Commit graph

198 commits

Author SHA1 Message Date
Christoph Oelckers
d0eece244b - got rid of most nextsector references. 2021-12-26 23:08:45 +01:00
Christoph Oelckers
b7a2687a7b - all nextwall references removed. 2021-12-26 23:08:45 +01:00
Christoph Oelckers
7e6de45e46 - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
Christoph Oelckers
302016956f - sector parameters in SpawnActor calls. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
e17da708e7 - lots of ->sectnum search & replace. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
d1f156dec3 - most InsertActor calls. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
cab2181ddc - PrevWall 2021-12-26 23:08:43 +01:00
Christoph Oelckers
eb82f60981 - FAFcansee. 2021-12-26 23:08:42 +01:00
Christoph Oelckers
9c7eecb55f - the rest of Duke’s sectnum, except RR's geo hack 2021-12-25 21:28:57 +01:00
Christoph Oelckers
4d7b45b68e - SW: first batch of short handling. 2021-12-25 21:28:53 +01:00
Christoph Oelckers
fded90c491 - SW: deleted SECT_USER. 2021-12-25 21:28:49 +01:00
Christoph Oelckers
7d2404ce76 - made sector a TArray. 2021-12-25 21:28:49 +01:00
Christoph Oelckers
bd43f49c29 - replaced half of the remaining SectUser accesses. 2021-12-25 21:28:46 +01:00
Christoph Oelckers
4266edfa04 - SW: automatic ->sector() replacements (lots of them) 2021-12-25 21:28:46 +01:00
Christoph Oelckers
f6db4a8e51 - SW: move User into DSWActor. 2021-12-25 21:28:39 +01:00
Christoph Oelckers
adf3133fdc - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
Christoph Oelckers
b97760db29 - forgotten cleanup. 2021-11-29 00:56:17 +01:00
Christoph Oelckers
ed2d8373fc - final cleanup. 2021-11-29 00:56:17 +01:00
Christoph Oelckers
e12ae040de - collision code cleanup.
# Conflicts:
#	source/games/sw/src/game.h
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/sw/src/game.h
2021-11-29 00:56:17 +01:00
Christoph Oelckers
cd73cd616e - ActorDrop. 2021-11-29 00:56:16 +01:00
Christoph Oelckers
56760d1824 - CanGetWeapon 2021-11-29 00:56:16 +01:00
Christoph Oelckers
2f1e23a654 - replaced PLAYER::PlayerSprite with PLAYER::actor
# Conflicts:
#	source/games/sw/src/save.cpp
2021-11-29 00:56:15 +01:00
Christoph Oelckers
5b10e9f2d5 - got rid of SpriteP pointers in PLAYER and USER. 2021-11-29 00:56:15 +01:00
Christoph Oelckers
580b7002fb - PlaySound calls in DoGet. 2021-11-29 00:56:15 +01:00
Christoph Oelckers
6f8480ebc3 - KillGet... functions. 2021-11-29 00:56:15 +01:00
Christoph Oelckers
95b7949f7d - minor sprite.cpp cleanup. 2021-11-29 00:56:14 +01:00
Christoph Oelckers
cb477d4ab7 - ActorSpawn cleanup. 2021-11-29 00:56:14 +01:00
Christoph Oelckers
d8ea4db5b2 - Got rid of SpawnSprite. 2021-11-29 00:56:14 +01:00
Christoph Oelckers
a57af58d4c - get rid of KillSprite. 2021-11-29 00:56:14 +01:00
Christoph Oelckers
431103032f - SpriteOverlapZ 2021-11-29 00:56:14 +01:00
Christoph Oelckers
66e61d799d - handle the remaining SectIterators. 2021-11-29 00:56:14 +01:00
Christoph Oelckers
69223af7b0 - SpriteControl and subfunctions. 2021-11-29 00:56:13 +01:00
Christoph Oelckers
c34f0ab210 - SectorObjectSetupBounds
Note: Do proper checks on crashing mapping errors. Asserts are insufficient for these!
2021-11-29 00:56:12 +01:00
Christoph Oelckers
41f8c6f4af - owner fixes in weapons.cpp.
