

422 commits

Author SHA1 Message Date
Christoph Oelckers
203e2c405f - floatified PLAYER::lv 2022-10-14 23:17:45 +02:00
Christoph Oelckers
6feb187a2a - floatified lo_step. 2022-10-14 23:17:45 +02:00
Christoph Oelckers
f495650922 - clean out all residual access to yvel in SW.
The game never uses it aside from a sector trigger tag and one special case for the serpent ring.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
81fc066a5e - use zvel's alias inittype where it's not being used for velocity. 2022-10-14 20:31:55 +02:00
Christoph Oelckers
f78cfb590d - minor cleanup 2022-10-14 20:31:54 +02:00
Christoph Oelckers
5d9a1d5ad5 - Facing 2022-10-14 20:31:54 +02:00
Christoph Oelckers
651bf324e3 - int_Actor* cleanup. 2022-10-14 20:31:54 +02:00
Christoph Oelckers
35d74c7f9f - some MOVExy replacements. 2022-10-14 20:31:54 +02:00
Christoph Oelckers
05ad1e38e9 - renamed PLAYER::bob_amt and minor cleanup. 2022-10-14 20:31:54 +02:00
Mitchell Richters
7d85acac13 - Clean up remaining automap interfaces to finish the floatification.
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
2022-10-14 18:19:02 +02:00
Christoph Oelckers
dd171cd158 - floatified GetRepeatFromHeight's input. 2022-10-14 18:18:59 +02:00
Christoph Oelckers
02e411080c - SW: floatified SpawnBlood 2022-10-14 18:18:28 +02:00
Christoph Oelckers
a5d6cbaa57 - floatified SpriteOverlap and user.OverlayZ 2022-10-14 18:13:48 +02:00
Christoph Oelckers
bb8c12efb4 - inlined GetSpriteSizeY in the only place where it was used. 2022-10-14 18:13:48 +02:00
Christoph Oelckers
9717082759 - int_change is gone 2022-10-14 18:13:48 +02:00
Christoph Oelckers
620de9ebf7 - handle all remaining move_sprite calls.
int_ceiling_dist and int_floor_dist are gone
2022-10-14 18:13:46 +02:00
Christoph Oelckers
ce7533c1c4 - floatified move_missile’s API 2022-10-14 17:17:37 +02:00
Christoph Oelckers
e7197e2d73 - migrate all remaining move_missile calls 2022-10-14 17:17:37 +02:00
Christoph Oelckers
f7d2ab20d8 - handle more move_missile calls 2022-10-14 17:17:36 +02:00
Christoph Oelckers
9803041dfb - refactored move_missile calls 2022-10-14 17:17:36 +02:00
Christoph Oelckers
93ce8f77be - got rid of temporary helper wrappers 2022-10-14 17:17:36 +02:00
Christoph Oelckers
3d336bb7e7 - floatified USER::change 2022-10-14 17:17:01 +02:00
Christoph Oelckers
153b5b84f3 - wrapped almost everything 2022-10-14 17:17:01 +02:00
Christoph Oelckers
b6c0560430 - set_int_change_x 2022-10-14 17:17:01 +02:00
Christoph Oelckers
6334b7d3b8 - wrapped half of the remaining access to user.change
Strictly search and replace.
2022-10-14 17:17:00 +02:00
Christoph Oelckers
420636f7ee - a bit more lightening on change 2022-10-14 17:17:00 +02:00
Christoph Oelckers
f81aada041 - lightened the number of references to user.change by 1/3rd
The less, the better for refactoring
2022-10-14 17:16:31 +02:00
Christoph Oelckers
b557e5b5db - eliminated int_upos wrapper 2022-10-14 00:06:30 +02:00
Christoph Oelckers
3ac4e7ed2d - eliminated player_int_ceiling_dist, player_int_floor_dist wrappers 2022-10-14 00:06:30 +02:00
Christoph Oelckers
8c5e52938d - deleted int_loz/hiz wrappers 2022-10-14 00:06:30 +02:00
Christoph Oelckers
28c8efd104 - eliminated set_int_ppos_Z 2022-10-13 22:54:43 +02:00
Christoph Oelckers
ffba7996b3 - SW: floatified PLAYER::siang 2022-10-13 20:58:12 +02:00
Christoph Oelckers
634db656e7 - SW: floatified PLAYER::si 2022-10-13 20:58:12 +02:00
Christoph Oelckers
f4d8ccf7b9 - floatified WarpToCoords 2022-10-13 20:58:12 +02:00
Christoph Oelckers
5bb9a16d34 - floatified TRACK_ACTOR_CLIMB_LADDER case in ActorTrackDecide 2022-10-13 20:23:34 +02:00
Mitchell Richters
4d04a4dd3a - Floatified automap's gZoom.
* Also use the global directly in automap functions instead of passing it around as function variables.
2022-10-13 00:59:04 +02:00
Mitchell Richters
f5116dd787 - Pass a DAngle through to all the automap code. 2022-10-13 00:59:04 +02:00
Christoph Oelckers
5faeedc144 -refactored the remaining code using int_zclip. 2022-10-13 00:59:02 +02:00
Christoph Oelckers
2a8dd6b955 - improved RANDOM_P2F interface. 2022-10-12 22:10:34 +02:00
Christoph Oelckers
3a0eec76ad - some getangle and SpawnActor calls 2022-10-12 22:10:34 +02:00
Christoph Oelckers
0767ffe41b - eliminated the last wrapper call for track points 2022-10-10 17:37:17 +02:00
Christoph Oelckers
23a0433b95 - the remaining track point stuff. 2022-10-10 17:37:17 +02:00
Christoph Oelckers
27152ae189 - floatified track point storage. 2022-10-10 17:37:17 +02:00
Christoph Oelckers
ed12e333e3 - RANDOM_ANGLE + move_debris 2022-10-10 17:31:30 +02:00
Christoph Oelckers
072cb5ccdf - floatified CanHitPlayer and sanitized its overcomplicated and broken math. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
bc5a92bcc9 - distance stuff in sound code. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
9444bd4370 - last FAFcansee bunch 2022-10-10 17:31:29 +02:00
Christoph Oelckers
4aa5de689c - renamed old FAFcansee function for easier searching. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
7eb2dede6a - FAFcansee refactoring, part 2. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
5b7b8233e7 - FAFcansee refactoring, part 1. 2022-10-10 17:31:28 +02:00