Commit graph

56 commits

Author SHA1 Message Date
Mitchell Richters
0eba341ac1 - Remove GameInput::prepareHidInput() and GameInput::resetHidInput().
* Also reverts 23bff9f701, but changes the loop into a `memset()` call instead.
2023-04-04 20:07:06 +10:00
Mitchell Richters
23bff9f701 - Don't loop through all joystick axes and zero them in I_GetAxes().
* The caller should be passing a 0-init'd array through.
2023-04-04 09:55:44 +10:00
Christoph Oelckers
9cd1e9adb1 - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
Rachael Alexanderson
b4e19ec6a0 - move posix I_GetGogPaths() stub to program specific code 2022-11-24 17:46:33 -05:00
Mitchell Richters
0033826544 - Allow proper setting of progdir for SDL targets. 2022-11-12 11:26:05 +11:00
alexey.lysiuk
2df33e7d8a - removed obsolete defaults from Cocoa backend
This legacy code from the time of exclusive fullscreen mode began to crash after changes in console variables handling
2022-10-24 10:26:57 +03:00
Mitchell Richters
70b6aa848f - Clean up the availability detection of kdialog and gxmessage in POSIX sources.
* Both `kdialog` and `gxmessage` are not core components of the KDE or GNOME desktop environments.
* The environment variable `GNOME_DESKTOP_SESSION_ID` has been deprecated for nearly a decade.
* Systems like Steam Deck are shipping with stripped down DEs where these environment variables were set, but without the associated binaries.
2022-10-22 13:51:27 +11:00
Christoph Oelckers
00b812a5ff - un-deprecated the integer MSTime variant.
Due to undefined downconversion rules from double to int, there is no way to safely downcast the return from MSTimef, meaning the function is completely useless for retrieving integral time stamps.
The old version is essential for these cases and must be kept around.
2022-10-09 13:47:55 +02:00
Christoph Oelckers
41ba829665 - fixed compile 2022-10-02 20:45:53 +02:00
Christoph Oelckers
c1d603e1e9 - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
Christoph Oelckers
111dbd7a7d - backend update from GZDoom.
mainly TAngle overhaul and needed code adjustments.
2022-08-26 18:28:22 +02:00
Christoph Oelckers
89e8d7ad58 - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
Christoph Oelckers
abb7f87de3 - Backend update from GZDoom. 2022-07-23 12:10:08 +10:00
Dale Whinham
7856d30957 Improve KDE/kdialog detection
If KDE is running but kdialog is not present on the system (e.g. as is
the case on SteamOS), allow falling back on the GTK dialogs instead.
2022-07-23 10:36:15 +10:00
Christoph Oelckers
3ec8a96ddf - partial backend update from GZDoom. 2022-07-02 09:30:37 +02:00
Christoph Oelckers
84173ee09b - backend update from GZDoom.
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed.
What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
2022-06-06 11:45:34 +02:00
Christoph Oelckers
21b4862460 - Backend update from GZDoom
* music system improvements
* Zip64 support
* fixes for menu scaling on ultrawide screens
* Mac default paths fixed
* lightmap code (not active yet)
2022-04-25 11:13:55 +02:00
Christoph Oelckers
6354c1889d - fixed bad search path setup on macOS
This cannot include „Raze“ in the app_support path strings because some of these parts point to elsewhere. The two places where it is needed must be explicit.
2022-04-19 14:02:51 +02:00
Rachael Alexanderson
16c81f0b1f Pull commit eeb67bcec3 from GZDoom: Use RDTSC equivalent on AARCH64. 2022-03-25 14:58:51 -04:00
Rachael Alexanderson
4be214e33d - pull RDTSC for Linux from GZDoom 2022-03-18 04:35:20 -04:00
Rachael Alexanderson
13ca744ef8 - replicate GZDoom commit 12ed24d066 2022-01-21 01:15:22 +01:00
Mitchell Richters
9bbb54fe2e - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
Christoph Oelckers
f7fdc5af41 - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
Christoph Oelckers
b7c7328cdd - backend update fromGZDoom.
most importantly this addresses issues with key down/key up events being sent in the same tic not having an effect on game actions that require a key being held down.
