Commit graph

487 commits

Author SHA1 Message Date
Christoph Oelckers
a87948677a - globally replaced ->x(). with ->xspr. 2021-12-30 09:57:09 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe - Replace walltype y with pos.Y calls and eliminate walltype pos union. 2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87 - Replace walltype x with pos.X calls. 2021-12-30 09:57:04 +01:00
Mitchell Richters
68e2691be7 - Capitalise vec3_t y variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276 - Capitalise vec3_t x variable. 2021-12-30 09:57:02 +01:00
Christoph Oelckers
d9d05e90b5 - globally replaced all occurences of '->s().' with '->spr.' 2021-12-30 09:57:00 +01:00
Christoph Oelckers
df0c577cf4 - replaced most of numsectors, too. 2021-12-30 09:56:54 +01:00
Christoph Oelckers
65bc6e6aef - removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
2021-12-30 09:56:53 +01:00
Mitchell Richters
1e63c8305b - Fix build issues under GCC. 2021-12-30 09:56:51 +01:00
Christoph Oelckers
5ff36f491e - fixed the remaining places where the compiler complained about cstat. 2021-12-30 09:56:51 +01:00
Christoph Oelckers
13186cec6d - the rest of Blood's flags. 2021-12-30 09:56:50 +01:00
Christoph Oelckers
092cb1e5a3 - second set of Blood flags. 2021-12-30 09:56:50 +01:00
Christoph Oelckers
988a91904a - a large of Exhumed flags, most search& replace plus a few local variable types. 2021-12-30 09:56:49 +01:00
Christoph Oelckers
82fb03e399 - another batch of search&replace, with smaller results. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
c5ae454207 - another big batch of automatic replacements. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
8f012d1beb - made wall flags type safe 2021-12-30 09:56:47 +01:00
Christoph Oelckers
8fab2e1020 - fix bad flag management in usePropertiesChanger
Not sure if this is 100% correct, but the old code definitely wasn't.
2021-12-30 09:56:47 +01:00
Christoph Oelckers
6e32832428 - made sector ceiling/floor flags type safe.
- made sector flags type safe.
2021-12-30 09:56:46 +01:00
Christoph Oelckers
1edccf1423 - added slope setter methods to sectortype.
To make sure that setting the slope flags is always done properly. (Why are the flags even needed?)
As a nice side effect, this, plus use of other inlines made the align*slope functions implode into virtually nothing.
2021-12-30 09:53:56 +01:00
Christoph Oelckers
dddf48fd3e - cleaned up and renamed buildtypes.h.
Content was reordered so that the file can contain the inlines belonging to the map data types that previously had to be stored elsewhere.
Also moved out of the Build folder because virtually everything in here can be traced to content available in Duke Nukem 3D's and Shadow Warrior's source releases.
2021-12-30 09:53:46 +01:00
Christoph Oelckers
0dd756fa32 - added GC handling for all backend pointers in the map data.
GC is not active yet!
2021-12-26 23:10:00 +01:00
Christoph Oelckers
138690d34e - do not use auto to make local copies of TObjPtr's.
This will just copy the object without performing the read barrier on the source data which is not what we want here.
For these assignments the type must be explicit.
2021-12-26 23:09:59 +01:00
Christoph Oelckers
16a8746971 - GC setup for Blood. 2021-12-26 23:09:58 +01:00
Christoph Oelckers
588f88c9cc - migrated the actors to DObjects.
No GC yet, only the classes have been altered and some GC-related features been added.
Full switchover will require adding GC support to all data in the game.
2021-12-26 23:09:57 +01:00
Christoph Oelckers
d088ab05a9 - eliminate storage of actors in the sector's hitag for some of Duke's sector effectors.
Also demoted Blood's upperLink and lowerLink to DCoreActor pointers and use static_cast for access to avoid savegame problems. The core code cannot safely serialize a DBloodActor anymore.
2021-12-26 23:09:56 +01:00
Christoph Oelckers
8a2385dd89 - actor clearing cleaned up.
