Christoph Oelckers
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1f11eb24dd
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- use actor pointers in preload.cpp
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2021-12-30 09:57:16 +01:00 |
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Christoph Oelckers
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d8134c3fe8
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- handle a few pSprite assignments which are not &actor->s().
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2021-12-30 09:57:16 +01:00 |
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Christoph Oelckers
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91214b5350
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- xsprite in animatesprite.cpp.
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2021-12-30 09:57:16 +01:00 |
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Christoph Oelckers
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773d7d118f
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- pXSprite in callback.cpp
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2021-12-30 09:57:16 +01:00 |
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Christoph Oelckers
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a0b6873446
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- handle s() in callback.cpp.
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2021-12-30 09:57:15 +01:00 |
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Christoph Oelckers
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a1f6b363fb
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- asound.cpp, blood.cpp, db.cpp and parts of callback.cpp
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2021-12-30 09:57:15 +01:00 |
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Christoph Oelckers
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40a307650d
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- the really final parts of the shared code using s() cleaned up.
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2021-12-30 09:57:15 +01:00 |
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Christoph Oelckers
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ed0c27b240
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- Duke: deleted unused spritetype* variants of badguy() and bossguy()
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2021-12-30 09:57:15 +01:00 |
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Christoph Oelckers
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09634c4993
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- use actors instead of sprites in the new renderer's API.
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2021-12-30 09:57:15 +01:00 |
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Christoph Oelckers
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f602cf3806
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- deal with s() in shared code.
clip.cpp was left alone, except for the actual call.
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2021-12-30 09:57:14 +01:00 |
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Christoph Oelckers
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1f57322d56
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- the last one in aiunicult.cpp which the search did not show.
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2021-12-30 09:57:14 +01:00 |
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Christoph Oelckers
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627318c39b
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- handle pXSprite in aiunicult.cpp
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2021-12-30 09:57:14 +01:00 |
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Christoph Oelckers
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be9d71ca6b
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- non-pXSprite x()'s in aiunicult.cpp.
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2021-12-30 09:57:14 +01:00 |
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Christoph Oelckers
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49c43297cd
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- pXSprite in AI... code.
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2021-12-30 09:57:14 +01:00 |
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Christoph Oelckers
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f678e55daa
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- pSprite in aiunicult.cpp.
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2021-12-30 09:57:14 +01:00 |
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Christoph Oelckers
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ff0b8ac5a9
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- handle the hitactor parts missed in the last commit.
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2021-12-30 09:57:13 +01:00 |
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Christoph Oelckers
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b1bd8f3eef
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- non-pSprite occurences of s() in aiunicult.cpp.
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2021-12-30 09:57:13 +01:00 |
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Mitchell Richters
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c01fab8c6c
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- Fix compilation.
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2021-12-30 09:57:13 +01:00 |
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Christoph Oelckers
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d0143db8fe
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- got rid of sx() and sm() inlines.
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2021-12-30 09:57:13 +01:00 |
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Christoph Oelckers
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f67e39450e
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- deal with a handful of s() uses that do not match the more common patterns.
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2021-12-30 09:57:13 +01:00 |
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Christoph Oelckers
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723e22743e
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- handle all x() calls in AI code.
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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389933fe3a
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- missed two...
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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1ebdb81e13
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- deleted the actor->s() calls in AI code.
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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e123e61f99
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- quick replace of 'pSprite->' with 'actor->spr.' in AI files.
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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612167cbf1
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- handle all non- "pSprite = actor->s();" calls of s() in Blood AI code.
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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bff3bbea73
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- handle all target sprites in AI code.
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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18c32d8fe9
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- eliminated all x() in ai.cpp.
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2021-12-30 09:57:11 +01:00 |
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Christoph Oelckers
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9e6943ec83
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- eliminated all s() in ai.cpp.
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2021-12-30 09:57:11 +01:00 |
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Christoph Oelckers
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41e003c831
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- the remaining x() in actor.cpp.
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2021-12-30 09:57:11 +01:00 |
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Christoph Oelckers
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bc42978295
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- x() in actor.cpp callbacks.
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2021-12-30 09:57:11 +01:00 |
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Christoph Oelckers
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bd07313017
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- almost the last x() in actor.cpp.
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2021-12-30 09:57:11 +01:00 |
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Christoph Oelckers
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692a269d92
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- still more x() in actor.cpp.
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2021-12-30 09:57:11 +01:00 |
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Christoph Oelckers
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3f65aee70b
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- even more x() in actor.cpp.
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2021-12-30 09:57:10 +01:00 |
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Christoph Oelckers
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3201f85ab9
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- yet more x() in actor.cpp.
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2021-12-30 09:57:10 +01:00 |
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Christoph Oelckers
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a1b2d4a21e
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- more x() in actor.cpp.
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2021-12-30 09:57:10 +01:00 |
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Christoph Oelckers
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ffeb52198a
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- lots of ->x() calls removed in actor.cpp.
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2021-12-30 09:57:10 +01:00 |
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Christoph Oelckers
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6e0128eb4c
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- handle the remaining uses of s() in actor.cpp
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2021-12-30 09:57:10 +01:00 |
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Christoph Oelckers
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b91fe45fc3
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- handled all pSprite-> in actor.cpp.
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2021-12-30 09:57:10 +01:00 |
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Christoph Oelckers
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27e9894ece
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- handled all parts of actor.cpp which are not "pSprite = &actor->s();"
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2021-12-30 09:57:10 +01:00 |
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Christoph Oelckers
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88c77ec71a
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- some pSprite2's plus CheckSector.
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2021-12-30 09:57:09 +01:00 |
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Christoph Oelckers
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fbb8f1ee70
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- pSprite replacements in blood/src/actor.cpp
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2021-12-30 09:57:09 +01:00 |
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Christoph Oelckers
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a87948677a
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- globally replaced ->x(). with ->xspr.
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2021-12-30 09:57:09 +01:00 |
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Christoph Oelckers
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a2fc415b30
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- fixed Exhumed panning setup.
Converted it to floating point and removed the nonsensical & with the texture size that was clearing significant bits.
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2021-12-30 09:57:09 +01:00 |
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Mitchell Richters
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6423684bfb
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- SW: Replace PLAYERstruct oposz with opos.Z calls.
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2021-12-30 09:57:09 +01:00 |
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Mitchell Richters
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a2f2cc489a
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- SW: Replace PLAYERstruct oposy with opos.Y calls.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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ae50767c70
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- SW: Replace PLAYERstruct oposx with opos.X calls.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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05a4ad4729
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- SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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ae3369d2a3
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- SW: Replace PLAYERstruct posy with pos.Y calls.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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3a0ee322ae
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- SW: Replace PLAYERstruct posx with pos.X calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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3adf81e4f9
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- Duke: Replace player_struct oposz with opos.Z calls.
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2021-12-30 09:57:07 +01:00 |
|