Christoph Oelckers
797c122363
fixed the sound controller's sound selection.
...
In this case the game-side resource ID was silently cast to a sound ID but it needs explicit conversion.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
c60fea678d
- replace the homegrown hash chain in the sound engine with a TMap.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
a825dfb8ca
- Duke sound is working again.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
f103e33300
- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
...
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
Christoph Oelckers
4983f8e671
wipstuff
2022-12-11 18:41:51 +01:00
Mitchell Richters
a5e35637ac
- Duke: Remove 2x player sprite Z setters that shouldn't be necessary.
2022-12-11 18:41:51 +01:00
Mitchell Richters
4848a844af
- Duke: Use getPosWithOffsetZ()
in a few places.
2022-12-11 18:41:51 +01:00
Mitchell Richters
4a6e2683f2
- Duke/RR: Properly fix movement()
so the player's Z always makes it back to floorz.
...
* The `abs(k)` here was really messing it up.
* RR's height of 40 is actually a fix of Duke's 38, which left the player slightly off the ground.
* Duke when returning from crouching, jumping, or otherwise changing the Z always correctly ends up at the floor's Z now.
2022-12-11 18:41:51 +01:00
Mitchell Richters
7e6bc02d45
- Make stat coord
show full floating point values.
2022-12-11 18:41:51 +01:00
Mitchell Richters
597b291252
- Blood: Fix gi->WarpToCoords()
that messed up the Z.
2022-12-11 18:41:51 +01:00
Mitchell Richters
e991116abf
- SW: Take full advantage of our floating point work for the wall blood drips.
2022-12-11 18:41:50 +01:00
Christoph Oelckers
1ac4aee0c1
- RR cactus stuff
2022-12-11 18:41:50 +01:00
Christoph Oelckers
c48dfc082f
- scriptified RR's lumber blade.
2022-12-11 18:41:50 +01:00
Christoph Oelckers
7188956702
- minor cleanup.
2022-12-11 18:41:50 +01:00
Christoph Oelckers
76fabcd1c7
- chickenplant scriptified.
2022-12-11 18:41:50 +01:00
Mitchell Richters
397acfa242
- Blood: Migrate to new actor viewzoffset
property (sort of).
...
* The way this game does it player Z in a distinct variable needs to be maintained as it's impossible to maintain proper Z velocities when trying to do without it.
2022-12-11 18:41:50 +01:00
Mitchell Richters
13be5f7923
- Exhumed: Migrate to new actor viewzoffset
property.
2022-12-11 18:41:50 +01:00
Mitchell Richters
e3f6b5ff85
- SW: Clean up a useless test function.
2022-12-11 18:41:50 +01:00
Mitchell Richters
c43bde9b4d
- SW: Remove all the player oldpos
stuff.
...
* This only had one valid use, for a bad setup in `DoPlayerRun()` where `DoPlayerBob()` was called before `DoPlayerMove()`.
2022-12-11 18:41:49 +01:00
Mitchell Richters
703db0e3c3
- SW: Remove PLAYER::posGet()
.
2022-12-11 18:41:49 +01:00
Mitchell Richters
be06582062
- SW: Remove PLAYER::posAdd()
.
2022-12-11 18:41:49 +01:00
Mitchell Richters
7eba7aacbd
- SW: Remove last PLAYER::posSet()
calls.
2022-12-11 18:41:49 +01:00
Mitchell Richters
bf0f0345b3
- SW: Remove most PLAYER::posSet()
calls.
2022-12-11 18:41:49 +01:00
Mitchell Richters
0917434888
- SW: Remove PLAYER::posXY()
.
2022-12-11 18:41:49 +01:00
Mitchell Richters
ff75fa513a
- SW: Remove PLAYER::posZadd()
.
2022-12-11 18:41:48 +01:00
Mitchell Richters
3b961ccae9
- SW: Remove PLAYER::posZget()
.
...
- SW: Remove `PLAYER::posZget()`.
2022-12-11 18:41:48 +01:00
Mitchell Richters
fe795e6cfb
- SW: Remove PLAYER::posZset()
in favour of new utilities.
2022-12-11 18:41:48 +01:00
Mitchell Richters
f18512e270
- SW: Ladder fixes where centering of player was effectively occurring twice.
2022-12-11 18:41:48 +01:00
Mitchell Richters
7624f8b77d
- SW: Death sequence fixes.