We still need this until we can get rid of the static arrays...
2021-12-26 23:09:55 +01:00
Christoph Oelckers
e543c70439 - replacement of BloodLinearSpriteIterator
Preparation for eliminating sprite[]. This array can later be created by the actual spawn function.
2021-12-26 23:09:51 +01:00
Christoph Oelckers
97b19a5cb1 - adapted Blood's sound engine to using actors.
Note: Savegames won't work on this commit for the other games!
2021-12-26 23:09:45 +01:00
Christoph Oelckers
b7a5ea8ef6 - moved some common utilities into the backend. 2021-12-26 23:09:44 +01:00
Christoph Oelckers
8ce34c7772 - use refactored Collision struct and clipmove in Blood, too. 2021-12-26 23:08:57 +01:00
Christoph Oelckers
129ce0aea8 - migrated Blood's hitscan calls and its global gHitInfo struct. 2021-12-26 23:08:56 +01:00
Christoph Oelckers
5d78b228b7 - the final bits and pieces in Blood 2021-12-26 23:08:40 +01:00
Christoph Oelckers
7442edc59f - more trigger stuff 2021-12-26 23:08:39 +01:00
Christoph Oelckers
8f3c97dde4 - SetSectorState 2021-12-26 23:08:39 +01:00
Christoph Oelckers
7f94eee9bb - busy interface + unlimiting. 2021-12-26 23:08:00 +01:00
Christoph Oelckers
28840b3afa - pass sectors to AddBusy and ReverseBusy. 2021-12-26 22:35:08 +01:00
Christoph Oelckers
765ff7609d - all remaining ->sectnum in nnexts.cpp. 2021-12-25 21:29:16 +01:00
Christoph Oelckers
d0376e5485 - nnext sound functions. 2021-12-25 21:29:16 +01:00
Christoph Oelckers
b7c4e4b9fa - useSlopeChanger 2021-12-25 21:29:16 +01:00
Christoph Oelckers
36d66f14b5 - smaller stuff 2021-12-25 21:29:16 +01:00
Christoph Oelckers
f52a542fad - callback interface. 2021-12-25 21:29:15 +01:00
Christoph Oelckers
e4e5bd0966 - CFX::fxSpawnActor 2021-12-25 21:29:15 +01:00
Christoph Oelckers
443cfc991c - actSpawnSprite, ZONE, startsectnum and dbLoadMap 2021-12-25 21:29:15 +01:00
Christoph Oelckers
b187f3c028 - CheckProximity 2021-12-25 21:29:15 +01:00
Christoph Oelckers
b063e19980 - gFX.fxSpawnActor and a few other simple replacements. 2021-12-25 21:29:14 +01:00
Christoph Oelckers
d99542a678 - get*slope and sfxPlay3DSound 2021-12-25 21:29:14 +01:00
Christoph Oelckers
9343e3f9c4 - handle most cansee calls. 2021-12-25 21:29:13 +01:00
Christoph Oelckers
a34e89c8b7 - debrisMove + getting rid of the index based ClipMove variant. 2021-12-25 21:29:13 +01:00
Christoph Oelckers
6ee9ae7ec6 - actFloorBounceVector 2021-12-25 21:29:12 +01:00
Christoph Oelckers
38c0bc915d - get rid of '.sectnum'. 2021-12-25 21:29:12 +01:00
Christoph Oelckers
368a21f75e - useDataChanger + setDataValueOfObject 2021-12-25 21:29:12 +01:00
Christoph Oelckers
6fcc652111 - usePictureChanger + useIncDecGen
# Conflicts:
#	source/games/blood/src/nnexts.cpp
2021-12-25 21:29:11 +01:00
Christoph Oelckers
96b6bb21ef - several smaller places.
This gets rid of the less frequent names to look for.
2021-12-25 21:29:11 +01:00
Christoph Oelckers
063e3fb34e - changed parameters of several modern action functions. 2021-12-25 21:29:11 +01:00
Christoph Oelckers
7bffcad49f - trMessage* functions.
