Christoph Oelckers
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18cf208b7d
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- fixed SW shadows in new renderer.
shade clamping and full sprite sort was missing,
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2021-03-28 22:29:13 +02:00 |
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Christoph Oelckers
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0ae93318e3
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- flip camera textures to have the correct orientation.
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2021-03-28 21:00:24 +02:00 |
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Christoph Oelckers
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fa44d75e98
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- draw regular sprites.
Mostly functional, but the projected size is off.
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2021-03-27 23:12:41 +01:00 |
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Christoph Oelckers
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1dfb2672a8
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- flat sprite rendering!
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2021-03-26 20:28:44 +01:00 |
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Christoph Oelckers
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e884a418f8
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- portal WIP
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2021-03-22 12:07:29 +01:00 |
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Christoph Oelckers
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fedfc2cfa4
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- removed global variables that were only being used by the automap drawer plus a few other obsolete things.
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2021-03-20 16:46:06 +01:00 |
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Christoph Oelckers
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88706e8e13
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- added a cache for the sector geometry.
Now it only needs recreation if the sector changes.
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2021-03-19 23:18:09 +01:00 |
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Christoph Oelckers
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93bb774573
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- flat alignment.
This still gets redone each frame for each sector and needs to be buffered
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2021-03-19 19:53:55 +01:00 |
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Christoph Oelckers
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9406e6d2ad
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- fixed the biggest issues with flat rendering
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2021-03-18 23:22:51 +01:00 |
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Christoph Oelckers
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7dd5b508c8
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- flat rendering WIP.
Still buggy triangulation and no texture alignment, but it renders something.
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2021-03-18 21:50:02 +01:00 |
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