Christoph Oelckers
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34f14aa4c3
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- added vector variants of FindDistance2D and FindDistance3D
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2021-12-30 09:58:07 +01:00 |
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Mitchell Richters
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3adf81e4f9
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- Duke: Replace player_struct oposz with opos.Z calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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111aa16e64
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- Duke: Replace player_struct oposy with opos.Y calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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0e897c29b0
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- Duke: Replace player_struct oposx with opos.X calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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b2ab64bb62
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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c549cc5276
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- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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118ceb18ca
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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3c9cd926ba
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- Capitalise vec2_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Christoph Oelckers
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1240818122
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- getting rid of DDukeActor::s, final part.
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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a982c7e590
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- player.cpp + noise.cpp.
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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55cb5aaac6
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- global search & replace of ->s-> with ->spr.
This is the largest part of uses of DDukeActor's 's' pointer.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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2d648924e8
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- the final Duke flags.
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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e02f4d8fd1
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- randomFlip stuff.
To avoid casting from int to flags.
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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c5ae454207
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- another big batch of automatic replacements.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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5b65e214e0
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- global search & replace of the more frequent sprite flag patterns.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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b263c3ac6b
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- wall and sprite flags in Duke, just simple cases.
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2021-12-30 09:56:46 +01:00 |
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Christoph Oelckers
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b0e3c6b5ec
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- some remaining sector flag stuff
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2021-12-30 09:56:45 +01:00 |
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Christoph Oelckers
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8606045689
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- Duke: made gamevars type safe and capable of managing actor pointers.
Also a few unrelated changes needed to make it compile again.
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2021-12-26 23:09:56 +01:00 |
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Christoph Oelckers
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122a1f009d
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- moved gamevar storage to player and actor objects respectively.
For actors this eliminates the need to for sprite indices which was the intended goal. It also properly associates the gamevars with their owners.
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2021-12-26 23:09:56 +01:00 |
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Mitchell Richters
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0c6e55d1b8
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- Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference.
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2021-12-26 23:09:50 +01:00 |
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Christoph Oelckers
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75b36cbd1c
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- Duke: made player.i a real pointer
How could I overlook this one.
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2021-12-26 23:09:45 +01:00 |
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Christoph Oelckers
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b7a5ea8ef6
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- moved some common utilities into the backend.
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2021-12-26 23:09:44 +01:00 |
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Christoph Oelckers
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4788c7ba5e
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- made Collision derive from a common base class and refactored clipmove to a single engine-side entry point.
Done for Doom so far.
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2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
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10dce7dd2d
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- adapted all hitscan calls in Duke/RR.
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2021-12-26 23:08:56 +01:00 |
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Christoph Oelckers
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3bd1272e08
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- sectnum removal step
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2021-12-25 21:28:56 +01:00 |
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Christoph Oelckers
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d1f7269ca8
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replaced cursectnum with a cursector pointer
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2021-12-25 21:28:56 +01:00 |
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Christoph Oelckers
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69a7b4d0bc
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- final cleanup before replacement
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2021-12-25 21:28:55 +01:00 |
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Christoph Oelckers
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312b1fd39f
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- cursectnum first half
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2021-12-25 21:28:55 +01:00 |
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Christoph Oelckers
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b1b0c5d25c
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— Duke: use twoSided utility where appropriate.
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2021-12-25 21:28:54 +01:00 |
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Christoph Oelckers
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cc41f4e7c6
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- migrated Duke's added sector properties.
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2021-12-25 21:28:48 +01:00 |
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Christoph Oelckers
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2949361c82
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- Duke/RR: added null checks to all spawn() calls
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2021-11-29 00:56:32 +01:00 |
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Christoph Oelckers
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baf36a321b
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- inside, haskey and removed unused processmove functions.
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2021-11-29 00:56:30 +01:00 |
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Christoph Oelckers
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09c2677fe7
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- lots of EGS calls.
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2021-11-29 00:56:29 +01:00 |
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Christoph Oelckers
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7a9e39a96b
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- delete some inactive code.
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2021-11-29 00:56:26 +01:00 |
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Christoph Oelckers
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caa9ef6dd3
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- make access_wallnum a pointer
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2021-11-29 00:56:22 +01:00 |
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Christoph Oelckers
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4823152107
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- hitawall
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2021-11-29 00:56:22 +01:00 |
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Christoph Oelckers
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b68c66dae6
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-Duke/RR: started migrating hitscan to pointer usage.
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2021-11-29 00:56:21 +01:00 |
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Christoph Oelckers
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81894fd831
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- Duke: shootbloodsplat
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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2d91786516
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- changed all sector variables being passed to pushmove to full ints
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2021-11-08 23:18:40 +01:00 |
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Christoph Oelckers
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2e1ff313b0
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- Duke: only use the main clipmove function and match clipmove_ex’s interface
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2021-11-08 23:11:29 +01:00 |
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Christoph Oelckers
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1eeb8864a4
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- Duke/RR: eliminated all uses of 'char' outside of text management
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2021-11-07 16:30:55 +01:00 |
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Christoph Oelckers
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f95af3368b
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- use ints in hitscan wrapper as well.
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2021-11-07 16:20:59 +01:00 |
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Christoph Oelckers
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9a1c80c464
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- Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer.
This eliminates more than 10% of the existing direct references to the sector[] array.
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2021-11-06 21:59:42 +01:00 |
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Christoph Oelckers
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1c0e3d849b
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- addressed the updatesector related deprecation warnings with Duke.
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2021-11-06 20:46:08 +01:00 |
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Christoph Oelckers
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83fe41e71e
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- made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant.
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2021-11-06 15:53:16 +01:00 |
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Mitch Richters
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a1570c185f
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- Duke: Remove posx /posy /posz variables and replace with points in the previously unionised pos vec3_t variable.
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2021-10-31 17:52:52 +11:00 |
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