Christoph Oelckers
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0eb10f0313
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- newowner and related code.
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2020-11-04 20:40:25 +01:00 |
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Christoph Oelckers
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d0db810ab0
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
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Christoph Oelckers
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4c3435bacf
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- moved some non-owner info out of the owner field.
This only handles items where both reading and writing can be located.
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2020-11-04 20:40:07 +01:00 |
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Christoph Oelckers
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15fc884909
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- owners in spawn.cpp
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2020-11-04 20:40:06 +01:00 |
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Christoph Oelckers
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e2e24fc508
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- spawn.cpp part 2.
(Beware of the crane! That one's hacky!)
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2020-11-04 20:40:06 +01:00 |
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Christoph Oelckers
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eb5cd98d9a
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- fixed a few bad parameters.
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2020-11-04 20:39:39 +01:00 |
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Christoph Oelckers
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7c6ea9cff7
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- activatebysector.
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2020-11-04 19:55:17 +01:00 |
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Christoph Oelckers
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635b53f78f
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- RR-movement + dummyplayersprite
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2020-11-04 19:55:13 +01:00 |
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Christoph Oelckers
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32a7c2349e
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- shoot interface transitioned/operateweapon mostly done.
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2020-11-03 22:01:58 +01:00 |
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Christoph Oelckers
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4258c27248
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- switched the checkhitsprite interface to actors.
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2020-11-03 21:43:50 +01:00 |
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Christoph Oelckers
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ca78ed9b63
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- shootweapon
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
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17737eea85
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- wrapped hitscan in a variant returning an actor.
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2020-11-03 20:43:38 +01:00 |
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Christoph Oelckers
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de92287d0b
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- fixed the messed up parameter order of OnEvent.
This should serve as a textbook example why passing around indices is a very, very bad idea!
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2020-11-03 19:21:42 +01:00 |
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Christoph Oelckers
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4dd9be7b6d
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..
- activatewarpelevators
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2020-11-03 06:52:26 +01:00 |
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Christoph Oelckers
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6adc2f8e55
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- findplayer
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2020-11-01 17:07:47 +01:00 |
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Christoph Oelckers
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d4ee8a1c48
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- removed a few redundant GetIndex calls.
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2020-11-01 15:08:48 +01:00 |
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Christoph Oelckers
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2d1b8a2b4b
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- use the cleaned up movesprite interface in moveweapons.
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2020-11-01 14:51:32 +01:00 |
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Christoph Oelckers
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861342a278
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- guts_d and guts_r.
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2020-11-01 11:32:34 +01:00 |
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Christoph Oelckers
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b9aa5de217
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- fixed merge error in handle_se00.
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2020-11-01 10:52:38 +01:00 |
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Christoph Oelckers
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6a97b3d58e
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- renamed variables.
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2020-11-01 10:49:50 +01:00 |
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Christoph Oelckers
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f0b1ab504d
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- fall_common and its fallspecial subfunction.
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2020-11-01 10:48:26 +01:00 |
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Christoph Oelckers
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185b795481
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- renamed variables in alterang.
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2020-11-01 10:45:09 +01:00 |
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Christoph Oelckers
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85ea1df76a
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- alterang
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2020-11-01 10:44:16 +01:00 |
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Christoph Oelckers
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31e5023004
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- dodge, furthestcanseepoint, furthestangle.
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2020-11-01 10:41:25 +01:00 |
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Christoph Oelckers
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4e675ea322
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- makeitfall
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2020-11-01 10:41:24 +01:00 |
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Christoph Oelckers
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291edcdab8
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- getglobalz
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2020-11-01 10:41:16 +01:00 |
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Christoph Oelckers
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8f75a58343
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- shared SE31 code.
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2020-11-01 10:31:41 +01:00 |
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Christoph Oelckers
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21fb3fb7bb
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- shared SE25 code.
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2020-11-01 10:27:54 +01:00 |
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Christoph Oelckers
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00f5a08390
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- shared SE24 code.
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2020-11-01 10:27:41 +01:00 |
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Christoph Oelckers
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02813802d4
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- the 5 remaining shared SE handlers.
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2020-11-01 10:12:27 +01:00 |
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Christoph Oelckers
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769bc3bd22
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- handle_se20-26.
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2020-11-01 10:02:58 +01:00 |
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Christoph Oelckers
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5d837176de
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- handle_se18+19
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2020-11-01 09:58:39 +01:00 |
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Christoph Oelckers
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5b096ea35e
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- handle_se15-17.
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2020-11-01 09:53:50 +01:00 |
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Christoph Oelckers
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33377e1810
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- renamed a few things.
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2020-11-01 09:45:37 +01:00 |
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Christoph Oelckers
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b585192721
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- handle_se11-13.
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2020-11-01 09:37:41 +01:00 |
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Christoph Oelckers
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45905b9137
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- handle_se05, 08, 10.
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2020-11-01 08:51:13 +01:00 |
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Christoph Oelckers
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2edc7168ca
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- handle SE02-SE04.
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2020-11-01 08:43:24 +01:00 |
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Christoph Oelckers
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3e62550489
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- consolidated gutsdir functions by making the spawn offset for Duke's commander an actor property.
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2020-11-01 08:23:03 +01:00 |
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Christoph Oelckers
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80aab4b5f7
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- handle_se30.
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2020-11-01 08:22:47 +01:00 |
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Christoph Oelckers
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a6468970c6
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- renamed some variables.
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2020-11-01 08:14:40 +01:00 |
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Christoph Oelckers
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2dd2ba1469
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- handle_SE14 function signature and recordoldspritepos
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2020-11-01 08:13:29 +01:00 |
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Christoph Oelckers
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d2b4cf6770
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- reformatting
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2020-11-01 08:03:07 +01:00 |
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Christoph Oelckers
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1b6161d472
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- SE14 part 4
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2020-11-01 08:00:43 +01:00 |
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Christoph Oelckers
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1cffc76c4e
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- SE14 part 3
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2020-11-01 08:00:03 +01:00 |
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Christoph Oelckers
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92f95ea195
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- SE14 part 2
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2020-11-01 07:56:49 +01:00 |
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Christoph Oelckers
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e13b61f496
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- SE14 part 1
Doing this in smaller chunks because this function requires quite extensive adjustments.
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2020-11-01 07:51:50 +01:00 |
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Christoph Oelckers
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1ce2600a43
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- SE 0 and 1 handlers.
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2020-11-01 07:36:49 +01:00 |
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Christoph Oelckers
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a37cfe2913
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- renamed variables in handle_se00.
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2020-11-01 07:28:49 +01:00 |
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Christoph Oelckers
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e9d6fb2bb5
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- jibs, bloodpool, shell, glasspieces and scrap.
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2020-11-01 07:27:15 +01:00 |
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Christoph Oelckers
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6cbe74e115
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- forcesphere, watersplash2, frameeffect and money.
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2020-11-01 07:24:00 +01:00 |
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