Commit graph

17463 commits

Author SHA1 Message Date
Christoph Oelckers
1ab1852af8 - do not use ovel to store a sound index. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
05d8cee911 - more cleanup. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
9d4e467268 - did some more. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
95bc8a173f - animatesprites clear of player_int_pos. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
0bf60d53ee - another batch 2022-10-04 18:43:40 +02:00
Christoph Oelckers
3b66cd4047 - more floatification cleanup. 2022-10-02 20:47:01 +02:00
Christoph Oelckers
8bba3b24b5 - floatification access method cleanup in actors_d.cpp. 2022-10-02 20:47:01 +02:00
Christoph Oelckers
f5abeb97e4 - floatification access method cleanup in actors.cpp. 2022-10-02 20:47:01 +02:00
Christoph Oelckers
3c4e89185d - position cleanup in actor.cpp (mainly queball and recon) 2022-10-02 20:47:01 +02:00
Christoph Oelckers
29ae7f7a02 - floatified bobpos. 2022-10-02 20:47:00 +02:00
Christoph Oelckers
b8eb66cccf - Duke: floatified the sector rotation code.
This gives a *massive* improvement to the precision of rotating sectors, most notably the main part of E2L10 "Spin Circle".
2022-10-02 20:47:00 +02:00
Christoph Oelckers
494653a724 - floatified rotation in handle_se00 2022-10-02 20:47:00 +02:00
Christoph Oelckers
1f49f62d75 - cleanup, part 3. 2022-10-02 20:47:00 +02:00
Christoph Oelckers
dd7544c7a6 - cleanup, part 2. 2022-10-02 20:47:00 +02:00
Christoph Oelckers
66acab2ca0 - cleanup, part 1. 2022-10-02 20:47:00 +02:00
Christoph Oelckers
e878ecb511 - floatified player_struct::pos. 2022-10-02 20:47:00 +02:00
Christoph Oelckers
86076b2871 - use player_add_int_xy and player_set_int_xy. 2022-10-02 20:47:00 +02:00
Christoph Oelckers
44dc2a692f - wrapped player::pos z-assignments. 2022-10-02 20:46:59 +02:00
Christoph Oelckers
9cd57f4510 - pushmove wrapper and a few other replacements. 2022-10-02 20:46:59 +02:00
Christoph Oelckers
8482e66caa - __int_opos is gone. 2022-10-02 20:46:59 +02:00
Christoph Oelckers
d6523c30f2 - one more 2022-10-02 20:46:59 +02:00
Christoph Oelckers
c5fb88e203 - another batch of utility use 2022-10-02 20:46:59 +02:00
Christoph Oelckers
8ba7cb0ddb - use the player position utilities in actor*.cpp 2022-10-02 20:46:59 +02:00
Christoph Oelckers
3f33719c36 - added position utilities to player_struct. 2022-10-02 20:46:59 +02:00
Christoph Oelckers
fb4da6bbd4 - added some utilities.
This also had to use explicit types in a few places to clear ambiguities.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
312ee075d2 - use wrapper functions for pos/opos where possible. 2022-10-02 20:46:58 +02:00
Christoph Oelckers
591dcc995a - added a float version of gs.playerheight. 2022-10-02 20:46:58 +02:00
Christoph Oelckers
1e1188ae73 - use gs.playerheight consistently.
There were still several cases using the game specific constants.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
564ec9e518 - renamed player_struct::opos 2022-10-02 20:46:58 +02:00
Christoph Oelckers
5f4c35e9aa - renamed player_struct::pos 2022-10-02 20:46:58 +02:00
Christoph Oelckers
6bd854da88 - floatified player_struct::truecz/truefz. 2022-10-02 20:46:58 +02:00
Christoph Oelckers
7fce0ed7ae - renamed truefz and truecz 2022-10-02 20:46:57 +02:00
Christoph Oelckers
8f64518637 - Duke: cleanup on z-checks, part 4. 2022-10-02 20:46:57 +02:00
Christoph Oelckers
665ee69eba - Duke: cleanup on z-checks, part 3. 2022-10-02 20:46:57 +02:00
Christoph Oelckers
6eabe4e152 - Duke: cleanup on z-checks, part 2. 2022-10-02 20:46:57 +02:00
Christoph Oelckers
b853e9caa0 - Duke: cleanup on z-checks, part 1. 2022-10-02 20:46:57 +02:00
Christoph Oelckers
4506b5cb08 - cleaned up the remaining uses of the integer floorz/ceilingz variables.
This concerns two particularly ugly blocks of code in the move functions - these were fully redone with pure floating point math.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
89c0e4234c - remapped all copy assignments to DDukeActor::ceilingz/floorz.
This commit does not work! It was split for clarity.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
e3d5397d7e - floating point getslope functions.
# Conflicts:
#	source/build/include/build.h
2022-10-02 20:46:57 +02:00
Christoph Oelckers
4787bddddd - Duke: replaced most read access to DDukeActor::floorz/ceilingz with a wrapper function. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
793e9b7623 - renamed DDukeActor::floorz, ceilingz. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
4c80a19458 - removed unused __interpolatedvec3 function. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
6816e32d23 - call float 'interpolated' functions for setting tsprite's pos. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
7745701d4b - floatified opos. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
5df4caa82f - renamed interpolate functions as preparation for floatifying opos. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
403e1ad3b3 - Blood: floatified baseFloor and baseCeil. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
41ba829665 - fixed compile 2022-10-02 20:45:53 +02:00
Christoph Oelckers
c1d603e1e9 - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
Christoph Oelckers
5a27390eaf - Blood: don't crash when trying to render from outside a sector. 2022-10-02 09:52:13 +02:00
Christoph Oelckers
631bea6a98 - v3df_follow cannot be disabled.
This caused the sound field to deteriorate. Fortunately the flag was already ignored for player sounds so hopefully it's ok like this.
2022-10-01 16:09:53 +02:00