Christoph Oelckers
81341ce4a6
- unwrapped SetScale as well.
...
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
15db7a7143
- unwrapped SetScaleX/Y.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
85b52b1c77
- removed Scale(), CopyScale() and MultScale wrappers.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
51768439a9
- started removing wrappers. ScaleX() and ScaleY() done.
...
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
2a4483e860
- all remaining repeats in Duke except spawn_d and spawn_r
2022-10-30 16:51:27 +01:00
Christoph Oelckers
bc26f16ed5
- refactoring CreateActor - part 2
2022-10-30 16:51:26 +01:00
Christoph Oelckers
e6a97157d7
- several manual replacements with SetScale.
2022-10-30 16:51:18 +01:00
Mitchell Richters
29eb729cd3
- Fix multiple bad calls to pushmove()
.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
7d3babd678
- ported all pushmove calls to the float version.
2022-10-30 16:51:08 +01:00
Mitchell Richters
e7dff22095
- Duke: Fix some badly negated angle setups.
2022-10-27 16:55:53 +02:00
Mitchell Richters
1e7cce28af
- VecToAngle() with delta()
inside to .Angle() replacements.
2022-10-27 16:55:53 +02:00
Mitchell Richters
9b98388215
- VecToAngle() with XY()
inside to .Angle() replacements.
2022-10-27 16:55:53 +02:00
Christoph Oelckers
20043f6223
- use symbolic constants in neartag calls.
2022-10-22 12:17:03 +02:00
Christoph Oelckers
8d99277b87
- remaining add_int_ang calls.
2022-10-22 11:33:15 +02:00
Christoph Oelckers
62d9a80379
- floatified most simple set_int_ang and add_int_ang calls.
2022-10-22 11:33:15 +02:00
Christoph Oelckers
30a3bba644
- many CreateActor calls converted to true floats.
2022-10-22 09:34:15 +02:00
Mitchell Richters
bbdb953eda
- Duke: Fix issue stemming from - handle all remaining set_int_xvel and set_int_zvel.
.
...
* Fixes the Liztrooper sprite angle issues.
2022-10-22 09:34:15 +02:00
Christoph Oelckers
13dd7260f5
- handle all remaining set_int_xvel and set_int_zvel.
2022-10-22 09:34:15 +02:00
Christoph Oelckers
9cfd56a912
- mathutil is not needed anymore.
2022-10-22 09:34:13 +02:00
Christoph Oelckers
ebb7442370
- floatified hitawall
2022-10-22 09:34:13 +02:00
Christoph Oelckers
062e533b81
- floatified hitasprite's callers.
2022-10-22 09:34:13 +02:00
Christoph Oelckers
9591325876
- floatified return value of hits()
2022-10-22 09:34:13 +02:00
Christoph Oelckers
4f5dce81f6
- floatifx position in checkhitswitch_d.
2022-10-21 00:00:05 +02:00
Christoph Oelckers
c066f1754c
- use randomAngle
2022-10-21 00:00:03 +02:00
Christoph Oelckers
e31f10be8a
- floatify position in all remaining updatesector calls for the player
2022-10-21 00:00:03 +02:00
Christoph Oelckers
021f7062d1
- ported all simple EGS calls to CreateActor
2022-10-21 00:00:02 +02:00
Christoph Oelckers
fe0a10ed29
- handle neartag calls in checksectors.
2022-10-20 22:25:10 +02:00
Mitchell Richters
8bfcb8c939
- Floatify InputPacket::fvel
and InputPacket::svel
.
...
* Since all velocities are floated, we can now take each game's keymove scaling into its ticker and use a consistent keymove size, making non-mouselook and controller input truly identical across the games without having to try and fudge any values.
2022-10-20 00:48:09 +02:00
Christoph Oelckers
471f64cf72
- fixes for player velocity.
2022-10-20 00:48:08 +02:00
Christoph Oelckers
bca4819841
- handle some simple vector additions with velocity.
2022-10-20 00:47:31 +02:00
Christoph Oelckers
50a9ca49f3
- floatified player_struct::hitang
2022-10-20 00:33:31 +02:00
Christoph Oelckers
8171927c2a
- renamed player_struct::vel
2022-10-20 00:19:56 +02:00
Christoph Oelckers
2be133aaee
- poolball stuff in Duke
2022-10-18 20:02:01 +02:00
Christoph Oelckers
e5219382f2
- added some Sector Effector symbolic names.
2022-10-15 12:42:30 +02:00
Christoph Oelckers
eed7f0806c
- more quick replacements
2022-10-15 10:15:21 +02:00
Christoph Oelckers
9ba03ac53f
- renamed yvel to yint in Duke.
...
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
33eeb8d9c2
- right shifts
2022-10-14 23:13:33 +02:00
Christoph Oelckers
ec88d1ea6c
- set_int_xvel
2022-10-14 23:13:32 +02:00
Christoph Oelckers
a9d96864d3
- more zvel wrapping
2022-10-14 20:31:55 +02:00
Christoph Oelckers
785575604b
- no need to use int_delta when all we want is the angle.
2022-10-13 22:54:43 +02:00
Christoph Oelckers
6ce01e24d2
- renamed walltype::delta and walltype::center
2022-10-13 22:54:42 +02:00
Christoph Oelckers
5f93ba9053
- use temp_pos for TRIPBOMB and SE26
2022-10-13 20:42:29 +02:00
Christoph Oelckers
cceecb4ab6
- use ToVector where appropriate
2022-10-13 20:41:54 +02:00
Christoph Oelckers
3d29c8f3ad
- floatified position in checkhitwall
2022-10-13 00:59:00 +02:00
Christoph Oelckers
9314d4c774
- yet another batch of wrapper replacements
2022-10-09 08:21:53 +02:00
Christoph Oelckers
b32c4444c4
- replaced all add_int_z calls with constants.
2022-10-08 19:28:57 +02:00
Mitchell Richters
d28d6cd4cf
- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
2022-10-05 00:36:30 +02:00
Mitchell Richters
ad908719ec
- Remaining manual changes to replace player's ang
with DAngle
object.
2022-10-05 00:36:27 +02:00
Mitchell Richters
b23e77d9c7
- Replace player's ang
with DAngle
object.
...
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Christoph Oelckers
6bdfa09dd1
- the remaining angle stuff.
2022-10-05 00:36:21 +02:00