# Conflicts:
#	source/games/sw/src/game.h

# Conflicts:
#	source/games/sw/src/game.h
#	source/games/sw/src/weapon.cpp
2021-11-29 00:56:12 +01:00
Christoph Oelckers
f8eac8c8eb - SpriteOverlap 2021-11-29 00:56:10 +01:00
Christoph Oelckers
2c4862b220 - DoDamageTest + DoHitscanDamage + DoFlamesDamageTest 2021-11-29 00:56:10 +01:00
Christoph Oelckers
15e7e784c5 - did the internal movement helpers. 2021-11-29 00:56:09 +01:00
Christoph Oelckers
a073ef65e7 - low level move functions now return a Collision struct.
# Conflicts:
#	source/games/sw/src/sprite.cpp
2021-11-29 00:56:09 +01:00
Christoph Oelckers
606ce997ac - cleanup of collision maintenance.
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
2021-11-29 00:56:09 +01:00
Christoph Oelckers
35579a9f08 - SpawnExoZAdjust arguments. 2021-11-29 00:56:06 +01:00
Christoph Oelckers
f0c670603e - DoNapalm, DoBloodWorm 2021-11-29 00:56:04 +01:00
Christoph Oelckers
6f0c477e85 - getting rid of COVERinsertsprite, plus cleanup. 2021-11-29 00:56:01 +01:00
Christoph Oelckers
290482ffb1 - several damage functions. 2021-11-29 00:55:57 +01:00
Christoph Oelckers
ff60bf0430 - MissileWaterAdjust
# Conflicts:
#	source/games/sw/src/weapon.cpp
2021-11-29 00:55:55 +01:00
Christoph Oelckers
deddd7d514 - it is not necessary to clear the owner of a freshly spawned actor.
They are always spawned owner-less.
2021-11-29 00:55:49 +01:00
Christoph Oelckers
95d3095f8d - DoItemFly 2021-11-29 00:55:48 +01:00
Christoph Oelckers
c14fb9e93f - QueueLoWangs 2021-11-29 00:55:48 +01:00
Christoph Oelckers
58749b2770 - NewStateGroup wrappers replaced. 2021-11-29 00:55:48 +01:00
Christoph Oelckers
a85a1e497f - ActorCoughItem. 2021-11-29 00:55:47 +01:00
Christoph Oelckers
cd8e8e4f67 - removed index based version of SpawnUser. 2021-11-29 00:55:47 +01:00
Christoph Oelckers
3a3c6a4395 - IconDefault 2021-11-29 00:55:47 +01:00
Christoph Oelckers
947f5f1d78 - ItemSpotClear. 2021-11-29 00:55:47 +01:00
Christoph Oelckers
374d0524d2 - first pass over SpawnItemsMatch.
This was purely search & replace.
2021-11-29 00:55:47 +01:00
Christoph Oelckers
6489c60905 - lots of search & replace, plus a few fixes on ActorSpawn. 2021-11-29 00:55:46 +01:00
Christoph Oelckers
d49ae699f8 - ChangeSpriteState + change_sprite_stat. 2021-11-29 00:55:46 +01:00
Christoph Oelckers
e41f49d46d KillSprite internals. 2021-11-29 00:55:46 +01:00
Christoph Oelckers
0b3b30170c - DoActorZRange parameters. 2021-11-29 00:55:45 +01:00
Christoph Oelckers
3e558c2295 - use BFSSearch for PreMapCombineFloors. 2021-11-29 00:55:44 +01:00
Christoph Oelckers
1b3b8ab7cc - use wallsofsector in PreMapCombineFloors 2021-11-29 00:55:44 +01:00
Christoph Oelckers
1d9d70613f - char review in SW 2021-11-29 00:55:43 +01:00
Christoph Oelckers
95c92153ad - zilla.cpp 2021-11-29 00:55:38 +01:00
Christoph Oelckers
e98e1a6fea - warp.cpp 2021-11-29 00:55:38 +01:00
Christoph Oelckers
10ea8b0fb5 - vator.cpp 2021-11-29 00:55:38 +01:00
Christoph Oelckers
411c814dc3 - vis.cpp 2021-11-29 00:55:37 +01:00
Christoph Oelckers
02bdba71fc - spike.cpp. 2021-11-29 00:55:37 +01:00
Christoph Oelckers
0df721f331 - sumo.cpp + associated code elsewhere. 2021-11-29 00:55:36 +01:00
Christoph Oelckers
e6c625f6e8 - second part of slidor.cpp. 2021-11-29 00:55:36 +01:00
Christoph Oelckers
2397e4c2a5 - one third of slidor.cpp 2021-11-29 00:55:35 +01:00
Christoph Oelckers
bd161f155c - skull.cpp 2021-11-29 00:55:35 +01:00
Christoph Oelckers
a728555ec7 - skel.cpp 2021-11-29 00:55:35 +01:00
Christoph Oelckers
07f61e061e - serp.cpp 2021-11-29 00:55:35 +01:00
Christoph Oelckers
1388794032 - first half of rotator.cpp. 2021-11-29 00:55:34 +01:00
Christoph Oelckers
eb3131df97 - cleanup
mostly redundant comments.