2022-12-11 18:41:48 +01:00
Mitchell Richters
88bace9dd7
- SW: Slightly increase the range check in DoPlayerDeathHoriz()
.
2022-12-11 18:41:48 +01:00
Mitchell Richters
61086d7a8b
- SW: Don't bob the actual sprite's Z since we apply it as an offset in the draw code.
2022-12-11 18:41:48 +01:00
Mitchell Richters
e6044bc0fd
- SW: Repair player height issues.
2022-12-11 18:41:48 +01:00
Mitchell Richters
6d736aea19
- SW: Swap out the internals of the player's pos methods and get the game going again.
...
* Leave `PLAYER::PlayerOldPosition` for now.
2022-12-11 18:41:47 +01:00
Mitchell Richters
c14d1587f0
- SW: Move PLAYER
struct underneath include for swactor.h
.
...
* Needed by the next commit since the forward declaration isn't working.
2022-12-11 18:41:47 +01:00
Mitchell Richters
97a07cd83c
- SW: Wrap remaining calls to PLAYER::PlayerOldPosition
.
2022-12-11 18:41:47 +01:00
Mitchell Richters
9ab5fd0801
- SW: Wrap calls to PLAYER::PlayerOldPosition.XY()
.
2022-12-11 18:41:47 +01:00
Mitchell Richters
f711355f2f
- SW: Wrap calls that get PLAYER::PlayerPrevPosition
.
2022-12-11 18:41:47 +01:00
Mitchell Richters
ad7a626b92
- SW: Wrap calls that set PLAYER::PlayerPrevPosition
.
2022-12-11 18:41:47 +01:00
Mitchell Richters
2d351b2c28
- SW: Wrap calls that set PLAYER::PlayerPrevPosition.Z
.
2022-12-11 18:41:47 +01:00
Mitchell Richters
bf833fcfa3
- SW: Wrap calls to PLAYER::PlayerPrevPosition.XY()
.
2022-12-11 18:41:47 +01:00
Mitchell Richters
82e0e25b7e
- SW: Manual fixes to last commit I wanted to keep separate.
2022-12-11 18:41:46 +01:00
Mitchell Richters
a54d0f7639
- SW: Wrap calls that get PLAYER::PlayerNowPosition
.
2022-12-11 18:41:46 +01:00
Mitchell Richters
964557ab6b
- SW: Wrap calls that add to PLAYER::PlayerNowPosition
.
2022-12-11 18:41:46 +01:00
Mitchell Richters
11f9d82239
- SW: Wrap calls that set PLAYER::PlayerNowPosition
.
2022-12-11 18:41:46 +01:00
Mitchell Richters
4bf202bee4
- SW: Wrap calls that get PLAYER::PlayerNowPosition.Z
.
2022-12-11 18:41:46 +01:00
Mitchell Richters
4e0aa1add1
- SW: Wrap calls that add/subtract PLAYER::PlayerNowPosition.Z
.
2022-12-11 18:41:46 +01:00
Mitchell Richters
6226d302f5
- SW: Wrap calls that set PLAYER::PlayerNowPosition.Z
.
2022-12-11 18:41:46 +01:00
Mitchell Richters
7757288d33
- SW: Tidy up one vector equality test.
2022-12-11 18:41:45 +01:00
Mitchell Richters
7d0b2fba69
- SW: Wrap calls to PLAYER::PlayerNowPosition.XY()
.
2022-12-11 18:41:45 +01:00
Mitchell Richters
f0074a913e
- SW: Rename Player::oldpos
to Player::PlayerOldPosition
to make it easier to search upon.
2022-12-11 18:41:45 +01:00
Mitchell Richters
bf10d9816f
- SW: Rename Player::opos
to Player::PlayerPrevPosition
to make it easier to search upon.
2022-12-11 18:41:45 +01:00
Mitchell Richters
cf25884675
- SW: Rename Player::pos
to Player::PlayerNowPosition
to make it easier to search upon.
2022-12-11 18:41:45 +01:00
Mitchell Richters
e55412f240
- Remove DCoreActor::ZeroVelocity()
.
2022-12-11 18:41:45 +01:00
Mitchell Richters
39d1a758ed
- Remove DCoreActor::ZeroVelocityXY()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
7dd5cdb86c
- Get rid of 2x unnecessary scope change calls on interpolatedvalue()
calls.
