Christoph Oelckers
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8a86cc26b6
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- floatified Recon.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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9275c14c9c
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- floatify SE18 handler.
To store floars in temp_data without relying on map format conventions, the FixedTo functions were extended to allow custom precision.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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1131eeb443
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- setfloorz and setceilingz must be called for changing sector planes
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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fe42de1fcb
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- the one add_int_floorz/add_int_ceilingz calls each in SW.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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f0769048ed
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- yet another bunch of SpawnActor calls in weapon.cpp
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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5e28b2cca3
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- lots of SpawnActor calls in weapon.cpp
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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446407cafe
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- more SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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d8c7054751
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- many SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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2a8dd6b955
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- improved RANDOM_P2F interface.
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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f77ecbed32
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- several HitBreakWall calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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3a0eec76ad
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- some getangle and SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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a0c0894e41
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- aiSetTarget calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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97223af592
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- silenced a few conversion truncation warnings.
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2022-10-12 15:49:07 +02:00 |
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Christoph Oelckers
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f35c610328
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- the remaining cansee calls
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2022-10-11 18:09:48 +02:00 |
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Christoph Oelckers
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db0ce36143
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- use engine's updatesector in Blood instead of the limited homegrown FindSector variant.
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2022-10-11 18:09:48 +02:00 |
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Christoph Oelckers
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72187a7f3b
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- mummy’s cansee and FindPlayer
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2022-10-11 18:09:05 +02:00 |
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Mitchell Richters
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b804d7fe15
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- Duke: Fix bad setups when calling cansee() . Fixes issues with pigcop on kerb in E2L1.
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2022-10-11 18:07:40 +02:00 |
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Christoph Oelckers
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113980ca8e
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- cansee in Duke
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2022-10-11 18:05:15 +02:00 |
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Christoph Oelckers
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085839af32
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- CheckPickUp floatification
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
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a808f04415
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- cansee refactoring part 4
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
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3da68ab038
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- cansee refactoring, part 3
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
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80412bdc51
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- cansee refactoring, part 2
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
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781ffc9a43
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- cansee refactoring, part 1.
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
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d8f379c8fa
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- SetActorZ vectors
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
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e76dfa5d3c
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- GetActor pos replacement
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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1c154a984d
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- floatified XSPRITE::TargetPos
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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d26a4e70c3
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- wrapped XSPRITE::TargetPos
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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4888b363e8
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- added vector variant of gFX.fxSpawnActor
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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e20b2ab872
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- don't use labs.
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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139969d017
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- FindSector variants with vectors
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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f41c78d622
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- actDropObject
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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e7ec2c072a
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- floatified Blood’s startpos
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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35693ec399
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- deleted unused radarang table
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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cb39a07580
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- position in actSpawnSprite
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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08c19cd2a4
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- floatified CheckProximity position parameter
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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12d54a8b5c
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- use vector math for distances in actRadiusDamage
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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9460239417
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- pass a vector to GetClosestSpriteSectors
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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64cf9a4ec6
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- pass vector position to actRadiusDamage
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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645c606e39
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- floatified ConcussSprite
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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7a45738d7e
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- avoid integer math for wall sprites.
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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c59e4f8a10
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- floatified sprext.position_offset
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2022-10-10 17:37:17 +02:00 |
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Christoph Oelckers
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2954603573
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- got rid of integer vector math in hw_bunchdrawer.cpp
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2022-10-10 17:37:17 +02:00 |
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Christoph Oelckers
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0767ffe41b
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- eliminated the last wrapper call for track points
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2022-10-10 17:37:17 +02:00 |
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Christoph Oelckers
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23a0433b95
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- the remaining track point stuff.
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2022-10-10 17:37:17 +02:00 |
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Christoph Oelckers
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aa584c51ac
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- trackpoint wrapper cleanup
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2022-10-10 17:37:17 +02:00 |
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Christoph Oelckers
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90cbb1be13
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- more track stuff
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2022-10-10 17:37:17 +02:00 |
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Christoph Oelckers
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767933dff9
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- track stuff in ai.cpp
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2022-10-10 17:37:17 +02:00 |
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Christoph Oelckers
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27152ae189
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- floatified track point storage.
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2022-10-10 17:37:17 +02:00 |
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Christoph Oelckers
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3ac4b6300f
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- code cleanup to eliminate wrappers.
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2022-10-10 17:36:41 +02:00 |
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Christoph Oelckers
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45f37525e0
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- minor angle stuff in Blood
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2022-10-10 17:31:30 +02:00 |
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