Mitchell Richters
0842ea3c14
- Exhumed: Clean out some stale goto calls that were commented out.
...
* Only two remaining gotos to handle now.
2023-03-24 15:11:32 +11:00
Mitchell Richters
611d7bae98
- Exhumed: Bring player neartag()
call to branch where it's needed.
2023-03-24 15:11:32 +11:00
Mitchell Richters
ed2c557297
- Exhumed: Remove ClearSpaceBar()
and just directly clear the input bit.
...
* Also fix issue where `SB_OPEN` bit never seemed to be cleared properly.
* Also just directly test/use the player's input actions to minimise stack variables during this cleanup process.
2023-03-24 15:11:32 +11:00
Mitchell Richters
7293a1f5d1
- Exhumed: Pass player pointer through to updatePlayerTarget()
.
2023-03-24 11:59:34 +11:00
Mitchell Richters
cdffb61cc7
- Exhumed: Remove prototype POSIX targets didn't like.
2023-03-23 21:25:49 +11:00
Mitchell Richters
5d6744836f
- Exhumed: Have feebtag()
return an actor pointer instead.
2023-03-23 21:00:35 +11:00
Mitchell Richters
22e135afeb
- Exhumed: Rename pickup actor in pickup code.
2023-03-23 20:52:04 +11:00
Mitchell Richters
757d7b3660
- Exhumed: Split out player pickup code to separate file.
...
* Want to work on this in isolation.
* Can likely optimise this out to a lookup array of function pointers.
2023-03-23 20:50:08 +11:00
Mitchell Richters
f68c168ae4
- Blood: Delete empty file that got missed.
2023-03-23 20:36:37 +11:00
Mitchell Richters
764ec032c1
- Exhumed: Split out player current item code.
2023-03-23 19:48:27 +11:00
Mitchell Richters
f7433234b2
- Exhumed: Split out player quake code.
2023-03-23 19:48:26 +11:00
Mitchell Richters
04ab6f4640
- Exhumed: Split out player invincibility code.
2023-03-23 19:47:41 +11:00
Mitchell Richters
1a8dcda5b6
- Exhumed: Split out player invisibility code.
2023-03-23 19:47:11 +11:00
Mitchell Richters
374f0bb295
- Exhumed: Split out player double code.
2023-03-23 19:46:45 +11:00
Mitchell Richters
b51623b415
- Exhumed: Split out player torch code.
2023-03-23 19:46:18 +11:00
Mitchell Richters
8f21a89abc
- Exhumed: Remove some duplicated code already covered in InitPlayers()
.
2023-03-23 19:14:57 +11:00
Mitchell Richters
27144c0bc3
- Exhumed: Store the player's index within the player's struct.
2023-03-23 19:14:26 +11:00
Mitchell Richters
645d75ba0b
- Exhumed: Use pointers to access player in AIPlayer::Tick()
.
2023-03-23 18:50:30 +11:00
Mitchell Richters
75de294560
- Exhumed: Clean out the rest of input.cpp
.
2023-03-23 17:41:01 +11:00
Mitchell Richters
fb9ff7d105
- Exhumed: Increase quake precision in SetQuake()
.
2023-03-23 17:38:18 +11:00
Mitchell Richters
bd30e31b8d
- Exhumed: Move nQuake[]
array into Player
struct.
2023-03-23 17:38:18 +11:00
Mitchell Richters
05fd2911a4
- Exhumed: Move dVertPan[]
array into Player
struct.
2023-03-23 17:38:18 +11:00
Mitchell Richters
095b33fa67
- Exhumed: Clean out the rest of enginesubs.cpp
.
2023-03-23 17:38:16 +11:00
Mitchell Richters
e85162df97
- Removed unused lastTic
global.
2023-03-23 17:38:01 +11:00
Mitchell Richters
e5f3f5f149
- Make setForcedSyncInput()
require a player index.
...
* This should only ever apply to the console player.
2023-03-23 17:09:02 +11:00
Mitchell Richters
183ad0c61c
- Adjust a few setForcedSyncInput()
calls.
