Christoph Oelckers
|
0274fa5b4b
|
- deleted u variables in ripper2.cpp
|
2021-12-30 09:57:59 +01:00 |
|
Christoph Oelckers
|
574deb2111
|
- renamed u-> in ripper2.cpp
|
2021-12-30 09:57:59 +01:00 |
|
Christoph Oelckers
|
401f1f8dbc
|
- deleted u variables in ripper.cpp.
|
2021-12-30 09:57:59 +01:00 |
|
Christoph Oelckers
|
4691da132d
|
- renamed u-> in ripper.cpp
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
d14907e847
|
- deleted u variables in ninja.cpp
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
8ab8d219b3
|
- renamed u-> in ninja.cpp
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
704a730a45
|
- non "u = actor" Users in ninja.cpp.
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
e8e85c5816
|
- deleted u variables in miscactr.cpp.
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
8ffa12442c
|
- renamed u-> in miscactr.cpp
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
a1c5c06e27
|
- u() in lava.cpp, light.cpp and predict.cpp
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
78fa76678d
|
- deleted u variables in jweapon.cpp
|
2021-12-30 09:57:57 +01:00 |
|
Christoph Oelckers
|
08244a70f3
|
- renamed u-> in jweapon.cpp
|
2021-12-30 09:57:57 +01:00 |
|
Christoph Oelckers
|
a023087e2d
|
- handle non u = actor->u() cases in jweapon.cpp.
|
2021-12-30 09:57:57 +01:00 |
|
Christoph Oelckers
|
f59fa8b13e
|
- deleted all wu variables.
|
2021-12-30 09:57:57 +01:00 |
|
Christoph Oelckers
|
dc60cd7689
|
- renamed all wu-> in weapon.cpp.
|
2021-12-30 09:57:57 +01:00 |
|
Christoph Oelckers
|
521ad37618
|
- handle wu-> in weapon.cpp which do not reference actorNew.
|
2021-12-30 09:57:57 +01:00 |
|
Christoph Oelckers
|
6b0e944e7b
|
- deleted wu variables in jweapon.cpp
|
2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
7be6bfeb0e
|
- replacing wu-> in jweapon.cpp
|
2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
4eb32d5b18
|
- renaming stuff
|
2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
388b3062fd
|
- u() in input.cpp, interpso.cpp and inv.cpp
|
2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
41753240dd
|
- deleted u in hornet.cpp
|
2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
64598f6167
|
- renamed u-> in hornet.cpp
|
2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
ff09079502
|
- deleted u in goro.cpp
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
89c9031486
|
- renamed u-> in goro.cpp
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
43e370f079
|
- deleted u in girlninj.cpp
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
dc5821d7c6
|
- renamed u-> in girlninj.cpp
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
a72732a7b1
|
- handle USERSAVE.
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
afe93f89af
|
- deleted u in eel.cpp.
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
3908d4b1c6
|
- renamed u-> in eel.cpp.
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
5f281dfc29
|
- user() in draw.cpp.
|
2021-12-30 09:57:54 +01:00 |
|
Christoph Oelckers
|
42aa99d7f6
|
- deleted u in coolie.cpp.
|
2021-12-30 09:57:54 +01:00 |
|
Christoph Oelckers
|
9c68d14c74
|
- renamed u-> in coolie.cpp
|
2021-12-30 09:57:54 +01:00 |
|
Christoph Oelckers
|
fa59f90f92
|
- removed u variables in coolg.cpp
|
2021-12-30 09:57:54 +01:00 |
|
Christoph Oelckers
|
2458893528
|
- u-> in cheats.cpp and coolg.cpp
|
2021-12-30 09:57:54 +01:00 |
|
Christoph Oelckers
|
29d161dd67
|
- removed u variables in bunny.cpp
|
2021-12-30 09:57:54 +01:00 |
|
Christoph Oelckers
|
87100b1f50
|
renamed u-> in break.cpp and bunny.cpp
|
2021-12-30 09:57:53 +01:00 |
|
Christoph Oelckers
|
6597827458
|
- deleted all hu variables.
