Christoph Oelckers
b7a5ea8ef6
- moved some common utilities into the backend.
2021-12-26 23:09:44 +01:00
Christoph Oelckers
02ef323086
- SW: handle getzrangepoint
2021-12-26 23:09:43 +01:00
Christoph Oelckers
53be5d1622
- use a sector pointer in FAFgetzrange.
2021-12-26 23:09:43 +01:00
Christoph Oelckers
91e2391911
- adapted neartag in Duke.
2021-12-26 23:09:42 +01:00
Christoph Oelckers
1840ab0d05
- deal with a few ->sectnum's in SW.
2021-12-26 23:09:42 +01:00
Christoph Oelckers
321608e5ac
- made cursectnum et. al. real pointers.
2021-12-26 23:09:41 +01:00
Christoph Oelckers
bdbb3b4004
- handled the main actor movement functions.
2021-12-26 23:09:40 +01:00
Christoph Oelckers
30f36e4871
- use backend's collision struct in SW.
2021-12-26 23:08:58 +01:00
Christoph Oelckers
3f43f48b57
- adapted all SW hitscan calls outside of FAFhitscan.
2021-12-26 23:08:56 +01:00
Christoph Oelckers
104e80e34a
- NEAR_TAG_LIST, also deleted useless OperateWall code.
2021-12-26 23:08:55 +01:00
Christoph Oelckers
b7cfb07245
- all sectnums that can trivially be replaced.
...
Most of the rest is in backend calling code and should be done while cleaning up the backend API.
2021-12-26 23:08:54 +01:00
Christoph Oelckers
1457cf2c0d
- track stuff
2021-12-26 23:08:53 +01:00
Christoph Oelckers
b3eceb3b56
- the remaining trivial sector[] replacements
2021-12-26 23:08:53 +01:00
Christoph Oelckers
1a7cc6d782
- FAFgetzrangepoint + ActorDrop
2021-12-26 23:08:53 +01:00
Christoph Oelckers
9a6bd0b7e1
- SectorWallBits
2021-12-26 23:08:52 +01:00
Christoph Oelckers
0c9d465e4c
- FAF_Connect* functions and related code.
2021-12-26 23:08:52 +01:00
Christoph Oelckers
c4e388ef56
- merged SpawnActor wrapper.
2021-12-26 23:08:50 +01:00
Christoph Oelckers
33b3864d14
- final wall not related to hitscan/neartag.
2021-12-26 23:08:47 +01:00
Christoph Oelckers
bb315f8148
- more wall cleanup
2021-12-26 23:08:47 +01:00
Christoph Oelckers
d0eece244b
- got rid of most nextsector references.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
b7a2687a7b
- all nextwall references removed.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
7e6de45e46
- WallSetup + SpriteSetup
2021-12-26 23:08:44 +01:00
Christoph Oelckers
302016956f
- sector parameters in SpawnActor calls.
2021-12-26 23:08:43 +01:00
Christoph Oelckers
e17da708e7
- lots of ->sectnum search & replace.
2021-12-26 23:08:43 +01:00
Christoph Oelckers
d1f156dec3
- most InsertActor calls.
2021-12-26 23:08:43 +01:00
Christoph Oelckers
cab2181ddc
- PrevWall
2021-12-26 23:08:43 +01:00
Christoph Oelckers
eb82f60981
- FAFcansee.
2021-12-26 23:08:42 +01:00
Christoph Oelckers
9c7eecb55f
- the rest of Duke’s sectnum, except RR's geo hack
2021-12-25 21:28:57 +01:00
Christoph Oelckers
4d7b45b68e
- SW: first batch of short handling.
2021-12-25 21:28:53 +01:00
Christoph Oelckers
fded90c491
- SW: deleted SECT_USER.
2021-12-25 21:28:49 +01:00
Christoph Oelckers
7d2404ce76
- made sector a TArray.
2021-12-25 21:28:49 +01:00
Christoph Oelckers
bd43f49c29
- replaced half of the remaining SectUser accesses.