# Conflicts:
#	source/games/blood/src/eventq.cpp
2021-12-25 21:29:10 +01:00
Christoph Oelckers
45a8654fc2 - use EventObject in SEQINST 2021-12-25 21:29:10 +01:00
Christoph Oelckers
f07fafea9c - use EventObject for OBJECTS_TO_TRACK. 2021-12-25 21:29:10 +01:00
Christoph Oelckers
dbbca2972a - use EventObject for condition serials. 2021-12-25 21:29:10 +01:00
Christoph Oelckers
da4ec51782 - convert info to an event object in condCheckMixed before doing any checks. 2021-12-25 21:29:09 +01:00
Christoph Oelckers
2b2a8c3ec8 - condPush cleanup in nnexts.cpp. 2021-12-25 21:29:09 +01:00
Christoph Oelckers
2c3d2f4850 - remove the RXBUCKET alias 2021-12-25 21:29:09 +01:00
Christoph Oelckers
042520e447 - variants of nnExtTriggerObject and getDataFieldOfObject that work directly on an RXBUCKET element. 2021-12-25 21:29:08 +01:00
Christoph Oelckers
10dc47a9bf - some remaining RXBUCKET access in nnexts.cpp 2021-12-25 21:29:08 +01:00
Christoph Oelckers
f775fe577c - use RXBUCKET interface in nnext's fight code. 2021-12-25 21:29:08 +01:00
Christoph Oelckers
f0c74981fe - use the new RXBUCKET interface for nnext's wind code. 2021-12-25 21:29:08 +01:00
Christoph Oelckers
546dee2724 - added accessors to RXBUCKET to match EventObject and renamed some of its members.
As a first preparation for replacement.
2021-12-25 21:29:08 +01:00
Christoph Oelckers
5787ec9618 - use EventObject as storage in EVENT. 2021-12-25 21:29:07 +01:00
Christoph Oelckers
5bec3be5e9 - abstracted access to event target objects. 2021-12-25 21:29:07 +01:00
Christoph Oelckers
37f4843953 - changed evPostSector to receive a sector pointer instead of index. 2021-12-25 21:29:07 +01:00
Christoph Oelckers
d5e660a40c - converted gHitInfo.hitwall to a pointer. 2021-12-25 21:29:06 +01:00
Christoph Oelckers
2f6bd64746 - SetWallState parameters 2021-12-25 21:29:06 +01:00
Christoph Oelckers
3f46507313 - some wall[] replaced. 2021-12-25 21:29:06 +01:00
Christoph Oelckers
1fc99d4733 - Blood: use wall pointers in wall utilities exclusively. 2021-12-25 21:29:05 +01:00
Christoph Oelckers
7a7537961b - Blood: remove GetWallAngle variant with index parameter 2021-12-25 21:29:05 +01:00
Christoph Oelckers
993821b75f - migrated Blood's other non-X sector properties. 2021-12-25 21:28:48 +01:00
Christoph Oelckers
14907a9a97 - sector extension basics. 2021-12-25 21:28:48 +01:00
Christoph Oelckers
6217623c24 - Blood: removed unused/redundant functions. 2021-12-25 21:28:47 +01:00
Christoph Oelckers
a6bf9c7208 - use proper owner interface in nnext sound check. 2021-12-25 21:28:45 +01:00
Christoph Oelckers
d576e8f438 - removed a few of the remaining shorts. 2021-12-25 21:28:44 +01:00
Christoph Oelckers
28f7303af3 - a few automatic replacements. 2021-12-25 21:28:44 +01:00
Christoph Oelckers
93f5a111bf - all direct references to xsector have been removed. 2021-12-25 21:28:44 +01:00
Christoph Oelckers
b3bf1bc037 - some simple replacements, mostly search & replace. 2021-12-25 21:28:44 +01:00
Christoph Oelckers
8f5b9d2f03 - nXSector is gone. 2021-12-25 21:28:43 +01:00
Christoph Oelckers
f06697ed29 - removed pX... parameter from from trTriggerSector. 2021-12-25 21:28:42 +01:00
Christoph Oelckers
32f141ad39 - XSECTOR::reference is gone. 2021-12-25 21:28:42 +01:00
Christoph Oelckers
db9d12d19f - evrListRedirectors
The wall/sector parts of this look currently unused,
2021-12-25 21:28:42 +01:00
Christoph Oelckers
b23a2865b8 - useSectorLightChanger 2021-12-25 21:28:41 +01:00
Christoph Oelckers
1472d021f6 - use regular indices instead of xindices for the SEQ list.
