Commit graph

459 commits

Author SHA1 Message Date
Christoph Oelckers
8f5340c3a7 - set_int_ang(...int_ang()) 2022-10-13 00:59:02 +02:00
Christoph Oelckers
0edd12bc11 - set_int_ang(getangle 2022-10-13 00:59:01 +02:00
Christoph Oelckers
25949ce6ab - gut stuff 2022-10-13 00:59:00 +02:00
Christoph Oelckers
f269ceff64 slope functions with position vectors 2022-10-12 22:10:37 +02:00
Christoph Oelckers
a5a3669238 - eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
8a86cc26b6 - floatified Recon. 2022-10-12 22:10:35 +02:00
Christoph Oelckers
9275c14c9c - floatify SE18 handler.
To store floars in temp_data without relying on map format conventions, the FixedTo functions were extended to allow custom precision.
2022-10-12 22:10:35 +02:00
Christoph Oelckers
1131eeb443 - setfloorz and setceilingz must be called for changing sector planes 2022-10-12 22:10:35 +02:00
Christoph Oelckers
e76dfa5d3c - GetActor pos replacement 2022-10-10 17:37:19 +02:00
Christoph Oelckers
209867e036 - cleaned out some unnecessary inlines. 2022-10-09 22:00:43 +02:00
Christoph Oelckers
ade20cbfe2 - some angular stuff. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
766ddeb445 - one more batch of trivial replacements 2022-10-09 08:21:53 +02:00
Christoph Oelckers
f13d9892dc - trivial wrapper replacements in Duke 2022-10-09 08:21:53 +02:00
Christoph Oelckers
e5e00c98e7 - a few set_int_z in Duke/actors.cpp 2022-10-09 08:21:52 +02:00
Christoph Oelckers
a00969fbeb - partial floatification of furthestcanseepoint. 2022-10-09 08:21:52 +02:00
Christoph Oelckers
b32c4444c4 - replaced all add_int_z calls with constants. 2022-10-08 19:28:57 +02:00
Christoph Oelckers
4d02cdcce9 - use explicit types in hitscan calls 2022-10-06 20:50:47 +02:00
Christoph Oelckers
89816f4582 - dumped broken and useless xyrand function.
Didn't work, wasn't used anywhere else, so a properly done local inline is preferable.
2022-10-06 20:44:52 +02:00
Christoph Oelckers
3a9f9988f4 - redid clipinsidebox* functions.
* Completely rewritten to be less obtuse.
* Consolidated the two variants.
* Renamed to be clearer about what they do.
2022-10-05 18:31:45 +02:00
Christoph Oelckers
b9d0c9d6ba - simplified slope sprite code a bit and got rid of clipinsidebox overload. 2022-10-05 18:29:30 +02:00
Christoph Oelckers
55ade2eda4 - use int_hitpos() access function where applicable 2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd - renamed HitInfo::hitpos 2022-10-05 18:03:41 +02:00
Mitchell Richters
d28d6cd4cf - Utilise actor sprite's full precision in instances where angle was converted to Build and back again. 2022-10-05 00:36:30 +02:00
Christoph Oelckers
6aaee85875 - leftover binangle uses from the coordinate refactoring. 2022-10-05 00:36:29 +02:00
Mitchell Richters
ad908719ec - Remaining manual changes to replace player's ang with DAngle object. 2022-10-05 00:36:27 +02:00
Mitchell Richters
b23e77d9c7 - Replace player's ang with DAngle object.
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
dbc46e2a75 - Change out PlayerAngle::settarget()'s input from binangle to DAngle. 2022-10-05 00:36:27 +02:00
Mitchell Richters
a090f31bc4 - Change out PlayerAngle::addadjustment()'s input from binangle to DAngle. 2022-10-05 00:36:26 +02:00
Mitchell Richters
6167448f27 - Blood: Replace all uses of binangle with DAngle objects. 2022-10-05 00:36:24 +02:00
Christoph Oelckers
6bdfa09dd1 - the remaining angle stuff. 2022-10-05 00:36:21 +02:00
Christoph Oelckers
2d51058de8 - add_int_ang 2022-10-05 00:35:14 +02:00
Christoph Oelckers
c2f4fa8bb5 - more angles 2022-10-04 23:56:44 +02:00
Christoph Oelckers
150ab95a3a - set_int_ang in Duke.
Also changed SOUNDFX actor to use a different variable for its index.
2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
87ef58c07e - DVector3 version of EGS. 2022-10-04 18:44:17 +02:00
Christoph Oelckers
25a048c62f - fully floatified the crane data. 2022-10-04 18:44:17 +02:00
Christoph Oelckers
9392e31b33 - remove C-style struct parameters. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
d654f23613 - handle_se00 cleanup 2022-10-04 18:44:16 +02:00
Christoph Oelckers
838d28b934 - more simple replacements. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
3edbec4f55 - use copyXY method where possible. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
1ab1852af8 - do not use ovel to store a sound index. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
9d4e467268 - did some more. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
0bf60d53ee - another batch 2022-10-04 18:43:40 +02:00
Christoph Oelckers
3b66cd4047 - more floatification cleanup. 2022-10-02 20:47:01 +02:00
Christoph Oelckers
f5abeb97e4 - floatification access method cleanup in actors.cpp. 2022-10-02 20:47:01 +02:00
Christoph Oelckers
3c4e89185d - position cleanup in actor.cpp (mainly queball and recon) 2022-10-02 20:47:01 +02:00
Christoph Oelckers
29ae7f7a02 - floatified bobpos. 2022-10-02 20:47:00 +02:00
Christoph Oelckers
b8eb66cccf - Duke: floatified the sector rotation code.
This gives a *massive* improvement to the precision of rotating sectors, most notably the main part of E2L10 "Spin Circle".
2022-10-02 20:47:00 +02:00