Commit graph

21 commits

Author SHA1 Message Date
Christoph Oelckers
a21f6b6240 - migrated Exhumed's sector extensions to the actual struct. 2021-12-25 21:28:49 +01:00
Mitch Richters
c6f2aaf1b7 - Miscellaneous fixes to commit to change sector checks over to validSectorIndex().
* Fix missed changeover in Blood's `actSpawnSprite()`.
* Fix non-negated check on a `validSectorIndex()` call in Blood's `debrisMove()`.
* Removed a superfluous terminator in Duke's `actor.cpp`.
* Fixed bad call to `validSectorIndex()` in Exhumed's `AIAnim::Tick()`.
2021-12-25 21:28:37 +01:00
Christoph Oelckers
999ec3c95a use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.

# Conflicts:
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/duke/src/prediction.cpp
#	source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
269f2580b9 - obsolete prototypes in Exhumed 2021-11-29 00:55:43 +01:00
Christoph Oelckers
9b52b3b451 - made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
2021-11-09 17:27:54 +01:00
Christoph Oelckers
afec39aded - reworked non-functional anim detection when picking up an item.
This would not unregister the item's run list entries because the logic was insufficient.
2021-11-08 01:13:54 +01:00
Christoph Oelckers
7a65cc46d0 - moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
2021-10-28 18:39:49 +02:00
Christoph Oelckers
99e189fa2b - IgniteSprite 2021-10-25 23:15:59 +02:00
Christoph Oelckers
5cc1a8934e - refactored Anim to use actors. 2021-10-24 21:50:03 +02:00
Christoph Oelckers
3b0df0e9b4 - renamed fields in Anim to match DExhumedActor. 2021-10-24 20:14:36 +02:00
Christoph Oelckers
e8e0294929 - access AnimList through a pointer. 2021-10-24 20:06:46 +02:00
Christoph Oelckers
43e849ca40 - BuildSplash and BuildExplosion. 2021-10-24 19:18:11 +02:00
Christoph Oelckers
a7b71c724e - use the actor variant of BuildAnim wherever trivially doable. 2021-10-24 19:12:06 +02:00
Christoph Oelckers
5a9978a27b - extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
2021-10-17 16:22:25 +02:00
Christoph Oelckers
ce78b23fb6 - converted FuncAnim into a class 2021-10-15 21:06:53 +02:00
Christoph Oelckers
b725adc426 - Exhumed: split up the message word for event messages. 2021-10-15 18:49:35 +02:00
Christoph Oelckers
2ee7be0382 - Exhumed: split up the value parameter of the run list. 2021-10-15 18:37:39 +02:00
Christoph Oelckers
6f8a5ee2d2 - Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
2021-10-10 11:47:18 +02:00
Christoph Oelckers
c8a75a8664 - give each DrawInfo its own list of tsprites.
Since these do not fully get processed sequentially the contents need to be preserved until needed.
This required getting rid of the global tsprite array. Polymost still uses a static vatiable, though, but this is only accessed in polymost-exclusive code.
2021-04-02 10:28:40 +02:00
Christoph Oelckers
e470c59263 - Exhumed: Set opos for all dynamically spawned sprites.
Fixes #253

Let's hope this covers everything, the code is a bit scattered...
2021-02-27 00:16:03 +01:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/exhumed/src/anims.cpp (Browse further)