Christoph Oelckers
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6ce01e24d2
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- renamed walltype::delta and walltype::center
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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70d0b2ea93
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- Exhumed: floatified most of CreatePushBlock
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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559c24fa92
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- 3 simple set_int_pos replacements
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2022-10-13 20:58:12 +02:00 |
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Christoph Oelckers
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93fd94ecbb
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- partial floatification of movesprite
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2022-10-13 20:23:52 +02:00 |
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Christoph Oelckers
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d573ba4cad
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- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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97223af592
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- silenced a few conversion truncation warnings.
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2022-10-12 15:49:07 +02:00 |
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Christoph Oelckers
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72187a7f3b
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- mummy’s cansee and FindPlayer
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2022-10-11 18:09:05 +02:00 |
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Christoph Oelckers
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766ddeb445
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- one more batch of trivial replacements
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2022-10-09 08:21:53 +02:00 |
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Christoph Oelckers
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7152868077
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- trivial replacements in Exhumed.
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2022-10-09 08:21:53 +02:00 |
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Christoph Oelckers
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0ee39bfad9
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- getangle cleanup
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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4403a6a411
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- eliminated redundant and less precise GetMyAngle function
The engine's getangle function just works fine here.
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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3a77742b72
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- handle most set_int_z calls in Exhumed
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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8ee10c5488
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- Exhumed: use DVector3 in BuildAnim and some related code
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2022-10-08 10:06:03 +02:00 |
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Christoph Oelckers
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3a9f9988f4
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- redid clipinsidebox* functions.
* Completely rewritten to be less obtuse.
* Consolidated the two variants.
* Renamed to be clearer about what they do.
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2022-10-05 18:31:45 +02:00 |
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Christoph Oelckers
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b9d0c9d6ba
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- simplified slope sprite code a bit and got rid of clipinsidebox overload.
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2022-10-05 18:29:30 +02:00 |
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Christoph Oelckers
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8f4c418a1b
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- pos simplifications
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2022-10-05 18:00:25 +02:00 |
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Christoph Oelckers
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f485f9d42e
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- batch of set_int_pos in Exhumed
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2022-10-05 17:36:31 +02:00 |
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Christoph Oelckers
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d55a84d7eb
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- set_int_ang in Exhumed
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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c84d75b8bf
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- use inline access functions to read floorz/ceilingz.
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2022-08-27 09:58:16 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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43bd8acb31
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- Exhumed: renamed all spr.pos.
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2022-08-26 19:53:08 +02:00 |
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Christoph Oelckers
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255e12872c
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- Exhumed: third batch of refactoring writes to spr.pos.
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2022-08-26 19:53:07 +02:00 |
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Christoph Oelckers
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aab13addb7
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-renamed spritetype’s owner field to ‚intowner‘
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
|
2022-05-24 00:30:41 +02:00 |
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Christoph Oelckers
|
f44736a5b6
|
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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89ef81da55
|
- renamed walltype::pos as preparation for refactoring.
no functional changes here
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2022-02-15 22:18:22 +01:00 |
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Christoph Oelckers
|
5498699faf
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
|
Mitchell Richters
|
8f468607ff
|
- Exhumed: Replace Player velocity and damage variables with vectors.
|
2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
|
9bbb54fe2e
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
|
fb53f32603
|
- handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
|
2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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de3e66016c
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- removed the Actor() access method from Exhumed's player as well.
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2021-12-30 09:58:06 +01:00 |
|
Mitchell Richters
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95d270fbdd
|
- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
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Christoph Oelckers
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301350ef8c
|
- remaining s() in move.cpp
|
2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
|
23f274120c
|
- Exhumed: pActor->s() in move.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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1bb7f3764d
|
- handle all s() cases in Exhumed using pSprite but not pActor->s().
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2021-12-30 09:57:23 +01:00 |
|
Mitchell Richters
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baf78848eb
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
09e00a69fe
|
- Replace walltype y with pos.Y calls and eliminate walltype pos union.
|
2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
51b647da87
|
- Replace walltype x with pos.X calls.
|
2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
b2ab64bb62
|
- Capitalise vec3_t z variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
68e2691be7
|
- Capitalise vec3_t y variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
c549cc5276
|
- Capitalise vec3_t x variable.
|
2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
|
118ceb18ca
|
- Capitalise vec2_t y variable.
|
2021-12-30 09:57:02 +01:00 |
|
Mitchell Richters
|
3c9cd926ba
|
- Capitalise vec2_t x variable.
|
2021-12-30 09:57:02 +01:00 |
|
Christoph Oelckers
|
d9d05e90b5
|
- globally replaced all occurences of '->s().' with '->spr.'
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
988a91904a
|
- a large of Exhumed flags, most search& replace plus a few local variable types.
|
2021-12-30 09:56:49 +01:00 |
|
Christoph Oelckers
|
8d0013128e
|
- Exhumed: use symbolic constant CSTAT_SPRITE_INVISIBLE
|
2021-12-30 09:56:45 +01:00 |
|