Commit graph

212 commits

Author SHA1 Message Date
Mitchell Richters
27b9b0d2f8 - Exhumed: Reduce repeated hashtable lookups when building chunks. 2023-04-21 21:13:14 +10:00
Mitchell Richters
4a37453765 - Exhumed: Convert sequence system to FTextureIDs. 2023-04-21 21:13:13 +10:00
Mitchell Richters
95e84ba1f8 - Exhumed: Make playFrameSound() a method of SeqFrame. 2023-04-21 21:13:12 +10:00
Mitchell Richters
32cc320195 - Exhumed: Refactor new sequence setup to not use naked TArray of frames.
* Also gives access to the previously discarded sequence flags that are currently not in any kind of use.
2023-04-21 21:13:12 +10:00
Mitchell Richters
5c0b6858b1 - Exhumed: Remove seq_GetSeqPicnum(). 2023-04-21 21:11:55 +10:00
Mitchell Richters
b4502626fa - Exhumed: Tidy up some picnum accesses. 2023-04-21 21:11:55 +10:00
Mitchell Richters
d8441f712e - Exhumed: Converted out most remaining files. 2023-04-21 21:11:54 +10:00
Mitchell Richters
6f242b901d - Exhumed: Convert out anim system to new backend hashtable. 2023-04-21 21:11:53 +10:00
Mitchell Richters
f404708f51 - Exhumed: Initial conversion of seq_PlotSequence() to new backend hashtable. 2023-04-21 21:11:52 +10:00
Mitchell Richters
80125e11f3 - Exhumed: Separate out seq variables within DExhumedActor. 2023-04-21 21:10:45 +10:00
Mitchell Richters
e9c9f070eb - Exhumed: Wrap all access to SeqStatic[] array and make static. 2023-04-17 08:52:52 +10:00
Mitchell Richters
53b7235adf - Exhumed: Wrap all access to SeqOffsets[] array and make static. 2023-04-17 08:52:52 +10:00
Mitchell Richters
bd30e31b8d - Exhumed: Move nQuake[] array into Player struct. 2023-03-23 17:38:18 +11:00
Christoph Oelckers
2e35d6a6a8 - Exhumed: account for rounding errors in MoveSectorSprites
The formula here left no margin for error and minor rounding errors are inevitable with this code.
2023-01-07 10:45:15 +01:00
Christoph Oelckers
d064706f93 - got rid of wallpicnum and overpicnum.
All map geometry npw uses texture IDs and no longer depends on Build's tile system.
(What's missing is a new map format, though, but this was a necessary prerequisite to make that worthwile...)
2022-12-29 14:14:53 +01:00
Christoph Oelckers
837e4d1438 - eliminated many uses of wallpicnum.
The ones left require a bit more work on the data first.
2022-12-18 15:11:08 +01:00
Christoph Oelckers
9c1fc93e1c - Exhumed: The ObjectList was not properly garbage collected. 2022-12-13 08:49:56 +01:00
Christoph Oelckers
ede5b017ab - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
Mitchell Richters
2e0b9490e1 - Change spritetypebase::angle to a DRotator named Angles.
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Mitchell Richters
e55412f240 - Remove DCoreActor::ZeroVelocity(). 2022-12-11 18:41:45 +01:00
Christoph Oelckers
42e02d2956 - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
Christoph Oelckers
5798fa067f - cleaned up all -> accesses through firstWall(). 2022-11-15 15:33:35 +01:00
Christoph Oelckers
7d9a4ea70d - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
Christoph Oelckers
84b17a8a53 - eliminate wall_count. 2022-11-15 14:59:28 +01:00
Christoph Oelckers
c23db8ea35 - wrapped all reads of sectortype::wallnum and renamed all other wallnum variables. 2022-11-15 12:21:21 +01:00
Christoph Oelckers
4df875e860 - use setfloorz/setceilingz in a few places where it wasn't done.
This isn't critical in any way so no need to merge, but let's be consistent, in case future changes rely on it.
2022-10-30 16:51:34 +01:00
Christoph Oelckers
81341ce4a6 - unwrapped SetScale as well.
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
da523eb8e3 - unwrapped vector SetScale. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
8265239d2d - removed AddScale wrappers. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
85b52b1c77 - removed Scale(), CopyScale() and MultScale wrappers. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
51768439a9 - started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
2ceb41fcf4 - BuildAnim in Exhumed 2022-10-30 16:51:28 +01:00
Christoph Oelckers
f30a76dfc9 - BuildAnim wrapper 2022-10-30 16:51:28 +01:00
Christoph Oelckers
62427f8260 - handle xrepeat abuse in Exhumed’s energy blocks 2022-10-30 16:51:28 +01:00
Christoph Oelckers
42679d58bb - lots of repeats in Exhumed 2022-10-30 16:51:28 +01:00
Christoph Oelckers
dd3346cbc5 - mostly comparisons and code surrounding them 2022-10-30 16:51:26 +01:00
Christoph Oelckers
8d1626de02 - yet more SetScale uses. 2022-10-30 16:51:18 +01:00
Christoph Oelckers
d22c473c31 - manual set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
Mitchell Richters
8bc34f3dac - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
Mitchell Richters
9dd27ee3a2 - Remove old integer dragpoint() interface that was used by floats in lots of places.
* Cannot wait until all the narrowing warnings can be re-enabled...
2022-10-25 07:07:14 +02:00
Christoph Oelckers
72dc3d5da9 - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
Christoph Oelckers
b14ab1bde3 - use a lower value range for the xy factor in movespritevel. 2022-10-18 19:01:45 +02:00
Christoph Oelckers
42389133d3 - function separators.
Also removing some dead code.
2022-10-18 19:01:44 +02:00
Christoph Oelckers
7b8b4a48f7 - floatified all of movesprite. 2022-10-18 18:34:30 +02:00
Christoph Oelckers
6854e8030d - floatify half the movesprite calls. 2022-10-18 18:34:30 +02:00
Christoph Oelckers
98eb4a169d - renamed movesprite functions as preparation 2022-10-18 18:34:29 +02:00
Christoph Oelckers
b5c315978c - rename GetActorHeightF
(no edits here, just one replace.)
2022-10-18 18:34:28 +02:00
Christoph Oelckers
55d01509fa - handle most of move.cpp. 2022-10-18 18:34:28 +02:00
Christoph Oelckers
18ade5e9bd - extremely trivial angle stuff 2022-10-18 18:34:27 +02:00
Christoph Oelckers
d381b51fac - trivial int_ang removals. 2022-10-18 18:34:27 +02:00