Commit graph

49 commits

Author SHA1 Message Date
Christoph Oelckers
a87948677a - globally replaced ->x(). with ->xspr. 2021-12-30 09:57:09 +01:00
Christoph Oelckers
d9d05e90b5 - globally replaced all occurences of '->s().' with '->spr.' 2021-12-30 09:57:00 +01:00
Christoph Oelckers
65bc6e6aef - removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
588f88c9cc - migrated the actors to DObjects.
No GC yet, only the classes have been altered and some GC-related features been added.
Full switchover will require adding GC support to all data in the game.
2021-12-26 23:09:57 +01:00
Christoph Oelckers
e543c70439 - replacement of BloodLinearSpriteIterator
Preparation for eliminating sprite[]. This array can later be created by the actual spawn function.
2021-12-26 23:09:51 +01:00
Christoph Oelckers
f52a542fad - callback interface. 2021-12-25 21:29:15 +01:00
Christoph Oelckers
7bffcad49f - trMessage* functions.
# Conflicts:
#	source/games/blood/src/eventq.cpp
2021-12-25 21:29:10 +01:00
Christoph Oelckers
f07fafea9c - use EventObject for OBJECTS_TO_TRACK. 2021-12-25 21:29:10 +01:00
Christoph Oelckers
2c3d2f4850 - remove the RXBUCKET alias 2021-12-25 21:29:09 +01:00
Christoph Oelckers
9e02da6380 - alias RXBucket to EventObject. 2021-12-25 21:29:09 +01:00
Christoph Oelckers
483b28b258 - uses bucket interface in evSend. 2021-12-25 21:29:09 +01:00
Christoph Oelckers
1de75d2c0f - use wrapper stuff in GetBucketChannel. 2021-12-25 21:29:09 +01:00
Christoph Oelckers
546dee2724 - added accessors to RXBUCKET to match EventObject and renamed some of its members.
As a first preparation for replacement.
2021-12-25 21:29:08 +01:00
Christoph Oelckers
5787ec9618 - use EventObject as storage in EVENT. 2021-12-25 21:29:07 +01:00
Christoph Oelckers
5bec3be5e9 - abstracted access to event target objects. 2021-12-25 21:29:07 +01:00
Christoph Oelckers
32874414fd - evSendSector, too. 2021-12-25 21:29:07 +01:00
Christoph Oelckers
0472c78ddc - same for walls. 2021-12-25 21:29:07 +01:00
Christoph Oelckers
37f4843953 - changed evPostSector to receive a sector pointer instead of index. 2021-12-25 21:29:07 +01:00
Christoph Oelckers
f06697ed29 - removed pX... parameter from from trTriggerSector. 2021-12-25 21:28:42 +01:00
Christoph Oelckers
59312c42bb - eliminated ca. half of the xwall references. 2021-12-25 21:28:41 +01:00
Christoph Oelckers
4cfc1577e2 - some simple xwall[] replacements. 2021-12-25 21:28:40 +01:00
Christoph Oelckers
70da9e2526 - first xwall[] removal in Blood. 2021-12-25 21:28:40 +01:00
Christoph Oelckers
b685163ab1 - Blood: extend all 16 bit fields holding sector or wall indices to 32 bit. 2021-11-29 00:55:41 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
fb95f0fff7 - store an actual actor pointer in PLAYER.
# Conflicts:
#	source/games/blood/src/player.cpp
2021-11-29 00:54:58 +01:00
Christoph Oelckers
d2bc254e03 - the rest of triggers.cpp. 2021-11-29 00:54:57 +01:00
Christoph Oelckers
344e7e840e - remove leftover index dependencies for sprite events. 2021-11-29 00:53:51 +01:00
Christoph Oelckers
245581e00d - cleanup 2021-11-29 00:53:50 +01:00
Christoph Oelckers
2f5be23171 - validate actors before processing them in the event queue. 2021-11-29 00:53:44 +01:00
Christoph Oelckers
e69e1b9908 - some ?vel replacements. 2021-11-06 18:16:18 +01:00
Christoph Oelckers
41316f7f8f - evSend 2021-11-06 18:14:08 +01:00
Christoph Oelckers
