Christoph Oelckers
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dcae0c4103
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- fixed incomplete merging of WW2GI/Duke code for the pistol animation
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2020-09-28 08:55:59 +02:00 |
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alexey.lysiuk
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6cf921dbfe
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- restored old mouse scaling for Cocoa backend
This reverts commit df2b3b6b17 .
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2020-09-28 09:35:36 +03:00 |
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Christoph Oelckers
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1a65be3ddc
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- 0.7.1
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2020-09-27 20:45:54 +02:00 |
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Christoph Oelckers
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47c1c22ff7
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- do not stop the music in the cross-game level-end handler.
Some maps require that it continues playing here.
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2020-09-27 20:42:55 +02:00 |
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Christoph Oelckers
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9ab29f5975
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- reset ud.eog after playing the end of game cutscene.
If this persists, all following levels will also immediately end the game as well.
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2020-09-27 20:34:48 +02:00 |
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Christoph Oelckers
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3a50f82498
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- Duke: In the ending cutscene of the first episode, stop the music only when entering the summary screen.
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2020-09-27 20:34:48 +02:00 |
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Christoph Oelckers
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5d35d02c87
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- fixed overflow in first episode's end cutscene.
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2020-09-27 20:34:48 +02:00 |
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Christoph Oelckers
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9dd26c8196
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- fixed explosion distance of Hexen Cleric's firestorm weapon.
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2020-09-27 16:30:06 +02:00 |
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Christoph Oelckers
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02afa90202
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- another backend update from merging several GZDoom PRs.
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2020-09-27 16:16:53 +02:00 |
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Christoph Oelckers
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9764c9de0b
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- use the proper variable for timer frequency only.
MinFPSRate was an obsolete leftover.
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2020-09-27 16:12:52 +02:00 |
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Christoph Oelckers
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c326bcd308
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- fixed i_net's GetPlayerName function's indexing.
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2020-09-27 16:12:51 +02:00 |
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Christoph Oelckers
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af5e3dd1b8
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- render backend update from GZDoom, mostly minor stuff.
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2020-09-27 16:12:51 +02:00 |
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Christoph Oelckers
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4ca5bfdd46
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- sanity check added for MoveLumpsInFolder
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2020-09-27 16:12:51 +02:00 |
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Christoph Oelckers
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ba5da8ebc2
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- UE1 model code update.
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2020-09-27 16:12:51 +02:00 |
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Christoph Oelckers
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cb49bcb96d
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- updated VM from GZDoom.
Just to be up to date.
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2020-09-27 16:12:50 +02:00 |
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Christoph Oelckers
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0314cdec55
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- texture manager fixes from GZDoom
* missing null check in FPngTexture.
* ignore identity translations when creating textures.
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2020-09-27 16:12:50 +02:00 |
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Christoph Oelckers
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f8ae35f8a5
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- macOS backend update, plus moving base64.cpp around.
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2020-09-27 16:12:50 +02:00 |
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Christoph Oelckers
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0795c79a3a
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- engine updates from GZDoom.
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2020-09-27 16:12:50 +02:00 |
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Christoph Oelckers
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a9ca6c8081
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- sound backend update from GZDoom.
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2020-09-27 16:12:49 +02:00 |
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Christoph Oelckers
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03a0cf943e
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-minor cleanup and backporting of con_pulsetext from Raze.
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2020-09-27 16:12:49 +02:00 |
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Christoph Oelckers
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9285d91918
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- added timescale support from GZDoom.
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2020-09-27 16:12:49 +02:00 |
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Christoph Oelckers
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a5984ddc7c
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- fixed sprite changing logic for developer commentaries and attenuate the music while commentaries are playing.
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2020-09-27 12:52:26 +02:00 |
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Mitchell Richters
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392c9ec0d6
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- Duke: Tune menu light amounts.
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2020-09-27 17:52:20 +10:00 |
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Mitchell Richters
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bb4f46489f
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- Exhumed/SW: Adjust 9271444feb and 289b0a089c so that the games check the state of cl_syncinput prior to setting it.
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2020-09-27 16:08:32 +10:00 |
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Mitchell Richters
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289b0a089c
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- SW: Do 19fd0331d4 in a better way.
