Christoph Oelckers
eaff9e359f
- refactored the owner index in tspritetype.
...
This is now a separate type from spritetype which contains an actor pointer instead so that sprite display can be handled without requiring a static sprite array.
2021-12-26 23:09:53 +01:00
Christoph Oelckers
3bd1272e08
- sectnum removal step
2021-12-25 21:28:56 +01:00
Christoph Oelckers
fcbf861ad4
- final preparations for changing type of cursectnum
2021-12-25 21:28:55 +01:00
Christoph Oelckers
ef7fcd824f
- use insector and sector pointer initialization for iterator
2021-12-25 21:28:54 +01:00
Christoph Oelckers
cc41f4e7c6
- migrated Duke's added sector properties.
2021-12-25 21:28:48 +01:00
Christoph Oelckers
507dc10e4f
- Duke/RR: Fixed sprite validation checks in animatesprites.
2021-12-11 09:57:02 +01:00
Mitch Richters
5aa4243327
- Duke: Test tsprite's sector in animatesprites_d()
following crash while noclipping in Duke WT's E5L1. Apply same fix to animatesprites_r()
as well.
2021-12-07 22:55:08 +11:00
Christoph Oelckers
dcccb0d653
- Duke: added [[fallthrough]] annotations wherever needed.
2021-11-29 00:55:29 +01:00
Christoph Oelckers
5cda9d0858
- tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere.
2021-11-29 00:53:35 +01:00
Christoph Oelckers
ae08ae1d8d
- some leftover shorts plus utilities that ended up unused but may be useful later.
2021-11-07 16:46:23 +01:00
Christoph Oelckers
98f57a7ad4
- use explicitly sized types for static const arrays.
2021-11-07 16:30:56 +01:00
Christoph Oelckers
e2faeec2ce
renamed all signed and unsigned chars to int8_t/uint8_t.
2021-11-07 16:30:55 +01:00
Christoph Oelckers
c8d65a1f06
- use sector wrappers where easily doable with search and replace.
2021-11-06 14:19:55 +01:00
Mitch Richters
a1570c185f
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
Christoph Oelckers
fefc9e91da
- rename weaponhit to DDukeActor.
...
Just make do with one name instead of aliasing it.
2021-08-30 08:12:39 +02:00
Christoph Oelckers
5b38343407
- fixed sprite exclusion logic in getzrange.
...
This was using the wrong flag.
2021-06-09 00:31:54 +02:00
Christoph Oelckers
af781e0422
- moved all font setup out of the C++ code.
...
All internal fonts now get defined through FONTDEFS.
Also fixing a few offsets.
2021-05-31 21:20:31 +02:00
Christoph Oelckers
aaad546729
- palookup.
2021-04-20 20:21:51 +02:00
Christoph Oelckers
dc8b72b2ce
Merge branch 'master' into newrenderer2
...
# Conflicts:
# source/games/duke/src/actors.cpp
# source/games/duke/src/hudweapon_d.cpp
# source/games/duke/src/hudweapon_r.cpp
# source/games/duke/src/render.cpp
2021-04-15 19:34:03 +02:00
Christoph Oelckers
96d78ab9e6
- made DukeActor::s a pointer.
...
As a reference we would never be able to export this to scripting
2021-04-15 19:21:43 +02:00
Mitchell Richters
2176435831
- Duke: Replace sprite z pos numeric values with correct enum values for each game.
2021-04-15 18:02:16 +10:00
Mitchell Richters
e76f63e2c0
- Consolidate all game interpolation code into inline functions.
2021-04-11 16:45:35 +10:00
Christoph Oelckers
c8a75a8664
- give each DrawInfo its own list of tsprites.
...
Since these do not fully get processed sequentially the contents need to be preserved until needed.
This required getting rid of the global tsprite array. Polymost still uses a static vatiable, though, but this is only accessed in polymost-exclusive code.
2021-04-02 10:28:40 +02:00
Mitchell Richters
2abda0e27d
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
Mitchell Richters
97159c20c1
- Duke: Leverage new spritetype
methods within Duke, removing bposx
/bposy
/bposz
from hittype.
2021-01-06 06:22:29 +11:00
Mitchell Richters
2396179dfc
- Replace mulscale##()
calls with MulScale()
from common.
...
* Regex for reference: mulscale([0-9]+)\((.+)(\)+)
2021-01-05 07:31:15 +11:00
Christoph Oelckers
25ef58f897
- re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine.
2020-12-01 23:57:39 +01:00
Christoph Oelckers
7ad0750839
- grouped all of Duke's constant per-session state in a single struct.