2021-11-21 10:19:52 +01:00
Christoph Oelckers
c7da8ca9d4 - fixed compilation on non-Windows.
In this header we must explicitly use the std:: namespace for min/max.
2021-10-30 11:38:55 +02:00
Christoph Oelckers
6e0fbb2043 - removed templates.h includes. 2021-10-30 10:51:03 +02:00
Mitch Richters
b02a6a3ec9 - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
Mitch Richters
9894729fc2 - Replace MAX() from templates.h with version provided in STL.
# Conflicts:
#	source/common/textures/hw_ihwtexture.cpp
#	source/common/utility/templates.h
2021-10-30 10:36:02 +02:00
Christoph Oelckers
9071949a46 - backend upate from GZDoom
* Vulkan SDK and dependencies updated.
* better interface for buffers in the render backend.
2021-10-30 09:34:38 +02:00
Christoph Oelckers
49e0c461c2 - Backend update from GZDoom.
This is mainly bringing the GLES backend up to date.
2021-10-07 22:46:45 +02:00
Christoph Oelckers
a3d9cd9a68 - Backend update from GZDoom - mainly for GLES2 support. 2021-09-18 12:20:28 +02:00
Christoph Oelckers
8106d788f6 - backend update from GZDoom.
Fixes:
* do not strip 'filter' as a directory prefix.
* proper spacing for scaled sheet fonts.
* fix of transparent color in BMF fonts.
* fix restart button on error pane in Windows.
* do not skip over empty 'if's with a condition that would error out.
2021-08-11 10:28:21 +02:00
Christoph Oelckers
888f8888bb - backported some fixes in the common backend from GZDoom 2021-08-03 13:00:09 +02:00
alexey.lysiuk
56d313f08d - use SDL Vulkan window flag directly 2021-07-21 17:37:52 +03:00
Vanfanel
2aea69b48a Pass the missing fullscreen flag when creating a Vukan window. 2021-07-21 14:41:28 +03:00
Christoph Oelckers
8a8379f5fc - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
Christoph Oelckers
499ed52972 - route savegame requests through the newwork, just like GZDoom does.
Although a bit overkill for single player saves only, this will ensure consistent behavior between both engines regarding the menu.
2021-05-12 00:21:26 +02:00
Christoph Oelckers
56fcf904b5 - Backend update from GZDoom. 2021-05-03 14:48:55 +02:00
Christoph Oelckers
96fb96617f - backend update from GZDoom. 2021-04-05 17:59:54 +02:00
Christoph Oelckers
8ae5d0b30e - backend update from GZDoom. 2021-03-13 01:21:38 +01:00
Christoph Oelckers
ba5ede65b8 - backend update from GZDoom. 2021-02-26 19:06:10 +01:00
Christoph Oelckers
c96e04e6c9 - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
Christoph Oelckers
e7ab4cd176 - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
Christoph Oelckers
f8caf88089 - backend update. 2020-10-03 17:04:45 +02:00
Christoph Oelckers
b57e13ff62 - mouse code update.
May still need some tweaking of the factors.
2020-09-28 22:36:43 +02:00
alexey.lysiuk
6cf921dbfe - restored old mouse scaling for Cocoa backend
This reverts commit df2b3b6b17.
2020-09-28 09:35:36 +03:00
Christoph Oelckers
9dd26c8196 - fixed explosion distance of Hexen Cleric's firestorm weapon. 2020-09-27 16:30:06 +02:00
Christoph Oelckers
02afa90202 - another backend update from merging several GZDoom PRs. 2020-09-27 16:16:53 +02:00
Christoph Oelckers
f8ae35f8a5 - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
Mitchell Richters
4830989d32 - remove all code used to get current display's refresh rate.
* Serves no purpose in Raze or GZDoom and appears to only have been added to the backend to facilitate the older interpolation code that was excised in 893686709b.
2020-08-02 20:57:09 +02:00