|
2021-12-30 09:57:53 +01:00 |
|
Christoph Oelckers
|
8fe11bd848
|
- replaced hu->
|
2021-12-30 09:57:53 +01:00 |
|
Christoph Oelckers
|
91a355a82e
|
- handle all hu = itActor.u();
|
2021-12-30 09:57:53 +01:00 |
|
Christoph Oelckers
|
86704b264e
|
- deleted nu variables.
|
2021-12-30 09:57:53 +01:00 |
|
Christoph Oelckers
|
d096eda3a9
|
- renamed all nu-> in weapon.cpp.
|
2021-12-30 09:57:52 +01:00 |
|
Christoph Oelckers
|
13e14553eb
|
- renamed all nu-> outside weapon.cpp.
|
2021-12-30 09:57:52 +01:00 |
|
Christoph Oelckers
|
38224f05b7
|
- all nu not referring to actorNew->u()
|
2021-12-30 09:57:52 +01:00 |
|
Christoph Oelckers
|
b49e3201ae
|
- several uses of tu and bu - almost all very minor stuff.
|
2021-12-30 09:57:52 +01:00 |
|
Christoph Oelckers
|
1ec6743f20
|
- replaced tu in bunny.cpp and draw.cpp
|
2021-12-30 09:57:52 +01:00 |
|
Christoph Oelckers
|
4dad58e557
|
- the final s() in SW.
|
2021-12-30 09:57:51 +01:00 |
|
Christoph Oelckers
|
6729dbd684
|
- almost done with s().
|
2021-12-30 09:57:51 +01:00 |
|
Christoph Oelckers
|
11a59055a4
|
- 15 more s() from weapon.cpp.
|
2021-12-30 09:57:51 +01:00 |
|
Christoph Oelckers
|
f02c402036
|
- 12 more from weapon.cpp
|
2021-12-30 09:57:51 +01:00 |
|
Christoph Oelckers
|
bd3aaea3b2
|
- big macro mess cleanup.
|
2021-12-30 09:57:51 +01:00 |
|
Christoph Oelckers
|
297921204f
|
- rename STD_RANDOM_RANGE
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
d957540258
|
- targeting stuff in weapon.cpp
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
85a814d379
|
- all of track.cpp and vis.cpp
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
dcb375a3c6
|
- all of sprite.cpp
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
b7c4ac55d1
|
- replaced all remaining sp = &actor->s().
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
5643f9b7f7
|
- deleted dead sp variables.
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
8a2908bc30
|
- eliminated the remaining SP_* spritetype function variants.
|
2021-12-30 09:57:49 +01:00 |
|
Christoph Oelckers
|
8ffc87134d
|
- track stuff
|
2021-12-30 09:57:49 +01:00 |
|
Christoph Oelckers
|
e782cc1c28
|
- deleted unused spritetype inlines.
|
2021-12-30 09:57:49 +01:00 |
|
Christoph Oelckers
|
7f07be0d6d
|
- - sector, sound, track, rotator
|
2021-12-30 09:57:49 +01:00 |
|
Christoph Oelckers
|
d62a65b6e3
|
- do not use sprite pointers in sound code.
|
2021-12-30 09:57:49 +01:00 |
|
Christoph Oelckers
|
6df8f8a537
|
- handle all fsp = &actor->s();
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
822c88c135
|
- handle all auto psp = &pp->Actor()->s();
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
8b5955d3dd
|
- the remaining s() in player.cpp
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
c7b80b80d8
|
- player warp functions.
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
188af0dbb3
|
- half of what's left of s() in player.cpp
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
959147c656
|
- smaller stuff
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
6d7337e41b
|
- the rest of light.cpp
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
2aba992d63
|
- most of lights.cpp, including turning the helper macros into functions.
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
eba5d222c0
|
- the remaining s()'s in jweapon.cpp
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
571dccda76
|
- jsector.cpp
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
ce7465869f
|
- vator.cpp cleanup.
