Christoph Oelckers
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cf6e75ad54
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- the final doable sector[] replacements.
The rest needs to be done with the backend.
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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c4f29772ae
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- SpawnVis
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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b3eceb3b56
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- the remaining trivial sector[] replacements
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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1a7cc6d782
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- FAFgetzrangepoint + ActorDrop
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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0c9d465e4c
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- FAF_Connect* functions and related code.
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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1a7c70cbbd
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- use pointers in FAFHitscan
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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6ae8e93de8
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- hitinfo.hitwall is also gone.
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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bcc61470a2
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- mostly deal with hitinfo.hitsect.
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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f495097663
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- first step of replacing hitinfo.hitsect with a pointer.
This takes care of easy to handle common patterns
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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1162442068
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- handle most GetOverlapSector callers.
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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c43d594f34
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- SectorIsUnderwaterArea
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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4149a335a3
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- SOP::mid_sector
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2021-12-26 23:08:48 +01:00 |
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Christoph Oelckers
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de5377cb2c
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- WallBreakPosition
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2021-12-26 23:08:48 +01:00 |
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Christoph Oelckers
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f0dd018ad4
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- use pointers in sparks interface.
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2021-12-26 23:08:47 +01:00 |
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Christoph Oelckers
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bb315f8148
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- more wall cleanup
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2021-12-26 23:08:47 +01:00 |
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Christoph Oelckers
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5cafd7b591
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- QueueHole
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2021-12-26 23:08:46 +01:00 |
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Christoph Oelckers
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e3ad05d4d7
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- quick cursectnum replacements.
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2021-12-26 23:08:46 +01:00 |
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Christoph Oelckers
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d0eece244b
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- got rid of most nextsector references.
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2021-12-26 23:08:45 +01:00 |
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Christoph Oelckers
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612a9e258e
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- auto replacement.
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2021-12-26 23:08:45 +01:00 |
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Christoph Oelckers
|
ca536ce5bd
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- quick wall[] replacements.
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2021-12-26 23:08:45 +01:00 |
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Christoph Oelckers
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ce4a44dd84
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- hitinfo.hitwall.
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2021-12-26 23:08:45 +01:00 |
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Christoph Oelckers
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9c21483279
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- wall[] in light.cpp and player.cpp
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2021-12-26 23:08:44 +01:00 |
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Christoph Oelckers
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732aa2023b
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- over_sp/under_sp sectnums
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2021-12-26 23:08:44 +01:00 |
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Christoph Oelckers
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302016956f
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- sector parameters in SpawnActor calls.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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e17da708e7
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- lots of ->sectnum search & replace.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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cab2181ddc
|
- PrevWall
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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eb82f60981
|
- FAFcansee.
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2021-12-26 23:08:42 +01:00 |
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Christoph Oelckers
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75d59196fc
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- WallBreakPosition (wall pointer only)
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2021-12-26 23:08:42 +01:00 |
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Christoph Oelckers
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ac655abc42
|
- search & replace only.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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82447233a7
|
- several getangle(delta) blocks.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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0a0cc85407
|
- renamed HITINFO fields.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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993d460420
|
- another delta.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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a93dbaf5fe
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- SW: simplified rotation interpolation functions.
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2021-12-26 23:08:40 +01:00 |
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Christoph Oelckers
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6a9b377724
|
SW de-shortification
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
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4d7b45b68e
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- SW: first batch of short handling.
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
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7d2404ce76
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- made sector a TArray.
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2021-12-25 21:28:49 +01:00 |
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Christoph Oelckers
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56a1836e68
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- all SectUsers replaced, except for the maintenance code of the array.
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2021-12-25 21:28:47 +01:00 |
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Christoph Oelckers
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bd43f49c29
|
- replaced half of the remaining SectUser accesses.
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2021-12-25 21:28:46 +01:00 |
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Christoph Oelckers
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5cda292d98
|
- lots of search& replace actions.
This takes care of roughly 2/3 of the SectUser accesses.
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2021-12-25 21:28:46 +01:00 |
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Christoph Oelckers
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4266edfa04
|
- SW: automatic ->sector() replacements (lots of them)
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2021-12-25 21:28:46 +01:00 |
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Christoph Oelckers
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a5fac26a90
|
- DIVx macro removal.
Only DIV2 left because there are too many calls to quickly remove them.
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2021-12-25 21:28:45 +01:00 |
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Christoph Oelckers
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999ec3c95a
|
use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.
# Conflicts:
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/duke/src/prediction.cpp
# source/games/duke/src/render.cpp
|
2021-12-25 21:28:37 +01:00 |
|
Christoph Oelckers
|
2d7c085617
|
- SW: fixed bad user in SpawnSplash
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2021-12-25 21:27:36 +01:00 |
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Christoph Oelckers
|
d1c6c783a6
|
- SW: fixed user spawned for wrong actor.
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2021-12-25 20:35:53 +01:00 |
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Christoph Oelckers
|
3ec904d5c0
|
- SW: fixed several bad User references in missile seeking code.
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2021-12-25 20:11:40 +01:00 |
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Christoph Oelckers
|
7f1a3431ca
|
- SW: fixed accidentally inverted colliision check in DoMirvMissile.
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2021-12-15 20:51:31 +01:00 |
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Christoph Oelckers
|
b73ea76c18
|
- cleaned out Bunny_Count declarations.
One is enough.
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2021-11-29 00:57:09 +01:00 |
|
Christoph Oelckers
|
adf3133fdc
|
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
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Christoph Oelckers
|
03c9ef6d20
|
- SetGunQuake
|
2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
|
8d95b9cb98
|
- got rid of the PlaySound variant taking a sprite pointer.
|
2021-11-29 00:56:15 +01:00 |
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