This also fixes incorrect use of walls in the nnext sector checks for sequences.
2021-12-25 21:28:41 +01:00
Christoph Oelckers
c019e118a5 - cleanup of shadeList, panList and wallPanList.
Made them TArrays and let them store pointers to the contained objects instead of xoffsets.
2021-12-25 21:28:41 +01:00
Christoph Oelckers
c182900425 - cleanup of trTriggerWall's API. 2021-12-25 21:28:41 +01:00
Christoph Oelckers
4cfc1577e2 - some simple xwall[] replacements. 2021-12-25 21:28:40 +01:00
Christoph Oelckers
6705e8e51e - moved xsprite into DBloodActor and save all relevant parts of DBloodActor.
This completes Blood's transition.
2021-12-25 21:28:37 +01:00
Christoph Oelckers
766d87106a - we do not need XSPRITE::reference anymore. 2021-12-25 21:28:37 +01:00
Christoph Oelckers
3d22bfa362 - do not crunch condition info to an int.
Once the global sprite array is gone we need full actor info here.
2021-12-25 21:28:37 +01:00
Mitch Richters
c6f2aaf1b7 - Miscellaneous fixes to commit to change sector checks over to validSectorIndex().
* Fix missed changeover in Blood's `actSpawnSprite()`.
* Fix non-negated check on a `validSectorIndex()` call in Blood's `debrisMove()`.
* Removed a superfluous terminator in Duke's `actor.cpp`.
* Fixed bad call to `validSectorIndex()` in Exhumed's `AIAnim::Tick()`.
2021-12-25 21:28:37 +01:00
Christoph Oelckers
999ec3c95a use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.

# Conflicts:
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/duke/src/prediction.cpp
#	source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
e9c79292ff - Blood: use wider integer types for a few more things
Mainly removing shorts from all function signatures, except the engine replace interface, replacing them either with int or bool, depending on the use case.
2021-11-29 00:55:41 +01:00
Christoph Oelckers
499dc9953b - reduction of 'short' noise in Blood.
Mainly using int16_t for deliberately sized struct fields, auto for temporary saves of global data and making several local variables full int.
This changes nothing substantial.
2021-11-29 00:55:41 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
c6bd5c04c7 - fixed most warnings GCC pointed out in game code. 2021-11-29 00:55:29 +01:00
Christoph Oelckers
ad95033c64 - removed temporary workaround 2021-11-29 00:55:00 +01:00
Christoph Oelckers
40b22a90e9 - Blood: cleaned out some crutches needed to deal with the broken vanilla savegame code.
Raze has fixed its savegame format so that it can fully restore a game session from it.
As a result, nnExtInitModernStuff was never called with 'saveload' set to true and none of this code ever executed.
2021-11-29 00:55:00 +01:00
Christoph Oelckers
433764fd91 - mark all places using a sprite index that needs addressing with a GetSpriteIndex function. 2021-11-29 00:55:00 +01:00
Christoph Oelckers
c40266625b - moved gInterpolateSprite into DBloodActor 2021-11-29 00:55:00 +01:00
Christoph Oelckers
bac40ddb05 - viewBackupSpriteLoc calls 2021-11-29 00:54:59 +01:00
Christoph Oelckers
98a3564ee6 - use GetIndex for error messages and deleted several unused index variables. 2021-11-29 00:54:59 +01:00
Christoph Oelckers
21a208e59e - eliminated most references to spritetype::extra
This was all places that could have been done earlier but had been overlooked.