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
35b4db39d7
|
- sp-> in vator.cpp
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
77308356ed
|
- sprite.cpp
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
843239d085
|
- SpriteSetup and related functions.
|
2021-12-30 09:57:46 +01:00 |
|
Christoph Oelckers
|
0c48b4b2c2
|
- over/under stuff in weapon.cpp
|
2021-12-30 09:57:46 +01:00 |
|
Christoph Oelckers
|
47b4c55a5c
|
- parts of sprite.cpp.
|
2021-12-30 09:57:46 +01:00 |
|
Christoph Oelckers
|
83a7b3ef1c
|
- parts of jsector.cpp
|
2021-12-30 09:57:46 +01:00 |
|
Christoph Oelckers
|
967385a87c
|
- rotator.cpp, slidor.cpp and a few single ones elsewhere.
|
2021-12-30 09:57:46 +01:00 |
|
Christoph Oelckers
|
8e8f59caa1
|
- refactored GetSpriteZOfMiddle (and all s() close by)
|
2021-12-30 09:57:45 +01:00 |
|
Christoph Oelckers
|
123e19e355
|
- the rest of draw.cpp
|
2021-12-30 09:57:45 +01:00 |
|
Christoph Oelckers
|
9cdf4db648
|
- the remaining sp-> in draw.cpp
|
2021-12-30 09:57:45 +01:00 |
|
Christoph Oelckers
|
3b26c634db
|
- parts of draw.cpp.
|
2021-12-30 09:57:45 +01:00 |
|
Christoph Oelckers
|
c61e4de409
|
- WarpCopySprite
|
2021-12-30 09:57:45 +01:00 |
|
Christoph Oelckers
|
dce8531c48
|
- all sp in player.cpp
|
2021-12-30 09:57:45 +01:00 |
|
Christoph Oelckers
|
c5af361564
|
- renamed sp-> in player.cpp.
|
2021-12-30 09:57:44 +01:00 |
|
Christoph Oelckers
|
f488b9220c
|
- deal with sp in player.cpp that do not use &actor->s()
|
2021-12-30 09:57:44 +01:00 |
|
Christoph Oelckers
|
ffb97eb261
|
- all s() from bunny.cpp + copysect.cpp.
|
2021-12-30 09:57:44 +01:00 |
|
Christoph Oelckers
|
9ad23631f5
|
- several s().
|
2021-12-30 09:57:44 +01:00 |
|
Christoph Oelckers
|
1e938e2b44
|
- deleted redundant sprite inlines.
All calls have been transitioned to actors.
|
2021-12-30 09:57:44 +01:00 |
|
Christoph Oelckers
|
8a1c602dc8
|
- 10 more s().
|
2021-12-30 09:57:43 +01:00 |
|
Christoph Oelckers
|
bdf29cf01e
|
- hs = &itActor->s();
|
2021-12-30 09:57:43 +01:00 |
|
Christoph Oelckers
|
6ce1f57b5e
|
- deleted all wp variables.
|
2021-12-30 09:57:43 +01:00 |
|
Christoph Oelckers
|
cc3c477992
|
- renamed all wp in jweapon.cpp and weapon.cpp
|
2021-12-30 09:57:43 +01:00 |
|
Christoph Oelckers
|
cd7f13c4ba
|
- all wp not referencing actorNew.
|
2021-12-30 09:57:43 +01:00 |
|
Christoph Oelckers
|
2398073529
|
- getting rid of wall variables named wp.
|
2021-12-30 09:57:43 +01:00 |
|
Christoph Oelckers
|
7bea7cdae1
|
- handle all wp referencing actor->s().
|
2021-12-30 09:57:42 +01:00 |
|
Christoph Oelckers
|
1afb985291
|
- renamed all wp referencing weapActor.
|
2021-12-30 09:57:42 +01:00 |
|
Christoph Oelckers
|
33c8668325
|
- deleted all np variables.
