Christoph Oelckers
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84ca96c52c
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eliminated STATEp
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2021-12-31 16:00:14 +01:00 |
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Christoph Oelckers
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d1be430fbf
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Mitchell Richters
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5316e23737
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- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with !($1 & ($2))
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2021-12-30 09:58:45 +01:00 |
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Christoph Oelckers
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96396385e7
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- more TEST() replacements.
This covers roughly half of the original use.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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61564ab96a
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- one third of TEST().
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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08fcfb382c
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- the remaining RESET() calls.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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e29d0f50cf
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- lots of RESET() flags replaced.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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fe292fce0d
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- yet more SET flag replacements
90% done.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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92ed3fa728
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- replaced more SET() macros.
This covers another 30-35%.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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dc3f2473ba
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- quick search & replace on ~40% of SET( macros in SW.
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2021-12-30 09:58:10 +01:00 |
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Christoph Oelckers
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bf3f580d52
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- deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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d14907e847
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- deleted u variables in ninja.cpp
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2021-12-30 09:57:58 +01:00 |
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Christoph Oelckers
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8ab8d219b3
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- renamed u-> in ninja.cpp
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2021-12-30 09:57:58 +01:00 |
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Christoph Oelckers
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704a730a45
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- non "u = actor" Users in ninja.cpp.
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2021-12-30 09:57:58 +01:00 |
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Christoph Oelckers
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a72732a7b1
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- handle USERSAVE.
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2021-12-30 09:57:55 +01:00 |
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Christoph Oelckers
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5643f9b7f7
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- deleted dead sp variables.
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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959147c656
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- smaller stuff
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2021-12-30 09:57:48 +01:00 |
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Christoph Oelckers
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9ad23631f5
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- several s().
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2021-12-30 09:57:44 +01:00 |
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Christoph Oelckers
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1b1a81e2bc
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- sp in ninja.cpp.
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2021-12-30 09:57:36 +01:00 |
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Mitchell Richters
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05a4ad4729
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- SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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ae3369d2a3
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- SW: Replace PLAYERstruct posy with pos.Y calls.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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3a0ee322ae
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- SW: Replace PLAYERstruct posx with pos.X calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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65a55d3589
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
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Christoph Oelckers
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321608e5ac
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- made cursectnum et. al. real pointers.
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2021-12-26 23:09:41 +01:00 |
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Christoph Oelckers
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302016956f
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- sector parameters in SpawnActor calls.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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2f1e23a654
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- replaced PLAYER::PlayerSprite with PLAYER::actor
# Conflicts:
# source/games/sw/src/save.cpp
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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5b10e9f2d5
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- got rid of SpriteP pointers in PLAYER and USER.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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1d9d70613f
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- char review in SW
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2021-11-29 00:55:43 +01:00 |
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Christoph Oelckers
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e32a1af7b2
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- lots of PlaySound calls migrated to actors.
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2021-11-29 00:55:36 +01:00 |
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Christoph Oelckers
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6b92ee1ee6
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- InitPlayerSprite
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2021-11-29 00:55:33 +01:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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ba4b5bbbcb
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- PLAYER::Killer
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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02671dbe2f
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- PlayerUnderSprite.
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2021-11-29 00:55:25 +01:00 |
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Christoph Oelckers
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4ab13dcbea
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- player.cpp global search & replace.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
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b4d298874a
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- most of ninja.cpp, except the player stuff.
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2021-11-29 00:55:23 +01:00 |
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Christoph Oelckers
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65da74538c
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- ActorFollowTrack.
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2021-11-29 00:55:23 +01:00 |
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Christoph Oelckers
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3e91ac6417
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- InitBloodSpray
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
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ef23f69072
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
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Christoph Oelckers
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02031c77d0
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- first large batch of NewStateGroup calls.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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d98fe4af73
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- renamed NewStateGroup.
As refactoring aid.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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fdcff8002d
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- move_actor
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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1db4be60f0
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- UpdateSinglePlayKills
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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49d43727ba
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- SpawnBlood.
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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8d5243bd64
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- most calls of SetState
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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771b4bcf43
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- renamed ChangeState to ChangeSpriteState.
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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9602ee6c39
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- most of change_sprite_stat.
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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ceb3ac2e5b
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- CanSeePlayer
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2021-11-29 00:55:04 +01:00 |
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Christoph Oelckers
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3dbd002319
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- DoActorSetSpeed + ActorFlaming.
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2021-11-29 00:55:03 +01:00 |
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Christoph Oelckers
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ad0ed0c377
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- KeepActorOnFloor
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2021-11-29 00:55:02 +01:00 |
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