* Will still need to review SOs and synchronised input. It would be good to be able to run them unsynchronised like the turret.
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2020-09-27 16:00:06 +10:00 |
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Mitchell Richters
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9271444feb
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- Exhumed: Force synchronised input when using 3rd person mode until something better can be done for it.
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2020-09-27 15:46:04 +10:00 |
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Christoph Oelckers
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78903fab2b
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- text update mainly for Exhumed LEV19.
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2020-09-27 07:34:38 +02:00 |
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Christoph Oelckers
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f0678f4f4e
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- Font setup fix from GZDoom.
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2020-09-27 07:33:43 +02:00 |
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Christoph Oelckers
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af8b7679b6
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- bumped version numbers for 0.7.
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2020-09-26 17:50:19 +02:00 |
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Christoph Oelckers
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2e4596b99b
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- fixed typo in menu.
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2020-09-26 17:45:46 +02:00 |
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Christoph Oelckers
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b93a9b478a
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- implemented World Tour's developer commentaries.
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2020-09-26 17:43:34 +02:00 |
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Christoph Oelckers
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3a459ac603
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- added a parser for WT's developer commentary definitions.
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2020-09-26 16:18:44 +02:00 |
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Christoph Oelckers
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b8dae02464
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- text update.
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2020-09-26 14:30:54 +02:00 |
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Christoph Oelckers
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e549aa0527
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- fixed: concmd_actor wrote beyond the end of the ScriptCode array.
This was causing spurious crashes.
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2020-09-26 12:46:56 +02:00 |
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Christoph Oelckers
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3210dd5782
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- fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code.
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2020-09-26 11:59:24 +02:00 |
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Christoph Oelckers
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696610fbc5
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- Exhumed: When starting the training map, skip all intermission stuff.
This tends to screw up the target map with its selection option on the map.
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2020-09-26 10:49:13 +02:00 |
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Christoph Oelckers
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1e12bca0a6
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- route World Tour's texts through the string table by adding an indirection option
This way they can be translated into all languages without duplicating all relevant content.
The original text files are no longer being used.
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2020-09-26 10:08:48 +02:00 |
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Christoph Oelckers
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18ce5bed60
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- add line feed after PALETTE_EMULATION #define
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2020-09-26 08:52:11 +02:00 |
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Mitchell Richters
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1c90d16aaf
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- Exhumed: Fix Training menu option.
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2020-09-27 02:46:11 +10:00 |
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Christoph Oelckers
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8450369a22
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- must reset file pointer before reading the size from a patch texture.
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2020-09-26 08:42:40 +02:00 |
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Mitchell Richters
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40a89fb26f
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- Duke/RR: Fix alt HUD health flashing when > 100.
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2020-09-27 02:27:03 +10:00 |
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Mitchell Richters
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837b7c0a30
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- SW: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490 .
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2020-09-27 02:07:07 +10:00 |
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Mitchell Richters
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362fda4378
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- Duke: Change fix in 6e9576b871 to be outside of donewgame() in case player is loading a map from the command line.
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2020-09-26 09:17:50 +10:00 |
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Mitchell Richters
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6e9576b871
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- Duke: Fix skill level coming in from main loop.
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2020-09-26 08:55:10 +10:00 |
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Christoph Oelckers
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64607834f3
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- Blood: fixed application of palette from the QAV data for HUD weapons.
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2020-09-25 23:55:20 +02:00 |
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Christoph Oelckers
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1e63341c4d
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- fixed inverted checks for texture clamping.
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2020-09-25 23:42:53 +02:00 |
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Christoph Oelckers
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8b9853ad28
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- print cheat prompts to the regular message display.
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2020-09-25 22:41:17 +02:00 |
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Christoph Oelckers
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047c5de286
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- SW: layout tweaks for inventory display.
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2020-09-25 22:31:16 +02:00 |
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Christoph Oelckers
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77841b3154
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- fixed application of detail textures.
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2020-09-25 22:03:11 +02:00 |
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Christoph Oelckers
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3344e73fed
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- fixed some crashes in the .def parser and texture initialization code.
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2020-09-25 20:51:02 +02:00 |
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