Christoph Oelckers
|
de3e66016c
|
- removed the Actor() access method from Exhumed's player as well.
|
2021-12-30 09:58:06 +01:00 |
|
Christoph Oelckers
|
7eaf669295
|
- remaining s() in bullet.cpp, grenade.cpp and gun.cpp.
|
2021-12-30 09:57:27 +01:00 |
|
Mitchell Richters
|
baf78848eb
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
b2ab64bb62
|
- Capitalise vec3_t z variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
68e2691be7
|
- Capitalise vec3_t y variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
c549cc5276
|
- Capitalise vec3_t x variable.
|
2021-12-30 09:57:02 +01:00 |
|
Christoph Oelckers
|
d9d05e90b5
|
- globally replaced all occurences of '->s().' with '->spr.'
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
8039d81467
|
- the remaining Exhumed flags.
|
2021-12-30 09:56:50 +01:00 |
|
Christoph Oelckers
|
8dde6a3074
|
- Added GC support to Exhumed
|
2021-12-26 23:09:59 +01:00 |
|
Mitchell Richters
|
0c6e55d1b8
|
- Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference.
|
2021-12-26 23:09:50 +01:00 |
|
Christoph Oelckers
|
b3bbf8932e
|
- same procedure for Exhumed.
|
2021-12-26 23:08:58 +01:00 |
|
Christoph Oelckers
|
4bfb03b6b3
|
- adapted hitscan calls in Exhumed.
|
2021-12-26 23:08:56 +01:00 |
|
Christoph Oelckers
|
624ad6a2ad
|
- cleanup stuff.
Removed unneeded prototypes, renamed some variables; no logic changes.
|
2021-12-25 21:29:05 +01:00 |
|
Christoph Oelckers
|
80f80ed5e5
|
- initsect
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
a3f1821670
|
- nPlayerViewSect
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
eaa155d52e
|
- various sectnums,
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
b191bca49e
|
- BuildAnim
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
dfbb5192fb
|
- addFlash at.al.
|
2021-12-25 21:28:59 +01:00 |
|
Christoph Oelckers
|
d73c7aa543
|
- short review and disasm variable renaming
(down to 200 shorts)
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
033a73bce0
|
- Exhumed short review, part 2.
Down to 350.
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
1790ced1f8
|
- Exhumed: renamed disassembly fields in player struct.
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
30b42d24a0
|
- Exhumed short review
(down to < 550)
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
a21f6b6240
|
- migrated Exhumed's sector extensions to the actual struct.
|
2021-12-25 21:28:49 +01:00 |
|
Christoph Oelckers
|
999ec3c95a
|
use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.
# Conflicts:
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/duke/src/prediction.cpp
# source/games/duke/src/render.cpp
|
2021-12-25 21:28:37 +01:00 |
|
Christoph Oelckers
|
7c4233bcf7
|
- replaced fallthrough__ with [[fallthrough]] as we are requiring C++17 and don't need workarounds for that.
|
2021-12-14 12:27:28 +01:00 |
|
Christoph Oelckers
|
4f493d3de1
|
- Exhumed: made all nPlayer variables ints
This looks safe
|
2021-11-29 00:55:43 +01:00 |
|
Christoph Oelckers
|
d63b6cda37
|
- exhumed: made all nAngle variables full ints
|
2021-11-29 00:55:42 +01:00 |
|
Christoph Oelckers
|
9b52b3b451
|
- made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
|
2021-11-09 17:27:54 +01:00 |
|
Mitch Richters
|
b02a6a3ec9
|
- Replace MIN() from templates.h with version provided in STL.
|
2021-10-30 10:36:15 +02:00 |
|
Christoph Oelckers
|
3a5ea07951
|
- some smaller changes.
|
2021-10-28 14:06:36 +02:00 |
|
Christoph Oelckers
|
9cfd682c9e
|
- eliminated Player::nSprite.
|
2021-10-28 13:54:09 +02:00 |
|
Christoph Oelckers
|
076a995c6e
|
- besttarget and Player::nTarget.
|
2021-10-28 13:51:32 +02:00 |
|
Christoph Oelckers
|
eae1d589ec
|
- playerFloorSprite
|
2021-10-28 09:25:13 +02:00 |
|
Christoph Oelckers
|
11912486de
|
- moved all loose player related arrays into the Player struct.
|
2021-10-27 20:56:42 +02:00 |
|
Christoph Oelckers
|
6a1423d92f
|
- sprite[] in gun.cpp.
|
2021-10-27 20:56:41 +02:00 |
|
Christoph Oelckers
|
f60d20b50a
|
- handle the grenade.
|
2021-10-27 15:46:18 +02:00 |
|
Christoph Oelckers
|
c1598185f7
|
- parameter cleanup of BuildBullet.
|
2021-10-25 23:09:01 +02:00 |
|
Christoph Oelckers
|
eece69fbbd
|
- renamed variables in BuildBullet and removed unused parameters.
|
2021-10-25 23:07:58 +02:00 |
|
Christoph Oelckers
|
bf1f87eff9
|
- converted Ra.
|
2021-10-25 21:19:32 +02:00 |
|
Christoph Oelckers
|
a7b71c724e
|
- use the actor variant of BuildAnim wherever trivially doable.
|
2021-10-24 19:12:06 +02:00 |
|
Christoph Oelckers
|
6f8a5ee2d2
|
- Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
|
2021-10-10 11:47:18 +02:00 |
|
Mitchell Richters
|
6940384625
|
- Exhumed: Move pistol clip/magazine recalculation code that was added in 593bbe10ef from FillWeapons() to CheckClip() .
|
2021-07-17 14:57:00 +10:00 |
|
Mitchell Richters
|
052429f350
|
- Exhumed: Change M60's clip/magazine capacity from 99 to 100 to better match the max ammo capacity of the weapon. This does not increase the player's available ammunition.
|
2021-07-17 14:56:05 +10:00 |
|
Mitchell Richters
|
f9b75b1aa9
|
- Exhumed: Make FillWeapons() fill the ammo count to the maximum allowed by the game for all weapons (300).
|
2021-07-17 14:54:36 +10:00 |
|
Mitchell Richters
|
593bbe10ef
|
- Exhumed: Ensure FillWeapons() recalculates the pistol clip amount after filling.
* When cheating, this wasn't done which lead to the clip having 6 rounds when via modulo it should have only had 3.
|
2021-07-17 00:11:37 +10:00 |
|
Christoph Oelckers
|
395de23b21
|
- Exhumed: Don't autoaim backwards.
|
2021-05-16 19:20:36 +02:00 |
|
Christoph Oelckers
|
c716900a3c
|
- handled the remaining arrays that got accessed by the status bar.
|
2021-05-15 10:25:38 +02:00 |
|
Christoph Oelckers
|
12b7c73393
|
- turning some of the player arrays into Player members.
For script code we do not want the arrays accessible so all that get accessed need to be moved into the struct first.
|
2021-05-15 10:25:38 +02:00 |
|