7ebe492e94 - fixed map-spawned actor indexing in Blood.
This is needed for error reporting and the secret hint system.
2021-10-24 09:11:43 +02:00
Christoph Oelckers
2396c89fb9 - migrated EVENT to use its actor pointer. 2021-10-14 21:59:49 +02:00
Christoph Oelckers
f430c28f88 - split up evSend
# Conflicts:
#	source/games/blood/src/nnexts.cpp
2021-10-14 21:59:49 +02:00
Christoph Oelckers
efc791ee00 - route all remaining calls to evPost and evKill through type specific variants. 2021-10-14 21:59:41 +02:00
Christoph Oelckers
71b144023d - renamed evPost to evPostActor and evKill to evKillActor for clarity. 2021-10-14 20:31:17 +02:00
Christoph Oelckers
e32ac93d96 - use the actor pointer in rxBuckets. 2021-10-14 20:27:36 +02:00
Christoph Oelckers
1d04ce90e4 - first batch of rxBucket refactoring. 2021-10-14 19:49:18 +02:00
Christoph Oelckers
5d0086cb49 - renamed RXBUCKET.index to rxindex.
This will be needed for refactoring for easier lookup.
2021-10-14 19:41:22 +02:00
Christoph Oelckers
77c827e817 - renamed evKill and added an actor pointer to EVENT struct. 2021-10-14 19:37:53 +02:00
Christoph Oelckers
fbe2373972 - started cleanup of evPost calls by renaming the internal functions.
This just renames things - no changes in functionality.
2021-10-14 19:07:51 +02:00
Christoph Oelckers
add368433e - sanitized callback interface. 2021-10-14 19:07:00 +02:00
Christoph Oelckers
bdba52aede - refactored aiDamageSprite. 2021-10-09 23:02:20 +02:00
Christoph Oelckers
d6724185b3 - removed a few redundant one-liner functions. 2021-09-17 20:49:25 +02:00
NoOneBlood
3a59243ea0 - Fixed getPlayeById() function in multiplayer.
- Fixed debris physics flags was not properly reset on level restart.
- Added new modern type "kModernSlopeChanger" that can manipulate sector and sprite slopes.
- Allow to drop items and keys for players in multiplayer (gModernMap only).
- Added event commands to manipulate dude flags.
- Patrol enemies (xsprite.dudeFlag4, gModernMap only):
  - Added path markers following.
  - Added stealth mechanics.
  - Added spot target progress bar.
  - Added alarm dude flag.
  - Added blind dude flag.
  - Added deaf dude flag.
  - Added conditions for kModernCondition related to patrol enemies.
- kModernDamager can work like generator and damage anyone in sectors or in map.
- kSectorDamage is not does the damage if in Off state (gModernMap only).
- Additional options kModernSeqSpawner.
- Effects that created with kModernEffectSpawner now inherits offset of the sprite.
- Added kCmdSectorMotionPause and kCmdSectorMotionContinue event commands that allows to pause or continue sector motion (gModernMap only, WIP).
- Various minor fixes.

# Conflicts:
#	source/blood/src/ai.cpp
#	source/blood/src/common_game.h
#	source/blood/src/eventq.cpp
#	source/blood/src/nnexts.cpp
#	source/blood/src/nnexts.h
#	source/blood/src/triggers.cpp
#	source/blood/src/triggers.h
#	source/blood/src/view.cpp

# Conflicts:
#	source/games/blood/src/ai.cpp
#	source/games/blood/src/nnexts.h

# Conflicts:
#	source/games/blood/src/actor.cpp
#	source/games/blood/src/ai.cpp
2021-06-02 20:51:47 +02:00
Christoph Oelckers
a7572bca0a - actImpactMissile. 2021-06-02 20:43:14 +02:00
Christoph Oelckers
3e2cacfaf6 - silenced warnings in Blood. 2021-05-12 21:49:06 +02:00
Mitchell Richters
2abda0e27d - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/blood/src/eventq.cpp (Browse further)