Commit graph

29 commits

Author SHA1 Message Date
Mitchell Richters
2396179dfc - Replace mulscale##() calls with MulScale() from common.
* Regex for reference: mulscale([0-9]+)\((.+)(\)+)
2021-01-05 07:31:15 +11:00
Christoph Oelckers
92bf1232da - Duke: documented global variables for eventual scriptification.
Most are only needed internally or for very special uses and do not need any scripting consideration.
2020-11-29 15:09:23 +01:00
Christoph Oelckers
7ad0750839 - grouped all of Duke's constant per-session state in a single struct.
Mainly done so later the script export can be done more easily.
This also renames a few of the affected variables for clarity.
2020-11-29 13:54:58 +01:00
Christoph Oelckers
b97f12a2eb - did some global search & replace to reduce the number of accesses to the tilesiz wrapper. 2020-11-20 08:18:26 +01:00
Christoph Oelckers
c90e7d9b5f - almost the last owners 2020-11-04 20:40:08 +01:00
Christoph Oelckers
212b99d0f3 - use owner wrappers in spawn code. 2020-11-04 20:40:08 +01:00
Christoph Oelckers
4add2b5839 - two more 2020-11-04 20:40:07 +01:00
Christoph Oelckers
8f754d163d - removed inline wrappers that are not needed anymore.
# Conflicts:
#	source/games/duke/src/spawn_r.cpp
2020-11-04 20:40:07 +01:00
Christoph Oelckers
90511a97e7 - initcrane and spawneffector. 2020-11-04 20:40:06 +01:00
Christoph Oelckers
e2e24fc508 - spawn.cpp part 2.
(Beware of the crane! That one's hacky!)
2020-11-04 20:40:06 +01:00
Christoph Oelckers
edb991e47d - first part of spawn.cpp. 2020-11-04 20:40:06 +01:00
Christoph Oelckers
c54f17a6d5 - hittype in spawn code. 2020-11-04 20:40:05 +01:00
Christoph Oelckers
618c739318 - spawninitdefault. 2020-11-04 19:55:17 +01:00
Christoph Oelckers
f5cccb0df2 - actorflag, actorfella, automap, animateaccess, holoduke spawn, initreactor.
# Conflicts:
#	source/games/duke/src/game_misc.cpp
2020-11-03 19:21:43 +01:00
Christoph Oelckers
4c9655b110 - check_fta_sounds. 2020-11-01 10:53:45 +01:00
Christoph Oelckers
8fd0fe5955 - changed the spriteq to use pointers instead of indices. 2020-10-24 09:40:10 +02:00
Christoph Oelckers
42e5201e9f - replaced a few array accesses where a pointer is already available. 2020-10-24 09:11:45 +02:00
Christoph Oelckers
356060e127 - optimized another batch of array accesses in the spawn functions. 2020-10-24 08:52:21 +02:00
Christoph Oelckers
46d90f5d49 - clearcamera and ssp. 2020-10-23 22:37:38 +02:00
Christoph Oelckers
55e7e34707 - added texture aliases so that tiles can given real names in the texture manager.
Use this to turn Duke's and RR's tile enums into real names, leaving out RRTILExx - the few that are needed were renamed.
2020-10-06 19:26:22 +02:00
Christoph Oelckers
67985b7819 - changespritestat literal number replacement 2020-09-23 18:51:43 +02:00
Christoph Oelckers
7eb158bf72 - properly tabified everything. 2020-07-20 23:21:27 +02:00
Christoph Oelckers
ba7997b611 - implemented most of the savegame code and deleted the old one. 2020-07-20 23:07:44 +02:00
Christoph Oelckers
3028b3f3fd - merged game.h into global.h and game.cpp into global.cpp.
Meaning that all global declarations are in one file now.
2020-07-20 18:43:50 +02:00
Christoph Oelckers
d13b2dc130 - got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
2020-07-03 23:56:14 +02:00
Christoph Oelckers
2bd4173716 - renamed a few headers. 2020-06-24 21:21:02 +02:00
Christoph Oelckers
f56a8360b0 - spawnglass functions and fta_sounds. 2020-06-21 23:23:21 +02:00
Christoph Oelckers
d5e066b13f - fixed flipped parameters 2020-06-21 23:21:10 +02:00
Christoph Oelckers
26f3bc1857 - spawn function transitioned. 2020-06-21 23:21:10 +02:00