Christoph Oelckers
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30a3bba644
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- many CreateActor calls converted to true floats.
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2022-10-22 09:34:15 +02:00 |
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Christoph Oelckers
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13dd7260f5
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- handle all remaining set_int_xvel and set_int_zvel.
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2022-10-22 09:34:15 +02:00 |
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Christoph Oelckers
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2e947fded3
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- trivial changes
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2022-10-22 09:34:14 +02:00 |
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Christoph Oelckers
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7ee620628d
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- floatified handle_se24
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2022-10-22 09:34:13 +02:00 |
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Christoph Oelckers
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436b8bc50a
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- floatified shootfireball
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2022-10-21 00:00:06 +02:00 |
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Christoph Oelckers
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a226a847bd
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- fixed warnings
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2022-10-21 00:00:06 +02:00 |
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Christoph Oelckers
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5140baf7c5
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- floatified a bunch in move_r
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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3e511f33b8
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- movetripbomb and movecrack
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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facedb6325
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- floatified movesprite_ex
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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5dedce047a
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- movesprite_ex refactoring, part 1
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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0432930e5b
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- converted all dist() calls to vector math and deleted the utilities
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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f6d06b1326
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- simple replacements in actor code
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2022-10-21 00:00:03 +02:00 |
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Christoph Oelckers
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1a597c4e0b
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- fixed and floatified chickenarrow.
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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dafc1ff2d2
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- spawn coordinate in guts
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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6bd97e312d
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- cleanup of the wall hit checks in hitradius
Yes, the z-check was indeed bad.
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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3c1970e9e0
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- floatified alterang and changed return type of furthestangle
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2022-10-21 00:00:01 +02:00 |
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Christoph Oelckers
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1a64d18349
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- floatified RR hitscan teleporter stuff and other minor things.
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2022-10-20 23:08:55 +02:00 |
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Christoph Oelckers
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6482fefeb3
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- 3x add_int_z.
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2022-10-20 22:25:10 +02:00 |
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Christoph Oelckers
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4196195b89
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- floatified handle_se25
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2022-10-20 22:25:09 +02:00 |
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Christoph Oelckers
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471f64cf72
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- fixes for player velocity.
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2022-10-20 00:48:08 +02:00 |
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Christoph Oelckers
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a847b23e7c
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- made player.vel a real float vector with proper value range.
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2022-10-20 00:48:07 +02:00 |
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Christoph Oelckers
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417dc7c330
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- floatified gs.gravity and all relations to player.vel.
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2022-10-20 00:47:32 +02:00 |
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Christoph Oelckers
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b46b087e0c
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- first round of vel refactoring.
VEL_FACTOR is used as a marker that later can be quickly removed once the data type gets changed over.
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2022-10-20 00:47:19 +02:00 |
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Christoph Oelckers
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50a9ca49f3
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- floatified player_struct::hitang
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2022-10-20 00:33:31 +02:00 |
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Christoph Oelckers
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a5652655db
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- floatified gs.playerfriction
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2022-10-20 00:20:41 +02:00 |
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Christoph Oelckers
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477120923f
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- made player.vel and gs.playerfriction floating point.
No change in value range yet, but having them as floats now allows easier refactoring.
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2022-10-20 00:20:40 +02:00 |
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Christoph Oelckers
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8171927c2a
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- renamed player_struct::vel
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2022-10-20 00:19:56 +02:00 |
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Christoph Oelckers
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03a0eb7284
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- floatified and consolidated handle_se29.
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2022-10-20 00:19:56 +02:00 |
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Christoph Oelckers
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23c529589e
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- eliminated add_int_xvel
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2022-10-19 18:26:16 +02:00 |
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Christoph Oelckers
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3898e2fa4c
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- floatified handle_se06 (both variants)
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2022-10-18 20:02:29 +02:00 |
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Christoph Oelckers
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b467e6c6cf
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- handled a few easy to change distance calculations and nearby assignments.
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2022-10-18 19:36:25 +02:00 |
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Christoph Oelckers
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901728d88f
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- int_vel stuff with constants.
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2022-10-18 19:31:11 +02:00 |
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Christoph Oelckers
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1ba20c7dce
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- wrapped most clipdist assignments
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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ef47040630
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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28a3a8e314
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- wrapped all literal assignments to clipdist - part 1
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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6b5cbac96a
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- consolidate common formula
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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7dab26f04d
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- handle several movesprite_ex calls.
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2022-10-15 12:42:30 +02:00 |
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Christoph Oelckers
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eed7f0806c
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- more quick replacements
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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3e76d49b6e
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- removed the mul vel wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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6fd8dae380
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- removed the non-Blood float_* access wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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62ba753585
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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9ba03ac53f
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- renamed yvel to yint in Duke.
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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9621cd08d2
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- use PlayerIndex plus a bit of cleanup.
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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9600face4a
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- the rest.
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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567b20f9ef
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- almost the rest.
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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ce20bd9c56
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- more wraps
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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643dda6085
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-add_int_xvel(-
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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d19e99481d
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- add_int_xvel
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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33eeb8d9c2
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- right shifts
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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ec88d1ea6c
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- set_int_xvel
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2022-10-14 23:13:32 +02:00 |
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