2021-12-25 21:28:46 +01:00
Christoph Oelckers
4266edfa04
- SW: automatic ->sector() replacements (lots of them)
2021-12-25 21:28:46 +01:00
Christoph Oelckers
f6db4a8e51
- SW: move User into DSWActor.
2021-12-25 21:28:39 +01:00
Christoph Oelckers
adf3133fdc
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
Christoph Oelckers
b97760db29
- forgotten cleanup.
2021-11-29 00:56:17 +01:00
Christoph Oelckers
ed2d8373fc
- final cleanup.
2021-11-29 00:56:17 +01:00
Christoph Oelckers
e12ae040de
- collision code cleanup.
...
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/sw/src/game.h
2021-11-29 00:56:17 +01:00
Christoph Oelckers
cd73cd616e
- ActorDrop.
2021-11-29 00:56:16 +01:00
Christoph Oelckers
56760d1824
- CanGetWeapon
2021-11-29 00:56:16 +01:00
Christoph Oelckers
2f1e23a654
- replaced PLAYER::PlayerSprite with PLAYER::actor
...
# Conflicts:
# source/games/sw/src/save.cpp
2021-11-29 00:56:15 +01:00
Christoph Oelckers
5b10e9f2d5
- got rid of SpriteP pointers in PLAYER and USER.
2021-11-29 00:56:15 +01:00
Christoph Oelckers
580b7002fb
- PlaySound calls in DoGet.
2021-11-29 00:56:15 +01:00
Christoph Oelckers
6f8480ebc3
- KillGet... functions.
2021-11-29 00:56:15 +01:00
Christoph Oelckers
95b7949f7d
- minor sprite.cpp cleanup.
2021-11-29 00:56:14 +01:00
Christoph Oelckers
cb477d4ab7
- ActorSpawn cleanup.
2021-11-29 00:56:14 +01:00
Christoph Oelckers
d8ea4db5b2
- Got rid of SpawnSprite.
2021-11-29 00:56:14 +01:00
Christoph Oelckers
a57af58d4c
- get rid of KillSprite.
2021-11-29 00:56:14 +01:00
Christoph Oelckers
431103032f
- SpriteOverlapZ
2021-11-29 00:56:14 +01:00
Christoph Oelckers
66e61d799d
- handle the remaining SectIterators.
2021-11-29 00:56:14 +01:00
Christoph Oelckers
69223af7b0
- SpriteControl and subfunctions.
2021-11-29 00:56:13 +01:00
Christoph Oelckers
c34f0ab210
- SectorObjectSetupBounds
...
Note: Do proper checks on crashing mapping errors. Asserts are insufficient for these!
2021-11-29 00:56:12 +01:00
Christoph Oelckers
41f8c6f4af
- owner fixes in weapons.cpp.
...
# Conflicts:
# source/games/sw/src/game.h
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/weapon.cpp
2021-11-29 00:56:12 +01:00
Christoph Oelckers
f8eac8c8eb
- SpriteOverlap
2021-11-29 00:56:10 +01:00
Christoph Oelckers
2c4862b220
- DoDamageTest + DoHitscanDamage + DoFlamesDamageTest
2021-11-29 00:56:10 +01:00
Christoph Oelckers
15e7e784c5
- did the internal movement helpers.
2021-11-29 00:56:09 +01:00
Christoph Oelckers
a073ef65e7
- low level move functions now return a Collision struct.
...
# Conflicts:
# source/games/sw/src/sprite.cpp
2021-11-29 00:56:09 +01:00
Christoph Oelckers
606ce997ac
- cleanup of collision maintenance.
...
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
2021-11-29 00:56:09 +01:00
Christoph Oelckers
35579a9f08
- SpawnExoZAdjust arguments.
2021-11-29 00:56:06 +01:00
Christoph Oelckers
f0c670603e
- DoNapalm, DoBloodWorm
2021-11-29 00:56:04 +01:00
Christoph Oelckers
6f0c477e85
- getting rid of COVERinsertsprite, plus cleanup.
2021-11-29 00:56:01 +01:00
Christoph Oelckers
290482ffb1
- several damage functions.
