Christoph Oelckers
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de18371e06
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- handle lasthit in Exhumed
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2022-10-08 16:11:24 +02:00 |
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Christoph Oelckers
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424a58f91b
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- Blood: sfxPlay3DSound
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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5df5520754
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- one more
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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0ee39bfad9
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- getangle cleanup
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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4403a6a411
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- eliminated redundant and less precise GetMyAngle function
The engine's getangle function just works fine here.
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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c66c750547
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- handle all constant add_int_z calls in Exhumed
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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3a77742b72
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- handle most set_int_z calls in Exhumed
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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ae79f3e3c3
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- half of GetActorHeight
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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f78ecd22a4
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- Exhumed: eliminated several set_int_pos calls
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2022-10-08 16:11:01 +02:00 |
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Christoph Oelckers
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7d9406bf01
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- AngleDiff
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2022-10-08 10:06:04 +02:00 |
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Christoph Oelckers
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9d5acf8350
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- getangle calls
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2022-10-08 10:06:04 +02:00 |
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Christoph Oelckers
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d5bcc64206
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- Exhumed: AddFlash floatified
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2022-10-08 10:06:04 +02:00 |
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Christoph Oelckers
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f6c7a1c41d
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- final BuildAnim calls
This was a bit more complex.
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2022-10-08 10:06:04 +02:00 |
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Christoph Oelckers
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8ee10c5488
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- Exhumed: use DVector3 in BuildAnim and some related code
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2022-10-08 10:06:03 +02:00 |
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Christoph Oelckers
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416be99967
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- fixed: SW's intro video must not stop playing music.
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2022-10-08 10:04:31 +02:00 |
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Mitchell Richters
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ca521f8a1e
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- Test whether texture filtering is allowed before unconditionally allowing anisotrophy in the GLES backend.
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2022-10-08 10:04:31 +02:00 |
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Christoph Oelckers
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4d02cdcce9
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- use explicit types in hitscan calls
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2022-10-06 20:50:47 +02:00 |
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Christoph Oelckers
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5455ce42c0
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-got rid of some simple int_ppos wrappers.
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2022-10-06 20:50:47 +02:00 |
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Christoph Oelckers
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76569ffd9f
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- fix constants
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2022-10-06 20:50:47 +02:00 |
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Christoph Oelckers
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eedac509a2
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- LadderPosition
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2022-10-06 20:50:47 +02:00 |
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Christoph Oelckers
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c6af5ff9e1
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- removed all quickly doable ppos wrapper calls.
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2022-10-06 20:50:47 +02:00 |
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Christoph Oelckers
|
280cd8970e
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- floatify all 3 player position variables.
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2022-10-06 20:50:47 +02:00 |
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Christoph Oelckers
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c5414bd29c
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- map to final names.
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2022-10-06 20:50:46 +02:00 |
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Christoph Oelckers
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6ced076812
|
- ladder stuff
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2022-10-06 20:50:46 +02:00 |
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Christoph Oelckers
|
72869304ea
|
- add_int_ppos_XY
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2022-10-06 20:50:46 +02:00 |
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Christoph Oelckers
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8ff62c5a07
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- sone remaining int_ppos.
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2022-10-06 20:50:46 +02:00 |
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Christoph Oelckers
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f125d615c8
|
-more ppos setters.
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2022-10-06 20:50:46 +02:00 |
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Christoph Oelckers
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55aa981f89
|
- ppos.Z assignments
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2022-10-06 20:50:46 +02:00 |
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Christoph Oelckers
|
5db79fecd7
|
- more int_ppos
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2022-10-06 20:50:45 +02:00 |
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Christoph Oelckers
|
8e966fc575
|
- int_ppos replacements
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2022-10-06 20:50:45 +02:00 |
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Christoph Oelckers
|
da73d2bba4
|
- renamed player position variables.
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2022-10-06 20:50:45 +02:00 |
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Christoph Oelckers
|
22dae296c6
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- SW: SectorExp floatified
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2022-10-06 20:50:45 +02:00 |
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Christoph Oelckers
|
ed6adc33c4
|
- floatified SO rotations.
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2022-10-06 20:50:45 +02:00 |
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Christoph Oelckers
|
e71254dfa6
|
- floatified some parts of the SO interface for consistent use of MAXSO.
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2022-10-06 20:50:45 +02:00 |
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Christoph Oelckers
|
b9dbcebe2e
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- floatified SECTOR_OBJECT::pmid
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2022-10-06 20:50:44 +02:00 |
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Christoph Oelckers
|
9393170408
|
- new utilities for SO floatification.
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2022-10-06 20:50:44 +02:00 |
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Christoph Oelckers
|
be2f61bce2
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- optimized TVector3::XY() to return a writable reference.
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2022-10-06 20:50:44 +02:00 |
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Christoph Oelckers
|
48cbdeb697
|
- replaced all possible __int_pmid with access functions.
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2022-10-06 20:50:44 +02:00 |
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Christoph Oelckers
|
819297a409
|
- SW: renamed SECTOR_OBJECT::pmid
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2022-10-06 20:50:44 +02:00 |
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Christoph Oelckers
|
eef7802111
|
- SW: floatify some set_int_pos calls
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2022-10-06 20:50:44 +02:00 |
|
Christoph Oelckers
|
049c6f948d
|
- deleted unused SpawnWallHole function.
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2022-10-06 20:50:43 +02:00 |
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Christoph Oelckers
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e8d18e42d1
|
- SW: QueueHole
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2022-10-06 20:50:43 +02:00 |
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Christoph Oelckers
|
661655fb67
|
- SW: use a DVector3 in SpawnVis
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2022-10-06 20:50:43 +02:00 |
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Christoph Oelckers
|
89816f4582
|
- dumped broken and useless xyrand function.
Didn't work, wasn't used anywhere else, so a properly done local inline is preferable.
|
2022-10-06 20:44:52 +02:00 |
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Christoph Oelckers
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32e1f07b60
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- eliminate all use of integer coordinates in the sector geometry creation code.
This eliminates the last small remnants of texture twitching in SW as well.
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2022-10-05 18:31:46 +02:00 |
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Christoph Oelckers
|
3a9f9988f4
|
- redid clipinsidebox* functions.
* Completely rewritten to be less obtuse.
* Consolidated the two variants.
* Renamed to be clearer about what they do.
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2022-10-05 18:31:45 +02:00 |
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Christoph Oelckers
|
b9d0c9d6ba
|
- simplified slope sprite code a bit and got rid of clipinsidebox overload.
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2022-10-05 18:29:30 +02:00 |
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Christoph Oelckers
|
0a3bd7a3a3
|
- walltype::fdelta
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2022-10-05 18:29:04 +02:00 |
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Christoph Oelckers
|
91f305125e
|
- floatified GetWallSpritePosition and redirected get_wallspr_points to use it.
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2022-10-05 18:29:04 +02:00 |
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Christoph Oelckers
|
129457044c
|
- redirect get_floorspr_points to the floating point variant.
|
2022-10-05 18:29:03 +02:00 |
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