Christoph Oelckers
0c17a369db
- Duke: changed skill filter to be solely controlled by the spawnclasses definitions.
...
All classes with no skill filter now need an explicit noskill declaration.
The only exception is inert sprites using DukeActor directly, these will never get filtered by skill.
2023-04-12 20:06:25 +02:00
Christoph Oelckers
f7d1838266
- Duke: tweaked the egg a little so that it does not run through the enemy init logic.
2023-04-11 21:30:12 +02:00
Christoph Oelckers
09cdc497bd
- Duke: Inherit DukeReactor2Spark from DukeReactorSpark so that the checks for making it disappear work.
2023-04-11 21:24:23 +02:00
Christoph Oelckers
53e41bd3b3
- Duke: added missing texture alias for the cannon.
2023-04-11 20:23:34 +02:00
Christoph Oelckers
660227e175
- Duke: restrict skill filter to those actors which originally handled it.
...
For flexibility there now is a flag that can be set on any actor class, but due to precedent it needs to be off by default.
2023-04-11 20:14:02 +02:00
Christoph Oelckers
f7122e7f73
- updated the SB_* constants on the script side.
...
Commit 272dfa762d
changed a few on the native side but forgot to update the script version of it.
This caused all checks for SB_FIRE to fail.
2023-04-10 19:46:05 +02:00
Christoph Oelckers
ee61daed97
- reinstate code from e2db4a8
that got removed by a badly resolved merge conflict in ae4ef64
.
2023-04-10 16:48:08 +02:00
Christoph Oelckers
2f61a44329
- Duke: do not clear the KILLCOUNT flag.
...
This seems to have gotten back by accident.
2023-04-10 16:41:58 +02:00
Christoph Oelckers
ec9ed9588c
- Exhumed: don't pass uninitialized data to the sound engine.
...
This was creating very noisy warnings.
2023-04-10 09:49:38 +02:00
Christoph Oelckers
1d79d0cee3
- Duke: fixed pitch calculation for explosion sounds.
...
This part was missed when the backend's pitch management was changed to floats instead of Q1.7 fixed point numbers.
2023-04-10 09:13:33 +02:00
Christoph Oelckers
7b1ef9e020
- Duke: Do not set SFLAG_BADGUY for internal bad guys.
...
This will pass an incorrect value for clipdist to clipmove.
2023-04-10 08:56:37 +02:00
Christoph Oelckers
3df7539eb9
- fixed return values of badguy()
and bossguy()
functions.
2023-04-09 15:45:19 +02:00
Christoph Oelckers
684fb5eb74
- added a few things missing for RR and Route 66.
...
R66's gator was also added - this is the only completely new actor in this mod.
2023-04-09 09:46:10 +02:00
Christoph Oelckers
dc15418f37
- added missing elements for RR.
...
A few of Duke's actors which are not used in RR had to be included because some stale CON code still accesses them.
2023-04-09 09:46:10 +02:00
Christoph Oelckers
886683bc1b
- added definitions for all remaining original Duke CON based actors.
2023-04-09 09:46:10 +02:00
Christoph Oelckers
1738e9e4f5
- added skeleton definitions for several decorations that CON references by name
2023-04-09 09:46:10 +02:00
Christoph Oelckers
f700fd61d6
- added two actors referenced by CON
2023-04-09 09:46:10 +02:00
Christoph Oelckers
7f758eef2b
- got rid of the script-side flag wrappers.
2023-04-09 09:46:09 +02:00
Christoph Oelckers
04a027f748
- removed most parameters from fall_common.
2023-04-09 09:46:09 +02:00
Christoph Oelckers
a014b3436b
- implemented GetRadiusDamageType virtuals.
2023-04-09 09:46:09 +02:00
Christoph Oelckers
cfa18952d1
- deleted the native flag setter code.
2023-04-09 09:46:09 +02:00
Christoph Oelckers
918c75cb6e
- validate statnum before spawning an actor.
2023-04-09 09:46:09 +02:00
Christoph Oelckers
da0b429751
- migrated attackertype to class objects.