2021-11-29 00:55:57 +01:00
Christoph Oelckers
ff60bf0430
- MissileWaterAdjust
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:55:55 +01:00
Christoph Oelckers
deddd7d514
- it is not necessary to clear the owner of a freshly spawned actor.
...
They are always spawned owner-less.
2021-11-29 00:55:49 +01:00
Christoph Oelckers
95d3095f8d
- DoItemFly
2021-11-29 00:55:48 +01:00
Christoph Oelckers
c14fb9e93f
- QueueLoWangs
2021-11-29 00:55:48 +01:00
Christoph Oelckers
58749b2770
- NewStateGroup wrappers replaced.
2021-11-29 00:55:48 +01:00
Christoph Oelckers
a85a1e497f
- ActorCoughItem.
2021-11-29 00:55:47 +01:00
Christoph Oelckers
cd8e8e4f67
- removed index based version of SpawnUser.
2021-11-29 00:55:47 +01:00
Christoph Oelckers
3a3c6a4395
- IconDefault
2021-11-29 00:55:47 +01:00
Christoph Oelckers
947f5f1d78
- ItemSpotClear.
2021-11-29 00:55:47 +01:00
Christoph Oelckers
374d0524d2
- first pass over SpawnItemsMatch.
...
This was purely search & replace.
2021-11-29 00:55:47 +01:00
Christoph Oelckers
6489c60905
- lots of search & replace, plus a few fixes on ActorSpawn.
2021-11-29 00:55:46 +01:00
Christoph Oelckers
d49ae699f8
- ChangeSpriteState + change_sprite_stat.
2021-11-29 00:55:46 +01:00
Christoph Oelckers
e41f49d46d
KillSprite internals.
2021-11-29 00:55:46 +01:00
Christoph Oelckers
0b3b30170c
- DoActorZRange parameters.
2021-11-29 00:55:45 +01:00
Christoph Oelckers
3e558c2295
- use BFSSearch for PreMapCombineFloors.
2021-11-29 00:55:44 +01:00
Christoph Oelckers
1b3b8ab7cc
- use wallsofsector in PreMapCombineFloors
2021-11-29 00:55:44 +01:00
Christoph Oelckers
1d9d70613f
- char review in SW
2021-11-29 00:55:43 +01:00
Christoph Oelckers
95c92153ad
- zilla.cpp
2021-11-29 00:55:38 +01:00
Christoph Oelckers
e98e1a6fea
- warp.cpp
2021-11-29 00:55:38 +01:00
Christoph Oelckers
10ea8b0fb5
- vator.cpp
2021-11-29 00:55:38 +01:00
Christoph Oelckers
411c814dc3
- vis.cpp
2021-11-29 00:55:37 +01:00
Christoph Oelckers
02bdba71fc
- spike.cpp.
2021-11-29 00:55:37 +01:00
Christoph Oelckers
0df721f331
- sumo.cpp + associated code elsewhere.
2021-11-29 00:55:36 +01:00
Christoph Oelckers
e6c625f6e8
- second part of slidor.cpp.
2021-11-29 00:55:36 +01:00
Christoph Oelckers
2397e4c2a5
- one third of slidor.cpp
2021-11-29 00:55:35 +01:00
Christoph Oelckers
bd161f155c
- skull.cpp
2021-11-29 00:55:35 +01:00
Christoph Oelckers
a728555ec7
- skel.cpp
2021-11-29 00:55:35 +01:00
Christoph Oelckers
07f61e061e
- serp.cpp
2021-11-29 00:55:35 +01:00
Christoph Oelckers
1388794032
- first half of rotator.cpp.
2021-11-29 00:55:34 +01:00
Christoph Oelckers
eb3131df97
- cleanup
...
mostly redundant comments.
2021-11-29 00:55:33 +01:00
Christoph Oelckers
da683ddf7a
- ripper2.cpp
2021-11-29 00:55:33 +01:00
Christoph Oelckers
82b4385ede
- ripper.cpp
2021-11-29 00:55:32 +01:00
Christoph Oelckers
74fce3bf58
- sector object sprite list
2021-11-29 00:55:31 +01:00
Christoph Oelckers
c6bd5c04c7
- fixed most warnings GCC pointed out in game code.