2022-12-11 18:41:44 +01:00
Mitchell Richters
4de1b8ad86
- Create DCoreActor::getRenderPos()
and use within Duke.
2022-12-11 18:41:44 +01:00
Mitchell Richters
d1c5f9516f
- Duke: Remove player_struct::posoldAdd()
and player_struct::posoldGet()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
f10f1b9154
- Duke: Remove player_struct::posoldZset()
and player_struct::posoldZget()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
66a08a26e8
- Duke: Remove player_struct::posoldX()
, player_struct::posoldY()
, and player_struct::posoldXY()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
4551274e7d
- Duke: Remove player_struct::posSet()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
a1e68f88a5
- Duke: Remove player_struct::posAdd()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
27be72c7ec
- Duke: Remove player_struct::posGet()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
b42672dcf9
- Duke: Remove player_struct::posZget()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
bd8a6dd956
- Duke: Remove player_struct::posZadd()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
78b04649f1
- Duke: Remove player_struct::posZset()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
92dd6c9795
- Duke: Remove player_struct::posXY()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
6f102e1171
- Duke: Remove player_struct::posX()
and player_struct::posY()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
b1bd59db41
- Duke: Clean up all player position calls referencing gs.playerheight
that don't need it when using the sprite height.
2022-12-11 18:41:42 +01:00
Mitchell Richters
29f2212d8f
- Duke: Remove player_struct::backupz()
in lieu of actor variant.
2022-12-11 18:41:42 +01:00
Mitchell Richters
a8c923f05c
- Duke: Remove player_struct::backupxy()
in lieu of actor variant.
2022-12-11 18:41:42 +01:00
Mitchell Richters
6eeedbd38a
- Duke: Move player_struct::restorexyz()
to DCoreActor::restorepos()
.
2022-12-11 18:41:42 +01:00
Mitchell Richters
a78d976352
- Duke: Remove player_struct::backupxyz()
in lieu of actor variant.
2022-12-11 18:41:42 +01:00
Mitchell Richters
4e4e457cfe
- Duke: Fix doanimations()
following position change to sprite.
2022-12-11 18:41:42 +01:00
Mitchell Richters
6d1370dcab
- Duke: Fix a few more sector effector after position change to sprite.
2022-12-11 18:41:42 +01:00
Mitchell Richters
4a9775fde7
- Duke: Fix SE17 elevators after change to player position internals.
2022-12-11 18:41:41 +01:00
Christoph Oelckers
bfa7fddcea
- always set the sound listener position to something valid.
...
Otherwise OpenAL throws lots of warning messages.
2022-12-11 18:41:41 +01:00
Mitchell Richters
dd5834444e
- Duke: Swap out the internals of the player's pos methods and get the game going again.
2022-12-11 18:41:41 +01:00
Mitchell Richters
202137ed69
- Duke: Fix interpolation issues with player's XY coordinates while drawing using the sprite.
2022-12-11 18:41:41 +01:00
Mitchell Richters
9972c65842
- Duke: Back up all sprites as soon as possible.
...
* The player's input is processed before the sprites were backed up, causing interpolation issues with the player's Z.
2022-12-11 18:41:41 +01:00
Mitchell Richters
abd6275f17
- Add new double DCoreActor::viewzoffset
set in spawning code during level loads.
...
* Interpolated backup copy isn't needed for Duke, but will be for SW.
2022-12-11 18:41:41 +01:00
Mitchell Richters
b0c95f69c5
- Duke: Wrap calls that get player_struct::PlayerOldPosition
.
2022-12-11 18:41:41 +01:00
Mitchell Richters
1962d85f99
- Duke: Wrap calls that subtract from player_struct::PlayerOldPosition
.
2022-12-11 18:41:40 +01:00
Mitchell Richters
fffc1915a9
- Duke: Wrap calls that add to player_struct::PlayerOldPosition
.
2022-12-11 18:41:40 +01:00
Mitchell Richters
e4dd69f5b0
- Duke: Wrap calls that get player_struct::PlayerOldPosition.Z
.
2022-12-11 18:41:40 +01:00
Mitchell Richters
830480b8b9
- Duke: Wrap calls that set player_struct::PlayerOldPosition.Z
.
2022-12-11 18:41:40 +01:00
Mitchell Richters
4027f7256d
- Duke: Wrap calls to player_struct::PlayerOldPosition.Y
.
