Christoph Oelckers
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781c2492a9
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- Blood: floatified aiFightDudeCanSeeTarget + aiPatrolMarkerReached
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2022-10-22 19:45:10 +02:00 |
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Christoph Oelckers
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ead39cb010
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- Blood: floatified parts of condCheckDude
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2022-10-22 19:45:09 +02:00 |
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Christoph Oelckers
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92f958ded0
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- Blood: floatified debrisBubble
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2022-10-22 19:45:09 +02:00 |
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Christoph Oelckers
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39d100c970
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- Blood: floatified debrisConcuss
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2022-10-22 19:45:09 +02:00 |
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Christoph Oelckers
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549f062973
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- Blood: floatified windGenDoVerticalWind
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2022-10-22 19:45:09 +02:00 |
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Mitchell Richters
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95cd74bdc0
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- renamed slope functions so that the int versions get a special name.
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2022-10-22 12:17:02 +02:00 |
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Mitchell Richters
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2e4996e8fc
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- floatified nnextCanMove and deleted most deprecated updatesector variants.
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2022-10-22 12:17:02 +02:00 |
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Christoph Oelckers
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9b84a510da
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- Blood: floatified debrisMove
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2022-10-22 12:17:01 +02:00 |
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Christoph Oelckers
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761412313f
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- did some trivial replacements for deprecated functions.
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2022-10-22 12:17:00 +02:00 |
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Mitchell Richters
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4788e26596
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- Blood: Floatify actAirDrag() and some associated XSECTOR members.
* Left `XSECTOR::windVel` as an integer type for now.
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2022-10-22 12:16:59 +02:00 |
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Mitchell Richters
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d92fda4312
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- Blood: Floatify callbackUniMissileBurst() .
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2022-10-22 12:16:58 +02:00 |
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Christoph Oelckers
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49ae7c0c0f
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- floatified sound code in useSeqSpawnerGen
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2022-10-22 12:16:55 +02:00 |
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Christoph Oelckers
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e2954dd9d5
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- floatified ceilIsTooLow
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2022-10-22 12:16:55 +02:00 |
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Christoph Oelckers
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7804e23ad0
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- 8x set_int_ang
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2022-10-22 12:16:54 +02:00 |
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Christoph Oelckers
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25bc068032
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- simple add_int_z stuff in nnexts.cpp
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2022-10-22 12:16:53 +02:00 |
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Christoph Oelckers
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e1bcb4962e
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- cleaned up some function calls where passing a vector is doable
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2022-10-22 12:16:52 +02:00 |
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Christoph Oelckers
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6310b06118
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- got rid of set_int_z in Blood.
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2022-10-20 00:48:09 +02:00 |
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Mitchell Richters
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def2b9d483
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- Flip svel around in the input code so we can use proper anti-clockwise vector math.
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2022-10-20 00:48:09 +02:00 |
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Mitchell Richters
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f56cb7de48
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- Blood: Floatify QAV's x/y coordinates.
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2022-10-18 19:52:02 +02:00 |
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Christoph Oelckers
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f7fdbcaa59
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- handle the only two occurences of add_int_ang in Blood.
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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72dc3d5da9
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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c6a0d30245
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- wrapped most remaining clipdist access
Only modifying operators left
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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1ba20c7dce
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- wrapped most clipdist assignments
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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3e36b5627b
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- wrap clipdist << 2
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2022-10-17 17:03:52 +02:00 |
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Mitchell Richters
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f02035b15a
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
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Christoph Oelckers
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2b5422cc53
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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9df7c55040
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- rename USER::goalAng
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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057d2a565a
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- floatified Blood's velFloor and velCeil
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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38bb103cdd
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- renamed velFloor and velCeil.
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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4af3f6e731
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- comparison with zero replacements
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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ac84e3f045
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- some simple replacements
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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18cc450889
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- more easy to replace vel assignments
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2022-10-15 11:35:36 +02:00 |
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Christoph Oelckers
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5cde04fee7
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- cleaned up assignments of random values to vel
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2022-10-15 10:33:03 +02:00 |
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Christoph Oelckers
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b924569755
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- started removing trivial vel wrappers
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2022-10-15 10:15:20 +02:00 |
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Christoph Oelckers
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f2d89b7609
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- refactored actWallBounceVector as well
This completes the abstraction of velocity in Blood.
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2022-10-15 10:15:20 +02:00 |
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Christoph Oelckers
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9f235b56f3
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- rewrote actFloorBounceVector to avoid reference parameters
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2022-10-14 23:55:32 +02:00 |
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Christoph Oelckers
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a69bdb3370
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- eliminated Blood’s RotatePoint function
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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c45ecdae73
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- wrapped all velocity access in Blood, except the places where an address of vel is taken
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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7a7a2cdb39
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- various replacements of vel
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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994cb47d36
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- set_int_bvel_z
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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9cbffc998e
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- set_int_bvel_y
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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761da2b06e
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- set_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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b78d5a95ac
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- more add_int_bvel_
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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1999340c8a
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- add_int_bvel_z
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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49d280c665
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- add_int_bvel_y
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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12e5fd133c
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- add_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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193d20bb4d
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- wrapped more xvels
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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e3758d6adc
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- started wrapping vel
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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e7b09dbaac
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- renamed vel.
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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decaff78dc
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- floatified parts of useSeqSpawnerGen.
Also fixing a sprite size bug in here.
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2022-10-13 20:58:11 +02:00 |
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