2021-11-29 00:55:29 +01:00
Christoph Oelckers
910a51b290
- proper actor handling in all of SOP interpolation
2021-11-29 00:55:28 +01:00
Christoph Oelckers
1152ec0b54
- use actor pointers in animation system.
2021-11-29 00:55:28 +01:00
Christoph Oelckers
ba4b5bbbcb
- PLAYER::Killer
2021-11-29 00:55:27 +01:00
Christoph Oelckers
dd684f36a4
- a few player functions.
2021-11-29 00:55:25 +01:00
Christoph Oelckers
8780be4ee4
- WpnGoal + sprite_num.
2021-11-29 00:55:24 +01:00
Christoph Oelckers
b4d298874a
- most of ninja.cpp, except the player stuff.
2021-11-29 00:55:23 +01:00
Christoph Oelckers
5eca574bba
- got rid of some rarely used macros.
2021-11-29 00:55:23 +01:00
Christoph Oelckers
d10919704a
- miscactr.cpp
...
Mostly done with search & replace.
2021-11-29 00:55:23 +01:00
Christoph Oelckers
69c97a88d3
- lava.cpp
2021-11-29 00:55:22 +01:00
Christoph Oelckers
e7dcd279af
- PickJumpMaxSpeed.
2021-11-29 00:55:22 +01:00
Christoph Oelckers
aef68363b4
- FlagOwner refactoring.
...
Only those parts which use it as a sprite index, seveal actors recycle it as a general purpose variable.
2021-11-29 00:55:21 +01:00
Christoph Oelckers
141428f583
- goro.cpp + hornet.cpp.
2021-11-29 00:55:18 +01:00
Christoph Oelckers
0437d92f3e
- girlninj.cpp
2021-11-29 00:55:18 +01:00
Christoph Oelckers
0f60e3b4ec
- eel.cpp.
2021-11-29 00:55:17 +01:00
Christoph Oelckers
f41d68b376
- coolie.cpp
2021-11-29 00:55:17 +01:00
Christoph Oelckers
f5c7ccd6af
- bunny.cpp
2021-11-29 00:55:16 +01:00
Christoph Oelckers
4231119717
- owner stuff
2021-11-29 00:55:15 +01:00
Christoph Oelckers
8daa825aa1
- SpriteQueueDelete + DeleteNoSoundOwner.
2021-11-29 00:55:15 +01:00
Christoph Oelckers
6a4049e33c
- SetupSpriteForBreak, extra sprite flags as enum
2021-11-29 00:55:14 +01:00
Christoph Oelckers
de12433809
- USER::Attach and SetAttach.
2021-11-29 00:55:13 +01:00
Christoph Oelckers
bd47d61615
- replaced some changespritesect with ChangeActorSect.
2021-11-29 00:55:13 +01:00
Christoph Oelckers
b3558d8925
- eliminated SetEnemy(In)active.
...
Both were only used once, so they are now inlined.
2021-11-29 00:55:13 +01:00
Christoph Oelckers
d5f1ec9ad7
- wrapped all assignments to USER::ret.
...
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
2021-11-29 00:55:12 +01:00
Christoph Oelckers
af81a9e175
- DropAhead, DoActorActionDecide and ai.cpp cleanup.
2021-11-29 00:55:11 +01:00
Christoph Oelckers
c88524884c
- made USER::flame an actor pointer.
2021-11-29 00:55:11 +01:00
Christoph Oelckers
0de816d308
- replaced tgt_sp wrapper.
2021-11-29 00:55:11 +01:00
Christoph Oelckers
84b83ad9b8
- replaced hi_sp with an actor pointer.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
c0c27dfd1a
- replaced lo_sp with an actor pointer, both in USER and PLAYER.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
02031c77d0
- first large batch of NewStateGroup calls.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
d98fe4af73
- renamed NewStateGroup.