2021-11-29 00:55:33 +01:00
Christoph Oelckers
da683ddf7a - ripper2.cpp 2021-11-29 00:55:33 +01:00
Christoph Oelckers
82b4385ede - ripper.cpp 2021-11-29 00:55:32 +01:00
Christoph Oelckers
74fce3bf58 - sector object sprite list 2021-11-29 00:55:31 +01:00
Christoph Oelckers
c6bd5c04c7 - fixed most warnings GCC pointed out in game code. 2021-11-29 00:55:29 +01:00
Christoph Oelckers
910a51b290 - proper actor handling in all of SOP interpolation 2021-11-29 00:55:28 +01:00
Christoph Oelckers
1152ec0b54 - use actor pointers in animation system. 2021-11-29 00:55:28 +01:00
Christoph Oelckers
ba4b5bbbcb - PLAYER::Killer 2021-11-29 00:55:27 +01:00
Christoph Oelckers
dd684f36a4 - a few player functions. 2021-11-29 00:55:25 +01:00
Christoph Oelckers
8780be4ee4 - WpnGoal + sprite_num. 2021-11-29 00:55:24 +01:00
Christoph Oelckers
b4d298874a - most of ninja.cpp, except the player stuff. 2021-11-29 00:55:23 +01:00
Christoph Oelckers
5eca574bba - got rid of some rarely used macros. 2021-11-29 00:55:23 +01:00
Christoph Oelckers
d10919704a - miscactr.cpp
Mostly done with search & replace.
2021-11-29 00:55:23 +01:00
Christoph Oelckers
69c97a88d3 - lava.cpp 2021-11-29 00:55:22 +01:00
Christoph Oelckers
e7dcd279af - PickJumpMaxSpeed. 2021-11-29 00:55:22 +01:00
Christoph Oelckers
aef68363b4 - FlagOwner refactoring.
Only those parts which use it as a sprite index, seveal actors recycle it as a general purpose variable.
2021-11-29 00:55:21 +01:00
Christoph Oelckers
141428f583 - goro.cpp + hornet.cpp. 2021-11-29 00:55:18 +01:00
Christoph Oelckers
0437d92f3e - girlninj.cpp 2021-11-29 00:55:18 +01:00
Christoph Oelckers
0f60e3b4ec - eel.cpp. 2021-11-29 00:55:17 +01:00
Christoph Oelckers
f41d68b376 - coolie.cpp 2021-11-29 00:55:17 +01:00
Christoph Oelckers
f5c7ccd6af - bunny.cpp 2021-11-29 00:55:16 +01:00
Christoph Oelckers
4231119717 - owner stuff 2021-11-29 00:55:15 +01:00
Christoph Oelckers
8daa825aa1 - SpriteQueueDelete + DeleteNoSoundOwner. 2021-11-29 00:55:15 +01:00
Christoph Oelckers
6a4049e33c - SetupSpriteForBreak, extra sprite flags as enum 2021-11-29 00:55:14 +01:00
Christoph Oelckers
de12433809 - USER::Attach and SetAttach. 2021-11-29 00:55:13 +01:00
Christoph Oelckers
bd47d61615 - replaced some changespritesect with ChangeActorSect. 2021-11-29 00:55:13 +01:00
Christoph Oelckers
b3558d8925 - eliminated SetEnemy(In)active.
Both were only used once, so they are now inlined.
2021-11-29 00:55:13 +01:00
Christoph Oelckers
d5f1ec9ad7 - wrapped all assignments to USER::ret.
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
2021-11-29 00:55:12 +01:00