2021-11-29 00:54:59 +01:00
Christoph Oelckers
fb95f0fff7 - store an actual actor pointer in PLAYER.
# Conflicts:
#	source/games/blood/src/player.cpp
2021-11-29 00:54:58 +01:00
Christoph Oelckers
3e452994d8 - handle all of gUpper/gLowerLink.
This completes the removal of all access to the global arrays outside of setup code.
2021-11-29 00:54:58 +01:00
Christoph Oelckers
9349e7bcb1 - several simple functions.
Also two fixes involving trTriggerSprite.
2021-11-29 00:54:57 +01:00
Christoph Oelckers
4e1e9ca0c9 - proper actor managements in SEQINST. 2021-11-29 00:53:56 +01:00
Christoph Oelckers
7204b8e026 - deal with QAV::nIndex.
This was totally redundant. Since the player already gets passed as 'Data', we can just make that pointer a PLAYER type and use it instead to retrieve the playing actor for sound purposes.
2021-11-29 00:53:56 +01:00
Christoph Oelckers
fddc213fa8 - made PLAYER::fragger an actor pointer. 2021-11-29 00:53:55 +01:00
Christoph Oelckers
165b2f29ff - removed last remaining accesses to sprite[] and xsprite[] from nnexts.cpp. 2021-11-29 00:53:54 +01:00
Christoph Oelckers
7a2c661ff9 - GetZRange 2021-11-29 00:53:54 +01:00
Christoph Oelckers
626deed960 - VectorScan 2021-11-29 00:53:53 +01:00
Christoph Oelckers
0466186440 - HitScan 2021-11-29 00:53:53 +01:00
Christoph Oelckers
c2916259d7 - CheckProximity
# Conflicts:
#	source/games/blood/src/aibeast.cpp
2021-11-29 00:53:53 +01:00
Christoph Oelckers
db75e4d2bf - moved basePath into XSECTOR.
# Conflicts:
#	source/games/blood/src/nnexts.cpp
2021-11-29 00:53:53 +01:00
Christoph Oelckers
0d2da892e8 - made marker0 and marker1 actor pointers. 2021-11-29 00:53:52 +01:00
Christoph Oelckers
f4b900c540 - moved velocity data into DBloodActor. 2021-11-29 00:53:52 +01:00
Christoph Oelckers
6a8f59e991 - removed remaining direct access to the velocity arrays. 2021-11-29 00:53:52 +01:00
Christoph Oelckers
14ace49c3e - owner stuff.
This reduces the number of direct references to spritetype.owner by half in the Blood code.
2021-11-29 00:53:51 +01:00
Christoph Oelckers
b2de1e5209 - added BloodSpriteIterator and BloodLinearSpriteIterator to get rid of explicit loops over the sprite array. 2021-11-29 00:53:50 +01:00
Christoph Oelckers
484d016172 - cleaned up burn code. 2021-11-29 00:53:50 +01:00
Christoph Oelckers
c0b013ac0c - moved gSpriteHit into DBloodActor. 2021-11-29 00:53:50 +01:00
Christoph Oelckers
c34c9deb4e - deleted old condPush variant. 2021-11-29 00:53:50 +01:00
Christoph Oelckers
be0e2a9b93 - todo markers 2021-11-29 00:53:49 +01:00
Christoph Oelckers
3e9bcacc22 - condUpdateObjectIndex + nnExtTriggerObject 2021-11-29 00:53:49 +01:00
Christoph Oelckers
9965245449 - condCheckSprite 2021-11-29 00:53:49 +01:00
Christoph Oelckers
0ff9afde61 - condCheckPlayer + condCheckDude 2021-11-29 00:53:49 +01:00
Christoph Oelckers
9205556b4e - condCheckSector + condCheckWall 2021-11-29 00:53:49 +01:00
Christoph Oelckers
f6e7c5f440 - condCheckMixed + condCheckGame. 2021-11-29 00:53:48 +01:00
Christoph Oelckers
69395383a4 - fix condPush
- better abstraction of the condition storage.

