Mitch Richters
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b02a6a3ec9
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- Replace MIN() from templates.h with version provided in STL.
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2021-10-30 10:36:15 +02:00 |
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Mitch Richters
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059a99f7c8
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- Blood: Remove costable[] .
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2021-10-30 10:24:16 +02:00 |
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Mitch Richters
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5a57beb343
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- Blood: Replace remaining uses of costable[] with Sin() inlines.
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2021-10-30 10:24:16 +02:00 |
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Mitch Richters
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ad183b5a3e
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- Blood: Replace internals of Cos() to use sintable[] array instead of costable[] array.
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2021-10-30 10:24:16 +02:00 |
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Mitch Richters
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79b3e10f2a
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- Blood: Replace internals of Sin() to use sintable[] array instead of costable[] array.
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2021-10-30 10:24:15 +02:00 |
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Mitch Richters
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ead877450d
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
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Mitch Richters
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3ec1767791
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- Blood: Replace SinScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
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Mitch Richters
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e699c264f0
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- Blood: Fix missed change integer to enum change for StartQAV() call missed from 77704d54d9 .
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2021-10-30 10:24:15 +02:00 |
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Mitch Richters
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98d3850b95
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- Blood: Fix horizon adjustment for death camera to avoid Fixed > Float > Fixed conversion.
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2021-10-30 10:24:14 +02:00 |
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Christoph Oelckers
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7ebe492e94
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- fixed map-spawned actor indexing in Blood.
This is needed for error reporting and the secret hint system.
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2021-10-24 09:11:43 +02:00 |
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Christoph Oelckers
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da817a234b
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- fixed bad actor use in actCheckDudes.
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2021-10-24 00:06:02 +02:00 |
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Mitch Richters
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d30c94c709
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- Blood: Re-fix lighter when changing from TNT to aerosol.
* Fixes #564.
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2021-10-20 20:58:10 +11:00 |
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Mitch Richters
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fc73c67bb1
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- Blood: Fix TNT pickup accidentally equipping player with voodoo doll.
* Fixes #544.
* Thanks to @carnivoroussociety for pointing me in the right direction.
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2021-10-20 19:58:07 +11:00 |
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Christoph Oelckers
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1214f8ba00
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- properly macro-fy parsed strings from Blood's INI.
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2021-10-19 21:49:03 +02:00 |
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Mitch Richters
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df88b23f63
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- Blood: Backport GDX fix for lighter just appearing when switching to the aerosol.
* Fixes #564.
* Thanks to @carnivoroussociety for the heads up.
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2021-10-19 11:20:44 +11:00 |
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Christoph Oelckers
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2396c89fb9
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- migrated EVENT to use its actor pointer.
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2021-10-14 21:59:49 +02:00 |
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Christoph Oelckers
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f430c28f88
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- split up evSend
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-10-14 21:59:49 +02:00 |
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Christoph Oelckers
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efc791ee00
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- route all remaining calls to evPost and evKill through type specific variants.
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2021-10-14 21:59:41 +02:00 |
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Christoph Oelckers
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b64aede68e
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- made patrolBonkles local to the only function using this array.
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2021-10-14 20:31:45 +02:00 |
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Christoph Oelckers
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71b144023d
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- renamed evPost to evPostActor and evKill to evKillActor for clarity.
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2021-10-14 20:31:17 +02:00 |
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Christoph Oelckers
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0ab33b7ffe
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- need to pass the actor separately to getDataFieldOfObject.
We cannot use rxindex anymore.
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2021-10-14 20:28:56 +02:00 |
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Christoph Oelckers
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e32ac93d96
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- use the actor pointer in rxBuckets.
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2021-10-14 20:27:36 +02:00 |
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Christoph Oelckers
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b449e0a43b
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- event redirectors for rxBuckets.
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2021-10-14 20:26:42 +02:00 |
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Christoph Oelckers
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40a8cd7fa3
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- playerQavSceneProcess handled for rxBuckets
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2021-10-14 20:25:10 +02:00 |
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Christoph Oelckers
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db9d4efdc9
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- handled 4 aiFight functions for rxBuckets.
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2021-10-14 19:53:08 +02:00 |
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Christoph Oelckers
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0ef388538d
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- refactored 'mate' function for rxBucket.
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2021-10-14 19:51:49 +02:00 |
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Christoph Oelckers
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1d04ce90e4
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- first batch of rxBucket refactoring.
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2021-10-14 19:49:18 +02:00 |
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Christoph Oelckers
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5d0086cb49
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- renamed RXBUCKET.index to rxindex.
This will be needed for refactoring for easier lookup.
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2021-10-14 19:41:22 +02:00 |
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Christoph Oelckers
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93e909dd58
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- use actors in the CFX interface.
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2021-10-14 19:41:01 +02:00 |
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Christoph Oelckers
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77c827e817
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- renamed evKill and added an actor pointer to EVENT struct.
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2021-10-14 19:37:53 +02:00 |
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Christoph Oelckers
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1e1764eda6
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- got rid of fxSpawn.
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2021-10-14 19:36:25 +02:00 |
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Christoph Oelckers
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085bd3a165
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- replaced all fxSpawn calls with fxSpawnActor.
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2021-10-14 19:35:05 +02:00 |
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Christoph Oelckers
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fbe2373972
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- started cleanup of evPost calls by renaming the internal functions.
This just renames things - no changes in functionality.
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2021-10-14 19:07:51 +02:00 |
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Christoph Oelckers
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2a1f31581c
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- added null pointer checks to all event callback functions.
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2021-10-14 19:07:24 +02:00 |
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Christoph Oelckers
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add368433e
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- sanitized callback interface.
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2021-10-14 19:07:00 +02:00 |
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Christoph Oelckers
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143e947839
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- renamed variable for consistency.
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2021-10-14 19:02:48 +02:00 |
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Christoph Oelckers
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562968262c
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- moved spriteMass into DBloodActor
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2021-10-14 19:01:10 +02:00 |
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Christoph Oelckers
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5519596a94
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- refactored global sprite index arrays into pointer arrays.
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2021-10-14 18:43:56 +02:00 |
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Christoph Oelckers
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b60caa362e
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- fixed bad merge
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2021-10-14 01:15:05 +02:00 |
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Christoph Oelckers
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62d0d3712e
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- use a sprite flag to mark mapped sprites.
This avoids another global array which needs to be addressed by sprite index.
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2021-10-14 15:09:43 +02:00 |
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Christoph Oelckers
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88e86b4248
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- added 0 checks to all divisions for calculating dudeSlope.
I had it happen once that an actor was targeting itself here which resulted in zero distance and a division by zero exception.
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2021-10-14 00:06:34 +02:00 |
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Christoph Oelckers
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895ecc81bc
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- const-ified some static arrays.
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-10-12 21:36:42 +02:00 |
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Christoph Oelckers
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3ea4c94266
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- removed a few static array references.
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2021-10-12 21:36:42 +02:00 |
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Christoph Oelckers
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a318129ff3
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- iterators in ambient sound code.
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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3454fc397e
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- a few target_i removed.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
|
dc5d32f510
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- two missed iterators.
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
|
13348ca428
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- a tiny bit of code cleanup.
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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b240d2b5bd
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- aiunicult.cpp is done.
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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013eadfd9f
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- genDudePrepare
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2021-10-12 21:36:18 +02:00 |
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Christoph Oelckers
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fb5916a3dd
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- canSwim et.al.
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2021-10-12 21:29:12 +02:00 |
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