...
As refactoring aid.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
fdcff8002d
- move_actor
2021-11-29 00:55:09 +01:00
Christoph Oelckers
3e1e5fb343
- a large batch of KillSprite calls.
2021-11-29 00:55:08 +01:00
Christoph Oelckers
740c5e1e56
- DoSuicide
2021-11-29 00:55:08 +01:00
Christoph Oelckers
8d5243bd64
- most calls of SetState
2021-11-29 00:55:07 +01:00
Christoph Oelckers
771b4bcf43
- renamed ChangeState to ChangeSpriteState.
2021-11-29 00:55:07 +01:00
Christoph Oelckers
9602ee6c39
- most of change_sprite_stat.
2021-11-29 00:55:07 +01:00
Christoph Oelckers
7fc9ad1edb
- Coolie ghost function interface.
2021-11-29 00:55:06 +01:00
Christoph Oelckers
119d4393db
- Initial SetOwner WIP.
2021-11-29 00:55:06 +01:00
Christoph Oelckers
697d4f2253
- replaced USER::tgt_sp with an actor pointer.
...
Most access is still through a wrapper.
2021-11-29 00:55:04 +01:00
Christoph Oelckers
d819d5c862
- DoActorPickClosePlayer
2021-11-29 00:55:04 +01:00
Christoph Oelckers
8f19dc12d8
- SW: code/data pointer saving cleanup.
...
* a large number of code pointer records were removed because none of these functions ever gets assigned to a pointer
* instead of looking up entries by index, do it by name. This is far less fragile and will survive deeper refactoring. The old storage by table index will break as soon as a single entry gets removed.
Since the old savegames got broken due to this problem recently it was a good time to change the setup.
2021-11-11 23:28:28 +01:00
Christoph Oelckers
25a6774540
- SW: got rid of MAXWALLS.
...
Only places left are declarations of global arrays.
2021-11-11 21:58:14 +01:00
Christoph Oelckers
6bd239c5b7
- SW: use the global sector list in PreMapCombineFloors
2021-11-11 21:58:14 +01:00
Christoph Oelckers
762ebafc2a
- made clipmoveboxtracenum a function argument of clipmove
...
There’e zero need for hackery here.
2021-11-08 23:22:48 +01:00
Christoph Oelckers
2d91786516
- changed all sector variables being passed to pushmove to full ints
2021-11-08 23:18:40 +01:00
Christoph Oelckers
a5f51cfd88
- SW: migrate everything to the main clipmove function
2021-11-08 23:11:30 +01:00
Christoph Oelckers
16f9d4ec36
- got rid of COVERupdatesector
...
Not needed as it just forwards to the engine’s updatesector - and it gets in the way of other changes
2021-11-08 23:11:30 +01:00
Mitch Richters
f0a347263a
- SW: Replace use of getzrange_old()
inline wrapper with getzrange()
and remove inline wrappers.
2021-10-30 17:30:02 +02:00
Mitch Richters
add3481e40
- SW: Replace use of pushmove_old()
inline wrapper with pushmove()
and remove inline wrappers.
2021-10-30 17:30:02 +02:00
Mitch Richters
adcdbdc931
- SW: Replace use of clipmove_old()
inline wrapper with clipmove()
and remove inline wrappers.
2021-10-30 17:30:02 +02:00
Christoph Oelckers
509124c1dd
- redid SW action interface to use a separate wrapper class from USER.
...
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
2021-10-29 20:55:31 +02:00
Christoph Oelckers
8bad95c7c6
- reinstated deleted saveable_code entries with dummy pointers.
...
This is to preserve savegame compatibility for now.
Later the code pointer saving needs a thorough cleanup.
2021-10-29 09:16:07 +02:00
Christoph Oelckers
e241e7dc52
- SW: changed Animator interface to use USERp parameters.
2021-10-28 23:37:07 +02:00
Christoph Oelckers
2af688dd62
- replaced RANDOM_RANGE macro with direct calls to RandomRange
2021-10-10 11:47:19 +02:00