Hiding targetX/Y as much as possible for easier refactoring later.
2021-11-29 00:53:48 +01:00
Christoph Oelckers
f84e2343ca - formatting only. 2021-11-29 00:53:48 +01:00
Christoph Oelckers
9062eb5996 - condError 2021-11-29 00:53:48 +01:00
Christoph Oelckers
aef95b52bc - the remaining functions in nnexts.cpp 2021-11-29 00:53:47 +01:00
Christoph Oelckers
ca13a35ccf - formatting
# Conflicts:
#	source/games/blood/src/nnexts.cpp
2021-11-29 00:53:47 +01:00
Christoph Oelckers
cc4309f7eb - aiPatrolThink + aiPatrolFlagsMgr 2021-11-29 00:53:47 +01:00
Christoph Oelckers
9004b102fe - formatting 2021-11-29 00:53:47 +01:00
Christoph Oelckers
a67da5003a - made voodooTarget a pointer and removed most direct references to target_i. 2021-11-29 00:53:47 +01:00
Christoph Oelckers
bf424b6439 - aiPatrolSearchTargets 2021-11-29 00:53:46 +01:00
Christoph Oelckers
c2ff8b0941 - formatting 2021-11-29 00:53:46 +01:00
Christoph Oelckers
a1d01d5419 - spritesTouching, readyForCrit 2021-11-29 00:53:46 +01:00
Christoph Oelckers
5ff17fec35 - patrolalarm 2021-11-29 00:53:46 +01:00
Christoph Oelckers
ffdb976f5b - marker stuff. 2021-11-29 00:53:46 +01:00
Christoph Oelckers
af7164c91d - partial rework of aiPatrolSetMarker 2021-11-29 00:53:45 +01:00
Christoph Oelckers
f8a4ecc90f - findNextMarker + markerIsNode 2021-11-29 00:53:45 +01:00
Christoph Oelckers
a76f2feb63 - aiPatrolStop API changed to actors. 2021-11-29 00:53:45 +01:00
Christoph Oelckers
7175439496 - aiPatrolStop cleaned up. 2021-11-29 00:53:45 +01:00
Christoph Oelckers
5c1b2bee37 - minor cleanup. 2021-11-29 00:53:45 +01:00
Christoph Oelckers
e11f118d3c - formatting 2021-11-29 00:53:45 +01:00
Christoph Oelckers
118b3e1d70 - all calls to CheckSpriteSect/Stat handled. 2021-11-29 00:53:44 +01:00
Christoph Oelckers
48073a2cd6 - sanitized the abuse of using XSPRITE's target field to pass along some info with explosions.
This is neither safe nor future proof, so now it uses a separate variable.
2021-11-29 00:53:44 +01:00
Christoph Oelckers
146de69169 - some more patrol code. 2021-11-29 00:53:44 +01:00
Christoph Oelckers
4ae32fb223 - first part of patrol code. 2021-11-29 00:53:44 +01:00
Christoph Oelckers
2044f591f2 - formatting and cleanup. 2021-11-29 00:53:43 +01:00
Christoph Oelckers
3928407eae - several is...() functions. 2021-11-29 00:53:43 +01:00
Christoph Oelckers
49879af921 - usePictureChanger 2021-11-29 00:53:43 +01:00
Christoph Oelckers
088fa6690c - reformatting only. 2021-11-29 00:53:43 +01:00
Christoph Oelckers
94ae3c22d5 - final part and cleanup of useTargetChanger. 2021-11-29 00:53:43 +01:00
Christoph Oelckers
6c465dff3c - the fourth block 2021-11-29 00:53:42 +01:00
Christoph Oelckers
dc4c632b08 - the third block. 2021-11-29 00:53:42 +01:00
Christoph Oelckers
ff29570675 - second block. 2021-11-29 00:53:42 +01:00
Christoph Oelckers
c3a1e8f46b - targetactor in the first block of useTargetChanger 2021-11-29 00:53:42 +01:00
Christoph Oelckers
17bd466801 - first pass over useTargetChanger
using 'actor' wherever easily doable.
