Christoph Oelckers
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1a365997d8
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- took care of most of zinttoworld
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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82ac3c50e8
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- handle bsin / bcos.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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3dbf7740c0
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- InitShotgun
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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af0809ef36
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- eliminated MOVExy
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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d957e8cfcf
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- set_int_change is gone.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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5a437aa563
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- the last velocity bit.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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a7d07df55f
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- the final part of z-velocity wrappers.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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4043cd6f83
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- TestMissileSetPos
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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ab89708c80
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- the last int_vel's.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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54acf530e7
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- another portion of z-velocity awfulness.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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44803c1109
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- lots of z-velocity crap.
The math for this is atrocious...
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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5a3d4a4b42
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- set_int_ang, add_int_ang in SW
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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37b8b63dac
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- handle all remaining int_ang in weapon.cpp.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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b2b1522185
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- fixed a few bad length calculations
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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0e57a9f3c7
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- some more angles.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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dd22e812a6
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- handle several angle assignments
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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276960ac08
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- handle PlayerFacingRange
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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2fd918674d
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- floatify FacingRange
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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8b70326da5
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- handle PlayerDamageSlide and ActorDamageSlide.
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2022-10-17 17:03:11 +02:00 |
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Christoph Oelckers
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16cc147173
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- fixed bad distance check.
This originally was 18000, not 10000
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2022-10-17 07:12:38 +02:00 |
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Christoph Oelckers
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2f1cda39fa
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- floatified DoBloodWorm
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
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f6a21216ee
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- floatified InitEnemyFireball
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
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a1993bbde4
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- floatified InitTurretMgun
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
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a75531a5b8
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- floatified InitSobjMachineGun
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
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622dea3ebf
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- floatify InitTurretMicro
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
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fdabd75422
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- got rid of DistanceI.
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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9a464e81e7
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- deal with distances and CloseRangeDist.
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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b7b5e34fb6
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- floatified WeaponAutoAimHitscan
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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150202d782
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- third batch
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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2932cb81b2
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- floatify TraverseBreakableWalls.
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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5f5b7d90f1
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- second batch of weapon.cpp floatification
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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8cd65bf5d9
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- first round of weapon.cpp floatification
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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75476d84dd
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- add a floating point wrapper for USER:Radius.
Changing the variable causes more problems than it solves.
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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a441e01363
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- several DISTANCE calls in weapon.cpp
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
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ab8fbb0f35
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3 x DISTANCE in weapon.cpp
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
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73998f556f
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- 4x DISTANCE in skull.cpp
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
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f683f89580
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- comment cleanup
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
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f47540dd3f
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- floatified warp.cpp
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
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620613b088
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- floatified wallmove.
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
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cc73e90ce5
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- function separators and dead code removal in weapon.cpp and wallmove.cpp
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
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da664b9964
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- deal with the last remaining bits of integer math in track.cpp.
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
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e4b0be9f1d
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- pass a vector to JS_CameraParms
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2022-10-16 23:54:17 +02:00 |
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Christoph Oelckers
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ca7488672f
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- floatified angle assignments in skull.cpp
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2022-10-16 23:54:17 +02:00 |
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Christoph Oelckers
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31eb2e5f10
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- fixed: Arrays serialized as array elements may not skip their serialization if their content are all zero.
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2022-10-16 23:47:18 +02:00 |
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Christoph Oelckers
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3e3e3714dc
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- function separators in 6 files
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2022-10-16 10:59:05 +02:00 |
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Christoph Oelckers
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05af0c81d5
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- floatified the remaining parts of draw.cpp
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2022-10-16 10:59:05 +02:00 |
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Mitchell Richters
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4f6aea576b
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- Blood: Delete unused prediction function that was never called anywhere.
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2022-10-16 10:59:05 +02:00 |
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Mitchell Richters
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b13a9e69eb
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- Blood: Floatify VIEW::pos and remove old union.
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2022-10-16 10:59:05 +02:00 |
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Mitchell Richters
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5c23e29c15
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- Blood: Rename all remaining disassembly names for VIEW struct.
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2022-10-16 10:59:05 +02:00 |
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Mitchell Richters
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c7dab8a059
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- Blood: Get rid of gInterpolate global, make it local to viewDrawScreen() .
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2022-10-16 10:59:05 +02:00 |
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