|
2021-12-30 09:57:42 +01:00 |
|
Christoph Oelckers
|
14ba7d24d2
|
- renamed all remaining np->
|
2021-12-30 09:57:42 +01:00 |
|
Christoph Oelckers
|
730c9e65e4
|
- renamed all np-> in weapon.cpp
|
2021-12-30 09:57:42 +01:00 |
|
Christoph Oelckers
|
5eb958938d
|
- renamed all np-> in sprite.cpp
|
2021-12-30 09:57:41 +01:00 |
|
Christoph Oelckers
|
b2d4375cde
|
- renamed all np-> in jweapons.cpp
|
2021-12-30 09:57:41 +01:00 |
|
Christoph Oelckers
|
08a98c3955
|
- renamed all np-> in bunny.cpp
|
2021-12-30 09:57:41 +01:00 |
|
Christoph Oelckers
|
0175d27ffa
|
- handle all 'np->' not referencing actorNew.
|
2021-12-30 09:57:41 +01:00 |
|
Christoph Oelckers
|
09294d7712
|
- deleted sp from _polymost.cpp
|
2021-12-30 09:57:41 +01:00 |
|
Christoph Oelckers
|
e1fdb6b7bf
|
- deleted all exp variables from weapon.cpp.
|
2021-12-30 09:57:41 +01:00 |
|
Christoph Oelckers
|
b5261b9fe1
|
- renamed exp-> in weapon.cpp
|
2021-12-30 09:57:40 +01:00 |
|
Christoph Oelckers
|
4395de8fb1
|
- deleted all sp variables from weapon.cpp.
|
2021-12-30 09:57:40 +01:00 |
|
Christoph Oelckers
|
b488361639
|
- more macros in weapons.cpp converted into functions.
|
2021-12-30 09:57:40 +01:00 |
|
Christoph Oelckers
|
39640a4870
|
- handle most sp function parameters.
Also de-macrofied ANG2SPRITE and ANG2PLAYER.
|
2021-12-30 09:57:40 +01:00 |
|
Christoph Oelckers
|
d8b0cbd031
|
- renamed all sp-> in weapons.cpp.
|
2021-12-30 09:57:40 +01:00 |
|
Christoph Oelckers
|
17810bc6cd
|
- the ones I missed.
|
2021-12-30 09:57:39 +01:00 |
|
Christoph Oelckers
|
a8d0e29a3b
|
- handle parts of weapon.cpp where sp is not used for actor->s()
|
2021-12-30 09:57:39 +01:00 |
|
Christoph Oelckers
|
b2fd05d182
|
- stuff in InitSwordAttack + InitHeartAttack
|
2021-12-30 09:57:39 +01:00 |
|
Christoph Oelckers
|
270afb5d49
|
- sp-> renaming and cleanup in rooms.cpp
|
2021-12-30 09:57:39 +01:00 |
|
Christoph Oelckers
|
49cc2b3cad
|
- quake.cpp plus SP_TAG13/14 cleanup
|
2021-12-30 09:57:39 +01:00 |
|
Christoph Oelckers
|
9aaaadefc3
|
- SpawnQuake
|
2021-12-30 09:57:39 +01:00 |
|
Christoph Oelckers
|
2b8b4f3fcc
|
- QuakeViewChange
|
2021-12-30 09:57:38 +01:00 |
|
Christoph Oelckers
|
7419c2e65b
|
- sp cleanup in sector.cpp
|
2021-12-30 09:57:38 +01:00 |
|
Christoph Oelckers
|
79a9278ff3
|
- rename sp-> in sector.cpp
|
2021-12-30 09:57:38 +01:00 |
|
Christoph Oelckers
|
212f07f7ff
|
- sp cleanup in skull.cpp, sumo.cpp, zilla.cpp, zombie.cpp
|
2021-12-30 09:57:38 +01:00 |
|
Christoph Oelckers
|
926b4f8ba9
|
- sp cleanup of ripper.cpp, ripper2.cpp, serp.cpp, skel.cpp.
|
2021-12-30 09:57:38 +01:00 |
|
Christoph Oelckers
|
639613297d
|
- globally replaced sp-> in several files.