2021-11-29 00:53:42 +01:00
Christoph Oelckers
d59f78a5f0 - formatting only 2021-11-29 00:53:41 +01:00
Christoph Oelckers
a60617c688 - more use* functions. 2021-11-29 00:53:41 +01:00
Christoph Oelckers
c54dd079fb - formatting only. 2021-11-29 00:53:41 +01:00
Christoph Oelckers
e3b8980ecd - sprite2sectorSlope + useSlopeChanger 2021-11-29 00:53:41 +01:00
Christoph Oelckers
b7465ab67b - spriteGetSlope/spriteSetSlope take spritetype pointer arguments. 2021-11-29 00:53:41 +01:00
Christoph Oelckers
c32ff483a9 - formatting only 2021-11-29 00:53:41 +01:00
Christoph Oelckers
ca131f2dcf - fixed a few oversights. 2021-11-29 00:53:40 +01:00
Christoph Oelckers
c2f6084988 - merged genDudeExtra into DBloodActor. 2021-11-29 00:53:40 +01:00
Christoph Oelckers
017bcb056f - useIncDecGen + setDataValueOfObject 2021-11-29 00:53:40 +01:00
Christoph Oelckers
ab41ac9e05 - formatting only. 2021-11-29 00:53:40 +01:00
Christoph Oelckers
239faad4c5 - useSoundGen 2021-11-29 00:53:39 +01:00
Christoph Oelckers
a8ee9b3969 - useUniMissileGen 2021-11-29 00:53:39 +01:00
Christoph Oelckers
c65c936d27 - useCondition + 2021-11-29 00:53:39 +01:00
Christoph Oelckers
24a11b3f2f - txIsRanged and several of its callers. 2021-11-29 00:53:39 +01:00
Christoph Oelckers
174783e57b - formatting only 2021-11-29 00:53:39 +01:00
Christoph Oelckers
a4f7fabbfa - modernTypeOperateSprite 2021-11-29 00:53:39 +01:00
Christoph Oelckers
fe3da5eaab - split off formatting 2021-11-29 00:53:38 +01:00
Christoph Oelckers
766999118c - sectorKillSounds + useDudeSpawn 2021-11-29 00:53:38 +01:00
Christoph Oelckers
3761424501 - the remaining AIFight stuff. 2021-11-29 00:53:38 +01:00
Christoph Oelckers
a5471b1079 - aiFightDudeIsAffected + aiFightGetDudesForBattle 2021-11-29 00:53:38 +01:00
Christoph Oelckers
55716c9409 - aiFightGet(Fine)TargetDist 2021-11-29 00:53:38 +01:00
Christoph Oelckers
baf4bb0785 - formatting only. 2021-11-29 00:53:37 +01:00
Christoph Oelckers
57c3571555 - several aiFight functions. 2021-11-29 00:53:37 +01:00
Christoph Oelckers
ca3d7c9bdf - formatting only 2021-11-29 00:53:37 +01:00
Christoph Oelckers
78cbb4ed0a - aiFightGetTargetInRange 2021-11-29 00:53:37 +01:00
Christoph Oelckers
a449d97b86 - modernTypeTrigger 2021-11-29 00:53:37 +01:00
Christoph Oelckers
ea8166871a - formatting only. 2021-11-29 00:53:36 +01:00
Christoph Oelckers
43e9e07910 - 2 modernType functions. 2021-11-29 00:53:36 +01:00
Christoph Oelckers
1ff6dc7c69 - useSeqSpawnerGen 2021-11-29 00:53:36 +01:00
Christoph Oelckers
c59a6bbb86 - clean up some loops 2021-11-29 00:53:36 +01:00
Christoph Oelckers
9714febaab - eliminated the actPostSprite wrapper with an index parameter. 2021-11-29 00:53:36 +01:00