Christoph Oelckers
|
6e0fbb2043
|
- removed templates.h includes.
|
2021-10-30 10:51:03 +02:00 |
|
Mitch Richters
|
b02a6a3ec9
|
- Replace MIN() from templates.h with version provided in STL.
|
2021-10-30 10:36:15 +02:00 |
|
Christoph Oelckers
|
50ab68b53b
|
- moved filesa to common
|
2020-05-23 23:53:38 +02:00 |
|
Christoph Oelckers
|
e2f5e8fe34
|
- renamed 'common' to 'core'.
We'll need 'common' for something else.
|
2020-04-12 08:30:36 +02:00 |
|
Christoph Oelckers
|
0342b96335
|
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
|
2019-12-07 10:49:23 +01:00 |
|
Christoph Oelckers
|
749eda32c5
|
- moved kopenfilereader into the FileSystem class.
|
2019-12-07 10:14:51 +01:00 |
|
Christoph Oelckers
|
4f8e0dd936
|
- cleaned up a few copyright notices and unified licenses
|
2019-10-17 09:42:11 +02:00 |
|
Christoph Oelckers
|
fdbb27a796
|
- added back the paletted texture readers.
... after finding out what an inefficient and poorly working method the Build backend uses for downconverting true color textures.
|
2019-10-11 19:21:36 +02:00 |
|
Christoph Oelckers
|
1a5e64329f
|
- added stripped down versions of GZDoom's texture classes
We need something more manageable to deal with the textures - and the hightile code in particular needs a better backend to read the images.
|
2019-10-05 19:38:25 +02:00 |
|