No further cleanup yet.
|
2021-12-30 09:57:38 +01:00 |
|
Christoph Oelckers
|
dc7fecccd0
|
- globally replaced sp-> in spike.cpp
|
2021-12-30 09:57:37 +01:00 |
|
Christoph Oelckers
|
f58d4e2604
|
- globally replaced sp-> in skull.cpp
|
2021-12-30 09:57:37 +01:00 |
|
Christoph Oelckers
|
0d0d5366b1
|
- globally replaced sp-> in skel.cpp
|
2021-12-30 09:57:37 +01:00 |
|
Christoph Oelckers
|
bb4c0be15e
|
- globally replaced sp-> in serp.cpp
|
2021-12-30 09:57:37 +01:00 |
|
Christoph Oelckers
|
f6c32b10d4
|
- globally replaced sp-> in ripper2.cpp
|
2021-12-30 09:57:37 +01:00 |
|
Christoph Oelckers
|
67d82f63be
|
- globally replaced sp-> in ripper.cpp
|
2021-12-30 09:57:37 +01:00 |
|
Christoph Oelckers
|
ce6f6ff5d3
|
- globally replaced sp-> in _polymost.cpp
|
2021-12-30 09:57:37 +01:00 |
|
Christoph Oelckers
|
63fc668d57
|
- don't use auto when making local copies of TObjPtr.
|
2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
1b1a81e2bc
|
- sp in ninja.cpp.
|
2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
a3b539da28
|
- sp cleanup in miscactr.cpp.
|
2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
5f187a3efb
|
- sp-> replacement in miscactr.cpp.
|
2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
1d6b5e621d
|
- sp cleanup in jweapon.cpp.
|
2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
b3b6001248
|
- sp-> replacements in jweapon.cpp
|
2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
aeed726b59
|
- deleted sp assignments in processed files.
|
2021-12-30 09:57:35 +01:00 |
|
Christoph Oelckers
|
aac44b27b1
|
- sp cleanup in bunny.cpp.
|
2021-12-30 09:57:35 +01:00 |
|
Christoph Oelckers
|
1d76336045
|
- handle bp in break.cpp
|
2021-12-30 09:57:35 +01:00 |
|
Christoph Oelckers
|
47b51efdc6
|
- turning TEST_BOOL into overloaded functions.
|
2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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5290939cbc
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- break.cpp sp cleanup.
Also a few needed renamings.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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06d33b8276
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- partial conversion of SP_TAG3 to actors.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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627a69570f
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- turned all SP_TAGx macros into functions so that they can be overloaded with actor variants.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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397d9b0d84
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- made SP_TAG2 a function with an actor parameter.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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5be1bc4de7
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- made SP_TAG1 a function with an actor parameter.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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40050f5008
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- replaced sp-> in several files.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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42a525692d
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- fixed check on wrong actor in DoChemBomb.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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514c3ffb10
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- cameraactor in _polymost.cpp
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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4caee272ef
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- some non 'actor' sp replacements in weapon.cpp.
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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76809965ad
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- some sp replacements as preparation for replacing most of 'actor->s()'.
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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ca14c809f9
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- cleaned up some random crap with loops and bad variable types I just randomly found.
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2021-12-30 09:57:33 +01:00 |
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Mitchell Richters
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0bb4ec7c33
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- SW: Ensure pp in analyzesprites() is always initiated as the console player.
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2021-12-30 09:57:32 +01:00 |
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Mitchell Richters
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c26b5d2303
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- SW: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
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Christoph Oelckers
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395a269feb
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- globally replaced ->u()->.
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2021-12-30 09:57:30 +01:00 |
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Christoph Oelckers
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82b883e461
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- SW: replaced u() in ai.cpp.
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2021-12-30 09:57:30 +01:00 |
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Christoph Oelckers
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b55e46ec6d
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- ai.cpp cleanup.
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2021-12-30 09:57:30 +01:00 |
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Christoph Oelckers
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ed8b4100f6
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- SW: replace s() in ai.cpp.
Also a bit of inline cleanup to make it compile again.
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2021-12-30 09:57:30 +01:00 |
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Christoph Oelckers
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8d5bffc280
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- SW: some inline cleanup.
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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810ab29898
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- SW: non 'actor' cases of s() in ai.cpp.