...
Mainly done so later the script export can be done more easily.
This also renames a few of the affected variables for clarity.
2020-11-29 13:54:58 +01:00
Christoph Oelckers
a34f5debe8
- route the shared control CCMDs through the game interface instead of registering local variants for each game.
2020-11-29 13:35:09 +01:00
Mitchell Richters
95fa3a6f52
- buildutils: Replace sintable[]
use within Duke's animatesprites_*.cpp with bsin()
/bcos()
.
2020-11-22 21:18:03 +01:00
Christoph Oelckers
921a7a7166
- RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash.
...
Fixes #189 .
2020-11-22 18:46:20 +01:00
Christoph Oelckers
0eb10f0313
- newowner and related code.
2020-11-04 20:40:25 +01:00
Christoph Oelckers
c90e7d9b5f
- almost the last owners
2020-11-04 20:40:08 +01:00
Christoph Oelckers
d0db810ab0
- ud.camerasprite -> actor.
2020-11-04 20:40:08 +01:00
Christoph Oelckers
773aa9976d
- fixed compilation of release build.
2020-11-04 07:01:25 +01:00
Christoph Oelckers
c1b5b17541
- removed a few references in animatesprites.
2020-11-03 19:21:42 +01:00
Christoph Oelckers
cd70818d54
- added a few NULL checks.
2020-11-03 07:12:11 +01:00
Christoph Oelckers
f729f7d7a3
- renamed a few things in animatesprites.
...
This function will need special handling later, for now let's just reduce the work surface to a few pointers.
2020-11-03 07:06:30 +01:00
Christoph Oelckers
d7604a3160
- made on_crane a pointer as well.
2020-10-21 16:31:17 +02:00
Christoph Oelckers
f0ef7a1322
- tabified animatesprites_d.cpp and animatesprites_r.cpp.
2020-10-13 21:44:05 +02:00
Mitchell Richters
fca846272e
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
...
* Struct made up of binangle class units.
* Create signed clone of binangle for use with look_ang and rotscrnang.
* Append currently outgoing function names with `2` at the end to avoid conflict.
2020-10-07 23:13:29 +11:00
Christoph Oelckers
1f7bc6d69e
- interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation"
...
Fixes #109
2020-09-11 22:54:52 +02:00
Mitchell Richters
1354d52c05
- Major cleanup of Q16.16 utilisation within games and engine.
...
* Remove fix16.h/cpp and utilise library from m_fixed.h.
* Extend m_fixed.h with two inline functions for int to/from float operations.
* Replace fix16_floor operations with those from xs_Float.h
* Replace multiple Q16.16 conversions from 0 to just be 0.
* Replaced all found in-game bit-shifts and multiplications/divisions with inline functions from m_fixed.h
* Replaced many casts of FRACUNIT as double in SW's panel.cpp as it is converted to double by way of type promotion.
* Fixed missed precision fixes in SW's panel.cpp where some types weren't declared correctly.
* Replaced 100+ `Cos()/Sin() >> 16` operations for Blood with inline functions `CosScale16()/SinScale16()`.
2020-09-01 23:00:47 +10:00
Christoph Oelckers
03aad6559b
- added a global leveltimer variable to Duke.
...
This timer only gets incremented by the main game ticker when the playsim is running.
This timer gets used for all playsim-related timing and animations so that these are decoupled from imprecisions in the global timer.
2020-08-31 00:33:41 +02:00
Mitchell Richters
afb09456e0
- Duke: Migrate away from using totalclock
and use new game-specific gameclock
with underlying timer code in common.
...
* Build timer still requires initialisation due to multiple `timerSetCallback()` that still need to work.
# Conflicts:
# source/core/menu/menu.cpp
# source/games/duke/src/game.cpp
2020-08-25 19:47:31 +02:00
Christoph Oelckers
4b69a181c3
- use symbolic constants for some statnums
2020-08-06 20:54:51 +02:00
Mitchell Richters
1cf857e788
- create an enum for MaxSmoothRatio and replace multiple hard-coded uses of '65536' constant.
2020-08-02 20:57:08 +02:00
Christoph Oelckers
0958bccade
Disabled all adult censoring in Duke and RR.
...
Aside from being "authentic" the parental lock is just a stupid feature with often unwanted side effects.
2020-07-29 22:43:06 +02:00
Christoph Oelckers
52cd2db4e7
- copied the flickering Coot fix from master.
2020-07-25 00:04:38 +02:00
Christoph Oelckers
b9f0e35d4b
- fixed the crosshair.
2020-07-24 19:43:33 +02:00