2023-04-09 09:46:09 +02:00
Christoph Oelckers
ae4ef6401c
- use the actual actor flags.
...
Not fully working yet...
2023-04-09 09:45:42 +02:00
Christoph Oelckers
510afe16fb
- NODAMAGEPUSH is the default for RR.
...
The game never had this feature
2023-04-09 09:35:38 +02:00
Christoph Oelckers
b908ede470
- reviewed actor flags and applied several fixes.
2023-04-09 09:35:37 +02:00
Christoph Oelckers
8172a9ac0c
- moved all flags into the actor definitions.
2023-04-09 09:35:37 +02:00
Christoph Oelckers
281dbfb14c
- added BADGUY/KILLCOUNT combos to all enemies.
2023-04-09 09:35:37 +02:00
Christoph Oelckers
672374c5f4
- added fullbright flags where appropriate
2023-04-09 09:35:37 +02:00
Christoph Oelckers
f4c176988a
- first round of flag additions.
2023-04-09 09:35:36 +02:00
Christoph Oelckers
7d747489ec
- fixed a typo
2023-04-09 09:35:27 +02:00
Christoph Oelckers
50d406be4e
- Duke: Do not call Initialize()
for player actors.
...
The base function is doing things not meant for players, and we do not have a proper class yet that can deal with it.
2023-04-09 08:15:23 +02:00
Christoph Oelckers
7554808104
- Blood: fixed bad damage scaling in ConcussSprite
...
This uses the square of the distance, so the factor between Build's Q28.4 format and floats is not 16, but 16*16 = 256.
2023-04-08 10:46:35 +02:00
Christoph Oelckers
307276a276
- WIP for a default scale property.
...
For now a NOP, we need to get a little further with the scriptification work before this can be made operational.
2023-04-08 09:38:46 +02:00
Christoph Oelckers
e2db4a834e
- Duke: apply default scale only to enemies defined in CON.
...
This code does not apply to the Recon!
2023-04-08 09:37:51 +02:00
Christoph Oelckers
9c164ad290
- fixed crash when stomping shrunk enemies.
2023-04-08 07:14:07 +02:00
Christoph Oelckers
60339a217c
- moved a lot of shareable code out of the CON interpreter.
2023-04-07 13:15:06 +02:00
Christoph Oelckers
9ba0b18013
- moved the 3 health related instructions out of the CON interpreter.
...
This code can be shared with ZScript so it needs to be elsewhere.
2023-04-07 13:15:06 +02:00
Christoph Oelckers
980b3f257a
- converted the final set of actor classes the native code needs to reference.
2023-04-07 13:15:06 +02:00
Christoph Oelckers
2ba204444c
- merged the spawn init code now that all differences are externalized
2023-04-07 13:15:06 +02:00
Christoph Oelckers
aae2c2dc3c
- exported RR's enemies
2023-04-07 13:15:06 +02:00
Christoph Oelckers
779026162d
- exported all of RR's pickup items.
2023-04-07 13:14:19 +02:00
Christoph Oelckers
3dd87cfd7f
- got rid of checkType.
2023-04-07 12:22:46 +02:00
Christoph Oelckers
87bccb8933
- file for next stuff.
2023-04-07 12:22:46 +02:00
Christoph Oelckers
f2d802b537
- exported RR's remaining controllers.
2023-04-07 12:22:45 +02:00
Christoph Oelckers
98d5a2686e
- use for loop instead of repeating the same line 10x.
2023-04-07 12:22:45 +02:00
Christoph Oelckers
0e169759d5
- animatesprites_r.cpp cleanup
2023-04-07 12:22:45 +02:00
Christoph Oelckers
f9e5f2c137
- final clenaup on animatesprites_d.cpp.
...
Only the player actor is left, which is also the messiest part...
2023-04-07 12:22:44 +02:00
Christoph Oelckers
ce00183707
- scriptified PlayerOnWater.
2023-04-07 12:17:56 +02:00
Christoph Oelckers
3106c8e6f5
- exported most of the remaining content in spawn_d.cpp
2023-04-07 12:14:16 +02:00