2023-03-23 16:34:33 +11:00
Mitchell Richters
fa5490b834
- Exhumed: Just move analyzesprites()
into gi->processSprites()
.
2023-03-23 15:55:00 +11:00
Mitchell Richters
0ac7af6cd7
- Exhumed: Avoid unnecessarily iterating through tsprites twice.
2023-03-23 15:54:59 +11:00
Mitchell Richters
10ebc00853
- Exhumed: Attempt to make player pTarget updating MP friendly.
...
* This probably works better than using the temporary view pos vector of the console player, anyway.
* Might assist with #626 as well.
2023-03-23 15:54:59 +11:00
Mitchell Richters
3b889d5c36
- Exhumed: Make main loop player index aware.
2023-03-23 15:54:59 +11:00
Mitchell Richters
c486940b2c
- Exhumed: Ensure playsim runs with PlayClock at 0 for first tic.
2023-03-23 15:54:59 +11:00
Mitchell Richters
eed1d14b9d
- Exhumed: Split out velocity updating to static function.
2023-03-23 15:54:59 +11:00
Mitchell Richters
187710e9e2
- Exhumed: Set nFreeze
input locking in right spot.
2023-03-23 15:54:58 +11:00
Mitchell Richters
895304ccee
- Exhumed: Split out weapon updating to static function.
2023-03-23 15:54:58 +11:00
Mitchell Richters
e9e36fedb2
- Exhumed: Split out inventory updating to static function.
2023-03-23 15:54:58 +11:00
Mitchell Richters
4d6419732a
- Duke: Add CVAR to allow disabling pitch reset with pitch input.
...
* Need to add this to the menu to address #853 .
2023-03-23 15:54:58 +11:00
Mitchell Richters
88e6a6e894
- Rework ff652f454c
slightly to accept an InputPacket
pointer.
2023-03-22 20:08:53 +11:00
Mitchell Richters
2b22e49a9b
- Duke: Temporary workaround for last commit so the player returns to centre on level load.
2023-03-22 18:26:23 +11:00
Mitchell Richters
ff652f454c
- Tidy up how games reapply needed bits at start of tic.
2023-03-22 18:17:50 +11:00
Mitchell Richters
e5bad9af2c
- Duke/RR: Re-arrange the playsim angle calls.
...
* Make them precisely where they were originally called from.
2023-03-21 21:37:25 +11:00
Mitchell Richters
181f88b028
- Duke/RR: Remove the confusing VEH_HEELTOE
bit.
2023-03-21 10:41:55 +11:00
Mitchell Richters
2918c34d42
- Duke/RR: Fix two typos.
2023-03-21 10:39:24 +11:00
Mitchell Richters
64a3141f6f
- Duke/RR: Add VEH_TURNING
flag instead of testing left/right in places.
2023-03-21 10:21:30 +11:00
Mitchell Richters
f240b6c623
- Duke/RR: Fix bad flag test that needed to confirm two flags set, not any one of the two.
2023-03-21 10:12:38 +11:00
Mitchell Richters
19ddc1ee51
- Duke/RR: Repair angle test when adjusting velocity.
...
* Initially figured I could just use the sign of the angle adjustment, but the vehicle code makes left/right reversals that necessitate using the flags for this.
2023-03-21 09:39:36 +11:00
Mitchell Richters
a24b8499fc
- Duke/RR: Swap out all 5-6 bools for a bitfield.
2023-03-21 09:39:35 +11:00
Mitchell Richters
a3a150558b
- Duke/RR: Consolidate (mostly) identical vehicle throttle code.
2023-03-20 21:54:47 +11:00
Mitchell Richters
c8238d9646
- Duke/RR: Consolidate (mostly) identical vehicle sound code.
2023-03-20 21:46:18 +11:00
Mitchell Richters
cc977d510a
- Duke/RR: Consolidate identical vehicle drinking code.
2023-03-20 21:46:16 +11:00
Mitchell Richters
07b1ec518b
- Duke/RR: Consolidate identical vehicle bumping code.
2023-03-20 21:07:52 +11:00