Commit graph

76 commits

Author SHA1 Message Date
Mitchell Richters
fb6a58904a - Set glcycle_t class as active when stat fps is active.
Fixes #122.
2020-08-09 16:39:15 +10:00
Mitchell Richters
0c12436092 - change returned value for CalcSmoothRatio() from int to double and pass through to displayrest() for future use with displayweapon().
* `displayrooms()` ultimately should be adjusted as well. For now, just relying on integer truncation as this is just a proof of concept.

# Conflicts:
#	source/core/gamecontrol.cpp
#	source/core/gamecontrol.h
2020-08-02 21:20:52 +02:00
Mitchell Richters
0aca26e197 - determine smoothRatio immediately after a potential change to ototalclock has occurred. 2020-08-02 20:57:08 +02:00
Mitchell Richters
f49ded7962 - make cl_syncinput work for Duke.
* Current setup was broken and unusable.
* Fixed interpolation issues.
* Only call `GetInput()` at frame-rate when `cl_syncinput` is 0.
* Create `oq16look_ang` and interpolate it for enhanced smoothness.
* Always reset `horizAngleAdjust` and `horizSkew` in `processinput_d()`.
* Don't pre-scale `sb_avel` in `processinput_d()` and `processinput_r()`.
* Promote `p->angvel` from short to fixed_t.
* Don't descale `sync[snum].q16horz` in `processinput_d()` and `processinput_r()`.
* Ensure `false` bool is provided to `sethorizon()` call  in `processinput_d()` and `processinput_r()`.
* Reset `p->q16angvel` in `resetplayerstats()`.
2020-07-28 22:12:09 +10:00
Christoph Oelckers
9043123aab - set proper engine compatibility mode. 2020-07-25 10:03:13 +02:00
Christoph Oelckers
d16d8f0d0e - fixed issues reported by XCode 2020-07-23 17:02:59 +02:00
Christoph Oelckers
368298d02d - enable the menu and console everywhere, except on the intro logos. 2020-07-22 00:42:50 +02:00
Christoph Oelckers
61f5247b71 -let's hope this will solve the pausing problem for good.
The checks for game pause were totally inconsistent, so now there is a utility function that tells whether the game is supposed to run or not.
pause can also take 3 values now - 0 for no pause, 1 for pause from opening the menu or console or 2 for hitting the pause button.
2020-07-21 22:46:26 +02:00
Christoph Oelckers
ba7997b611 - implemented most of the savegame code and deleted the old one. 2020-07-20 23:07:44 +02:00
Christoph Oelckers
f9842fc4a8 - implemented running screen jobs from the main loop.
The entire game now has only one single place where videoNextPage gets called.
2020-07-20 18:43:48 +02:00
Christoph Oelckers
72bf70811e - restructured exitlevel for asynchronous handling of the summary screen. 2020-07-19 00:53:13 +02:00
Christoph Oelckers
a3e9ea97a8 - merged the two main loops into one.
Yet to do: Run the screen jobs from the main loop as well.
2020-07-18 23:50:46 +02:00
Christoph Oelckers
e97e663b49 - more restructuring of asynchronously playing sequences. 2020-07-18 22:38:19 +02:00
Christoph Oelckers
28965eefd5 - moved the main loop to gameloop.cpp. 2020-07-18 11:56:49 +02:00
Christoph Oelckers
d1b4c34ff9 - re-added the hud_input call that somehow got lost. 2020-07-17 21:09:07 +02:00
Christoph Oelckers
29e107ad24 - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
Christoph Oelckers
a0cd407632 - cleanup on pausing code. 2020-07-15 18:10:31 +02:00
Christoph Oelckers
381e15a9b2 - renamed playerdata_t::input back to sync and made it a static array again. 2020-07-15 13:10:18 +02:00
Christoph Oelckers
642ae03d90 - use player_struct from JFDuke. 2020-07-06 23:05:48 +02:00
Christoph Oelckers
83bcfcfd0c - Big cleanup. 2020-07-06 22:53:20 +02:00
Christoph Oelckers
f2380f8829 - constant cleanup. 2020-07-06 13:26:26 +02:00
Christoph Oelckers
5d93e946c2 - moved all prediction code into a separate (inactive) source file. 2020-07-06 11:39:39 +02:00
Christoph Oelckers
f4e763e252 - input code cleanup.
The input queues are mostly abstracted now and some EDuke specific handling that isn't needed anymore was removed.
2020-07-06 10:34:31 +02:00
Christoph Oelckers
9300c0bdeb - stripped down the main menu loop to the minimum needed to be able to run it. 2020-07-06 08:55:56 +02:00
Christoph Oelckers
736a52f7b2 - startrts and domovethings. 2020-07-06 03:00:52 +02:00
Christoph Oelckers
e0bd85935a - replaced user quotes with GZDoom's notification display entirely. 2020-06-30 20:59:24 +02:00