Christoph Oelckers
df42230b45
- Exhumed: converted all #define constants to enums.
2020-10-11 14:30:45 +02:00
Christoph Oelckers
fc54d98100
- Exhumed: Give all savegame handlers and action sequences unique names.
2020-10-11 14:30:41 +02:00
Christoph Oelckers
cddd5d3a4c
- Exhumed: added a white flash and fixed the accompanying sound when exiting a level.
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See #375
2020-09-11 20:56:46 +02:00
Christoph Oelckers
29d990991b
- dug out Dynamo's BigFont for Exhumed from the forum.
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This is not the font from GDX, it was a separate creation. The only character in here from GDX is the question mark because it was missing.
2020-09-08 01:12:23 +02:00
Christoph Oelckers
cd5443484a
- fixed the cutscenes in Exhumed by cleaning up the definition data.
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Fixes #351
2020-09-07 23:03:18 +02:00
Christoph Oelckers
ac0eb92367
- fixed timer screwups in Exhumed.
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The leveltime ticker only runs at 30 fps so all places where it replaces totalclock need to multiply it by 4.
2020-09-05 22:41:02 +02:00
Christoph Oelckers
1eb99f69c2
- transitioned Exhumed to level change events.
2020-09-04 21:59:38 +02:00
Christoph Oelckers
b49e050baf
- transitioned Exhumed to the new main loop.
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Fixed #301
2020-09-02 22:55:57 +02:00
Christoph Oelckers
747dac6c41
- Exhumed: Mark unused function arguments in standard C++ fashion.
2020-08-30 20:24:36 +02:00
Mitchell Richters
a6cc3c4128
- Exhumed: Migrate to GZDoom time code like Duke and SW.
2020-08-26 09:48:57 +10:00
Christoph Oelckers
f7fcd341ec
- removed redundant levelnum variable.
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Better use the global map record.
2020-08-23 16:24:54 +02:00
Christoph Oelckers
5c7b613aa7
- reworked the main loop.
2020-08-23 12:26:52 +02:00
Christoph Oelckers
c74a1f03e3
- defer FinishLevel handling to the main loop instead of doing it deep inside the game logic code.
2020-08-22 10:03:21 +02:00
Christoph Oelckers
aa5f42e5f4
- more header consolidation and cleanup.
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In particular, this removes the pointless kTrue and kFalse constants.
2020-08-18 18:56:56 +02:00
Christoph Oelckers
4ea93ebccc
Exhumed code cleanup
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merging all AI headers and removing several unused files
2020-08-18 18:56:39 +02:00
sirlemonhead
cd4090e531
PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc).
2020-02-27 18:27:33 +01:00
sirlemonhead
efaefff3d0
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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consolidated duplicate code in runlist_ProcessWallTag(), renamed ActiveSound struct vars etc.
# Conflicts:
# source/exhumed/src/cd.cpp
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/fish.cpp
# source/exhumed/src/grenade.cpp
# source/exhumed/src/mummy.cpp
# source/exhumed/src/sound.cpp
2020-02-05 18:00:40 +01:00
sirlemonhead
1ddcc41ed8
PCExhumed: Fix spark effect when destroying an energy tower.
2020-01-10 17:32:28 +01:00
Christoph Oelckers
fb985d2503
- more macOS compilation fixes
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Still not complete…
2020-01-07 01:11:19 +01:00
Christoph Oelckers
79d0818201
- added savegame records for all global data that looks to be game relevant.
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The data organization here is a mess, no wonder that this game could only save at the beginning of a level.
Fortunately it's all static so no allocations and pointers to track.
2019-12-26 22:00:04 +01:00
nukeykt
c783ecbf22
Fix explode trigger seq counter randomization
2019-12-03 17:30:31 +01:00
sirlemonhead
2e28647e31
Silence some more compiler warnings
2019-12-02 21:17:05 +01:00
sirlemonhead
c4b9137ee1
Silence compiler warnings about intentional switch fallthrough
2019-12-02 21:17:03 +01:00
sirlemonhead
7b60bfdb95
Fix infinite loop in DimLights(). Should fix game locking up when finishing the final level.
2019-11-30 01:09:58 +01:00
sirlemonhead
f56dd9a3e1
Fix incorrect bitwise OR operation in CheckSectorSprites()
2019-11-28 17:06:17 +01:00
Christoph Oelckers
40772d9f0c
- making more things compile.
2019-11-24 10:03:19 +01:00
Christoph Oelckers
0ad7f25a8a
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
sirlemonhead
3977c3e3bd
Check for a valid return value from BuildBullet() in FuncTrap() before trying to use it. Will need to check all instances of BuildBullet() return value uses as original game doesn't seem to check if they're valid before using them to index arrays.
2019-11-22 17:39:30 +01:00
sirlemonhead
be65a9863b
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
sirlemonhead
f22d6b275b
Working towards fixing Energy Towers. Tower texture should now animate but explosion effect still doesn't render when the tower is destroyed.
2019-11-22 00:13:41 +01:00
nukeykt
c970aebb54
Fix invalid sector sound
2019-11-22 00:13:20 +01:00
sirlemonhead
7049070721
Misc warning fixes (removed unused variables)
2019-11-22 00:12:46 +01:00
sirlemonhead
03f6b4c9ec
Remove test assert
2019-11-22 00:11:28 +01:00
nukeykt
53c6e40d6d
Fix some gcc related issues
2019-11-22 00:11:26 +01:00
sirlemonhead
f04de71065
Fix moving sector trail point bug. Sectors should now move on the correct path.
2019-11-22 00:03:09 +01:00
sirlemonhead
102076dc5f
Fix arrow trap - arrows were appearing to shoot out side-on
2019-11-22 00:03:03 +01:00
nukeykt
2ef835fcb8
Rework palette related code. This fixes black screen issue with polymost
2019-11-21 23:19:38 +01:00
nukeykt
bda7eb58f2
Uncomment sound calls
2019-11-21 23:10:18 +01:00
nukeykt
67f370f17c
Fix compile error
2019-11-21 23:05:08 +01:00
nukeykt
708483ca78
wip
2019-11-21 22:59:46 +01:00
nukeykt
50349a6b3d
wip
...
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
2019-11-21 22:59:33 +01:00
nukeykt
936ce5a866
wip
...
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:52:46 +01:00