Christoph Oelckers
45882a02cc
- fix WT level name display.
2020-09-05 22:14:00 +02:00
Christoph Oelckers
d5b7935ca1
- fixed the CON parser to treat tabs as whitespace.
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Fixes #287 .
World Tour starts now but still has issues.
2020-09-05 21:53:48 +02:00
Christoph Oelckers
1a0e413d5c
- use CCMDs for Exhumed's input where applicable.
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- made crosshair toggle consistent across games.
2020-08-23 16:11:18 +02:00
Christoph Oelckers
52ddac21b0
- fixed RR's transition to its final map.
2020-08-14 21:30:09 +02:00
Christoph Oelckers
a861126657
- fixed incorrect sprite being passed to reactor() function.
2020-07-29 20:59:32 +02:00
Christoph Oelckers
be9094cb97
Silenced lots of warnings pointed out by XCode.
2020-07-23 17:02:59 +02:00
Christoph Oelckers
d16d8f0d0e
- fixed issues reported by XCode
2020-07-23 17:02:59 +02:00
Christoph Oelckers
253dea7610
- removed parsing_ifelse sanity check because it breaks compilation in a few case.
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if there ever needed to be proof that CON is broken beyond repair this should be it, this will allow broken code to slip through the parser and apparently some scripts exploit this bug.
NAM's soldiers won't work with the 'proper' code.
2020-07-22 22:27:51 +02:00
Christoph Oelckers
7d7ae9e463
- fixed gamestartup parser so that it can detect script versions again.
2020-07-20 18:43:50 +02:00
Christoph Oelckers
2dcaf25fea
- put the entire CON parser into a class to make its state local to the caller
2020-07-20 18:43:49 +02:00
Christoph Oelckers
381e15a9b2
- renamed playerdata_t::input back to sync and made it a static array again.
2020-07-15 13:10:18 +02:00
Christoph Oelckers
a9f152c1fe
- added JFDuke's label type checker and did some cleanup on the CON init code.
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Most importantly: Use dynamic buffers for managing the labels instead of hijacking some other storage space.
2020-07-15 12:34:42 +02:00
Christoph Oelckers
63eaec916b
- fixed a few things.
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Basic level progression is working, special cases still need testing, but for now it's good enough.
2020-07-07 21:38:20 +02:00
Christoph Oelckers
01fce31f43
- everything compiles again.
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Still needs testing.
2020-07-07 20:27:21 +02:00
Christoph Oelckers
bb303c6469
- cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA.
2020-07-01 20:31:29 +02:00
Christoph Oelckers
6a0e7c14ee
- fixed compile.
2020-06-22 00:37:32 +02:00
Christoph Oelckers
e3153f143d
hudweapon
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# Conflicts:
# source/build/src/engine.cpp
2020-06-22 00:05:07 +02:00
Christoph Oelckers
26f3bc1857
- spawn function transitioned.
2020-06-21 23:21:10 +02:00
Christoph Oelckers
5c48d355f1
- reserved script space must be nulled.
2020-06-21 23:17:51 +02:00
Christoph Oelckers
693b15a556
- use 4 byte entries for the script.
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We no longer store pointers in here.
2020-06-21 23:17:51 +02:00
Christoph Oelckers
cb1824ca25
- store script code in a dynamic array.
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# Conflicts:
# source/games/duke/src/zz_game.cpp
2020-06-21 23:17:50 +02:00
Christoph Oelckers
6b2fdf24fd
- cleanup after removing EDukes's script code.
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# Conflicts:
# source/games/duke/src/zz_game.cpp
# source/games/duke/src/zz_gameexec.cpp
2020-06-21 23:07:46 +02:00
Christoph Oelckers
15c744f3da
- movement code of the VM transitioned
2020-06-21 23:07:41 +02:00
Christoph Oelckers
c59928c6ff
- removed most of the old and very messy gamevar code.
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# Conflicts:
# source/games/duke/src/zz_gamevars.cpp
2020-06-21 22:59:22 +02:00
Christoph Oelckers
d01d4bf44c
- preparations for gamevar code replacement - thinning out of code that's to be removed
2020-06-21 22:59:09 +02:00
Christoph Oelckers
c28ea5792a
- copyright
2020-06-21 22:59:09 +02:00
Christoph Oelckers
e625f94e84
- migrated fully away from EDuke's script compiler
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# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:59:09 +02:00
Christoph Oelckers
6d066d4b7b
- cleaned out the old parser.
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# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:56:50 +02:00
Christoph Oelckers
a1a19ab630
- transitioned the gamevar instructions, still with the old backend.
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# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:56:42 +02:00
Christoph Oelckers
05360e14b5
- game startup, include and moving formerly global variables back to global.
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# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:56:36 +02:00
Christoph Oelckers
3a95664b0b
- fixing the ifelse check, consolidating the tail code for 'if' instructions.
2020-06-21 22:56:28 +02:00
Christoph Oelckers
2f9d62a40a
- the last simple ones.
2020-06-21 22:56:28 +02:00
Christoph Oelckers
422faa99e1
- a lot more commands transitioned
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# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:56:28 +02:00
Christoph Oelckers
79c7748e90
- most 'if's.
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# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:55:30 +02:00
Christoph Oelckers
72514b0a1d
- more instructions,
2020-06-21 22:55:24 +02:00
Christoph Oelckers
11255cbf6a
- hack for buggy scripts in production code.
2020-06-21 22:55:24 +02:00
Christoph Oelckers
248e0503d8
- safety commit
2020-06-21 22:55:24 +02:00
Christoph Oelckers
56975d3ee2
- progress
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# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:55:23 +02:00
Christoph Oelckers
49e7fa20e8
- #2
2020-06-21 22:55:17 +02:00
Christoph Oelckers
6a6bbbe71a
- the first command in the parser is done.
2020-06-21 22:55:17 +02:00
Christoph Oelckers
1cedacb7f4
- removed the hash table for the labels.
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Again, the old code doesn't have it and it'd complicate porting over the code.
2020-06-21 22:55:16 +02:00
Christoph Oelckers
4a5953adb4
- some more preparations on the parser code.
2020-06-21 22:55:16 +02:00
Christoph Oelckers
53e4b8bf19
- deactivated the label type checks because the original code doesn't have them and they'd get in the way of testing.
2020-06-21 22:55:16 +02:00
Christoph Oelckers
3ab19a2f0d
- hooked up the original CON parser for instruction-by-instruction substitution.
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# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:55:15 +02:00
Christoph Oelckers
358d1a460f
- tabification of new sources and replacement of the CON instruction symbols.
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# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:55:09 +02:00
Christoph Oelckers
9c3189475a
- renamed unprocessed files and added missing WT firefly effect.
2020-06-21 22:38:05 +02:00
Christoph Oelckers
cb54a03d60
- wip
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# Conflicts:
# source/games/duke/src/sbar.cpp
2020-06-21 22:36:07 +02:00
Christoph Oelckers
0596078978
- prepared folder for merging.
2020-06-21 22:18:12 +02:00
Christoph Oelckers
99958342a9
- prepare the branch for adding new commits
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# Conflicts:
# source/core/gamecontrol.cpp
2020-06-21 20:59:16 +02:00
Christoph Oelckers
b8b38e075d
- moving to the right place.
2020-06-21 20:59:08 +02:00