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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6c97912220
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- SW: replace all u()'s in actor.cpp
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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c9628e2034
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- partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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394f06baa0
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- SW: converted 1/3 of the #defines in names2.h into enums.
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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92f2182e6e
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- SW: all s() in actor.cpp
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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c4c6c1def1
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- fix GCC warning.
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2021-12-30 09:57:18 +01:00 |
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Christoph Oelckers
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6766a5922a
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- pass actors to calcChaseCamPos.
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2021-12-30 09:57:18 +01:00 |
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Christoph Oelckers
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09634c4993
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- use actors instead of sprites in the new renderer's API.
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2021-12-30 09:57:15 +01:00 |
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Mitchell Richters
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c01fab8c6c
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- Fix compilation.
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2021-12-30 09:57:13 +01:00 |
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Christoph Oelckers
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d0143db8fe
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- got rid of sx() and sm() inlines.
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2021-12-30 09:57:13 +01:00 |
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Christoph Oelckers
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f67e39450e
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- deal with a handful of s() uses that do not match the more common patterns.
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2021-12-30 09:57:13 +01:00 |
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Mitchell Richters
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6423684bfb
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- SW: Replace PLAYERstruct oposz with opos.Z calls.
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2021-12-30 09:57:09 +01:00 |
|
Mitchell Richters
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a2f2cc489a
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- SW: Replace PLAYERstruct oposy with opos.Y calls.
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2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
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ae50767c70
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- SW: Replace PLAYERstruct oposx with opos.X calls.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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05a4ad4729
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- SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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ae3369d2a3
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- SW: Replace PLAYERstruct posy with pos.Y calls.
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2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
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3a0ee322ae
|
- SW: Replace PLAYERstruct posx with pos.X calls.
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2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
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dd0ff465b0
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- Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
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33ca55023f
|
- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
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09e00a69fe
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- Replace walltype y with pos.Y calls and eliminate walltype pos union.
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2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
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51b647da87
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- Replace walltype x with pos.X calls.
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2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
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b2ab64bb62
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
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c549cc5276
|
- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
|
Mitchell Richters
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118ceb18ca
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
|
Mitchell Richters
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3c9cd926ba
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- Capitalise vec2_t x variable.
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2021-12-30 09:57:02 +01:00 |
|
Christoph Oelckers
|
d9d05e90b5
|
- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
df0c577cf4
|
- replaced most of numsectors, too.
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2021-12-30 09:56:54 +01:00 |
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Christoph Oelckers
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65bc6e6aef
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- removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
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2021-12-30 09:56:53 +01:00 |
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Christoph Oelckers
|
4904466fd6
|
- SW: forgot to enable the extended sector parts in CallbackSOsink.
That bit had somehow gone MiA.
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2021-12-30 09:56:53 +01:00 |
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Christoph Oelckers
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b021aa9a02
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- SW: don't try to render non-existent mirrors with Polymost.
We got a counter variable, WTF did this code not use it?
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2021-12-30 09:56:53 +01:00 |
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Christoph Oelckers
|
68c87db6ec
|
- SW: fixed crash in Polymost with badly set up cameras.
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2021-12-30 09:56:52 +01:00 |
|
Christoph Oelckers
|
5ff36f491e
|
- fixed the remaining places where the compiler complained about cstat.
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2021-12-30 09:56:51 +01:00 |
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Christoph Oelckers
|
3bc337264a
|
- flags in blood's actor.cpp
plus a few others caught by search&replace.
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2021-12-30 09:56:50 +01:00 |
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Christoph Oelckers
|
8e0b9f7ce6
|
- some automatic, some manual sprite flag replacements
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
|
82fb03e399
|
- another batch of search&replace, with smaller results.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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c5ae454207
|
- another big batch of automatic replacements.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
|
76e944053b
|
- the (few) numeric flag literals in SW handled.
Virtually all of this was portal hackery.
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2021-12-30 09:56:47 +01:00 |
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Christoph Oelckers
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b263c3ac6b
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- wall and sprite flags in Duke, just simple cases.
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2021-12-30 09:56:46 +01:00 |
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