Christoph Oelckers
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046ba1ae0c
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- scriptified touchplate
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2022-11-19 15:40:35 +01:00 |
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Christoph Oelckers
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63a8c3148c
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- scriptified doorshock
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2022-11-19 15:40:21 +01:00 |
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Christoph Oelckers
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15cd80cad3
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- scriptified the waterdrip
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2022-11-19 15:40:09 +01:00 |
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Christoph Oelckers
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11acb92553
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- scriptified the bolts.
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2022-11-19 12:54:50 +01:00 |
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Christoph Oelckers
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5ae7011e41
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- converted the masterswitch.
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2022-11-19 11:24:39 +01:00 |
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Christoph Oelckers
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b106fb693a
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- scriptified OozFilter + Seenine
Also fixing the default handling for onHit.
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2022-11-17 21:46:24 +01:00 |
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Christoph Oelckers
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f9826241ef
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- scriptied the cracks.
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2022-11-17 20:18:46 +01:00 |
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Christoph Oelckers
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42e02d2956
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- eliminated firstWall as well.
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2022-11-15 15:44:33 +01:00 |
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Christoph Oelckers
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af60408e63
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- sector wall access cleanup.
lastWall was only used twice and firstWall() + index can be done better now.
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2022-11-15 15:31:52 +01:00 |
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Christoph Oelckers
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7d9a4ea70d
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
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Christoph Oelckers
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84b17a8a53
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- eliminate wall_count.
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2022-11-15 14:59:28 +01:00 |
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Christoph Oelckers
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c23db8ea35
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- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
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2022-11-15 12:21:21 +01:00 |
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Christoph Oelckers
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d253468b22
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- scriptified the scraps.
A Duke-ish mess of epic proportions.
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2022-11-15 00:06:21 +01:00 |
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Christoph Oelckers
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e867c4603f
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- Duke: fixed issues with CON-based movement.
Bad integer divisions and one incorrect check for X instead of Z.
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2022-11-14 18:48:31 +01:00 |
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Christoph Oelckers
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5fea500f92
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- flammable actors scriptified.
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2022-11-14 16:31:45 +01:00 |
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Christoph Oelckers
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190fd1827e
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- scriptified Dukes water fountain.
That's this thingy in the first corridor of E2L1.
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2022-11-14 12:10:13 +01:00 |
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Christoph Oelckers
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f23ddc28f0
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- Duke: scriptified the crane
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2022-11-13 18:55:32 +01:00 |
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Christoph Oelckers
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c32a695384
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- DukeActor scriptification framework.
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2022-11-13 08:55:20 +01:00 |
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Christoph Oelckers
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ac4be79e96
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- implemented cl_weaponswitch for Duke.
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2022-11-12 09:34:08 +01:00 |
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Mitchell Richters
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65acafc2bd
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- Duke: Move new blood spat code into function for use in RR code as well.
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2022-10-30 16:51:39 +01:00 |
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Christoph Oelckers
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35f6ece473
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- renamed RR’s weapon sprites to match their weapons
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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3c6b64d621
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- renamed everything back
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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81341ce4a6
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- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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15db7a7143
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- unwrapped SetScaleX/Y.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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8265239d2d
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- removed AddScale wrappers.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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85b52b1c77
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- removed Scale(), CopyScale() and MultScale wrappers.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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38f7935ee9
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- repeats in actors_d.cpp and actors_r.cpp
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2022-10-30 16:51:27 +01:00 |
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Christoph Oelckers
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1a22127123
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- refactoring CreateActor - part 1
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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44f0a6ae67
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- handle the bolts
These used temp_data which was remapped to temp_pos for being floats.
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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dd3346cbc5
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- mostly comparisons and code surrounding them
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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fb164450a7
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- use MultScale
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2022-10-30 16:51:25 +01:00 |
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Christoph Oelckers
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520d838a8c
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- use Scale wrappers in global code and parts of Duke.
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2022-10-30 16:51:23 +01:00 |
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Christoph Oelckers
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8a8ef22e53
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- mostly '>' comparisons with scale values.
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2022-10-30 16:51:22 +01:00 |
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Christoph Oelckers
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a11a366697
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- some automatic replacements.
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2022-10-30 16:51:21 +01:00 |
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Christoph Oelckers
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91c318b708
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- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
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2022-10-30 16:51:20 +01:00 |
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Mitchell Richters
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b004de9fb0
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- Remove leftover x/y repeats from - several manual replacements with SetScale. .
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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e60fafec52
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- got rid of most REPEAT_SCALE factors.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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e6a97157d7
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- several manual replacements with SetScale.
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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86d6ba43d4
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- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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c7c3b2a20c
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- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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a6e35edc6c
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- replaced all set_native_clipdist
Note that truncation has to be preserved here to ensure the size stays the same as before so the MulScales were not resolved into their factors.
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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d22c473c31
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- manual set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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03d6826fce
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- first batch of set_const_clipdist replacements
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Mitchell Richters
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0600bf5860
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Christoph Oelckers
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600c2a0243
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- map all clipmove calls to the version with a full float interface.
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2022-10-30 16:50:48 +01:00 |
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Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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1e7cce28af
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- VecToAngle() with delta() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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9b98388215
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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