Commit graph

25 commits

Author SHA1 Message Date
Christoph Oelckers
7bea7cdae1 - handle all wp referencing actor->s(). 2021-12-30 09:57:42 +01:00
Christoph Oelckers
49cc2b3cad - quake.cpp plus SP_TAG13/14 cleanup 2021-12-30 09:57:39 +01:00
Christoph Oelckers
397d9b0d84 - made SP_TAG2 a function with an actor parameter. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
395a269feb - globally replaced ->u()->. 2021-12-30 09:57:30 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe - Replace walltype y with pos.Y calls and eliminate walltype pos union. 2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87 - Replace walltype x with pos.X calls. 2021-12-30 09:57:04 +01:00
Christoph Oelckers
65bc6e6aef - removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
4a5de6f56e - make sure that all changes of wall coordinates invalidate associated data.
walltype::move should be the preferred function to be used for this, otherwise walltype::moved needs to be called.
2021-12-30 09:53:11 +01:00
Christoph Oelckers
104e80e34a - NEAR_TAG_LIST, also deleted useless OperateWall code. 2021-12-26 23:08:55 +01:00
Christoph Oelckers
b3eceb3b56 - the remaining trivial sector[] replacements 2021-12-26 23:08:53 +01:00
Christoph Oelckers
031ad6e4a5 - wall[] in wallmove.cpp 2021-12-26 23:08:47 +01:00
Christoph Oelckers
cab2181ddc - PrevWall 2021-12-26 23:08:43 +01:00
Christoph Oelckers
adf3133fdc - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
Christoph Oelckers
1d9d70613f - char review in SW 2021-11-29 00:55:43 +01:00
Christoph Oelckers
21af63dfcc - wallmove.cpp 2021-11-29 00:55:38 +01:00
Christoph Oelckers
2af688dd62 - replaced RANDOM_RANGE macro with direct calls to RandomRange 2021-10-10 11:47:19 +02:00
Mitchell Richters
9d64779da0 - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
Christoph Oelckers
fb21e39de5 - fixed remaining SW warnings. 2021-05-12 21:50:00 +02:00
Christoph Oelckers
14971f9569 Merge branch 'master' into newrenderer 2021-04-22 00:10:37 +02:00
Christoph Oelckers
bbb53bc717 - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
Christoph Oelckers
a84060fda7 - SW: mark sector as dirty in wallmove. 2021-03-30 21:51:37 +02:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/sw/src/wallmove.cpp (Browse further)