2022-12-11 18:41:40 +01:00
Mitchell Richters
823c5a7a47
- Duke: Wrap calls to player_struct::PlayerOldPosition.X
.
2022-12-11 18:41:40 +01:00
Mitchell Richters
fa16d5d344
- Duke: Wrap calls to player_struct::PlayerOldPosition.XY()
.
2022-12-11 18:41:40 +01:00
Mitchell Richters
a3b1ab10fe
- Duke: Wrap calls that get player_struct::PlayerNowPosition
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
e9dcffc5ec
- Duke: Route all clipmove()
/pushmove()
calls through a new interface that accepts a separated Z coordinate.
2022-12-11 18:41:39 +01:00
Mitchell Richters
a6a4cefa6c
- Duke: Wrap calls that add to player_struct::PlayerNowPosition
.
...
* The only adds were from DVector2 objects.
2022-12-11 18:41:39 +01:00
Mitchell Richters
58381c6eca
- Duke: Wrap calls that set player_struct::PlayerNowPosition
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
25e6c4ecf8
- Duke: Wrap calls that get player_struct::PlayerNowPosition.Z
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
adc78c81c6
- Duke: Wrap calls that subtract from player_struct::PlayerNowPosition.Z
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
44166ae9e6
- Duke: Wrap calls that add to player_struct::PlayerNowPosition.Z
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
93189037c3
- Duke: Wrap calls that set player_struct::PlayerNowPosition.Z
.
2022-12-11 18:41:38 +01:00
Mitchell Richters
008c05710b
- Duke: Wrap calls to player_struct::PlayerNowPosition.Y
.
2022-12-11 18:41:38 +01:00
Mitchell Richters
3a07c05af7
- Duke: Wrap calls to player_struct::PlayerNowPosition.X
.
2022-12-11 18:41:38 +01:00
Mitchell Richters
5d3878eb55
- Duke: Wrap calls to player_struct::PlayerNowPosition.XY()
.
2022-12-11 18:41:38 +01:00
Mitchell Richters
4b7d2fcfcc
- Duke: Rename player's opos to something identifiable.
2022-12-11 18:41:38 +01:00
Mitchell Richters
4aa63b5446
- Duke: Rename player's pos to something identifiable.
2022-12-11 18:41:38 +01:00
Mitchell Richters
59e8821332
- Use the interpolated sine table for tangent instead of Cephis math in TAngle<T>
.
...
* Performed testing and it's ~6.5x faster this way.
2022-12-11 18:41:38 +01:00
Mitchell Richters
17914db418
- SW: Utilise new weapon drawing offsets from the backend.
2022-12-11 18:41:38 +01:00
Mitchell Richters
f524abdf47
- Blood: Utilise new weapon drawing offsets from the backend.
2022-12-11 18:41:37 +01:00
Christoph Oelckers
0741570ba9
- we're past 1.6 now.
2022-12-11 18:31:07 +01:00
Christoph Oelckers
9cd1e9adb1
- updated Vulkan backend to use ZVulkan.
2022-12-11 18:30:01 +01:00
Christoph Oelckers
fbf5cdc18f
- pulled in the ZScript map fixes from GZDoom.
2022-12-11 16:38:20 +01:00
Christoph Oelckers
e412a34f4e
- bump savegame version.
2022-12-11 16:31:00 +01:00
Kevin Caccamo
b1c0614d93
Attempt to fix #647
...
I'm guessing the `nWalls < -1` is a typo, and it should have been `nWalls <= -1` all along. I decided to write `nWalls < 0` instead.
I don't know if I broke anything with this commit, but hopefully everything else still works as intended.
2022-12-11 16:26:25 +01:00
Mitchell Richters
64e53ffc7e
Revert "- Duke: Invert the horizon offset in displayweapon_d()
as it makes more sense."
...
This reverts commit 2d2f628b95
.
This made sense for things such as cracking knuckles on idle as if you're looking up, the Y should drop down, however the setup of other areas such as `animateknee()` depend on the pitch being inverted like this.
2022-12-11 20:01:41 +11:00
Mitchell Richters
4bf8ea140c
- Fix IWADBoxCallback()
and MENUDEF setup for GLES backend.
2022-12-11 19:45:07 +11:00
Mitchell Richters
c762505b02
- Use the game's display name for defaultiwad
, not the filename.
...
* Add-ons don't have a FileName entry, but everything has a display name therefore all bases are covered.
* Fixes #616 .
2022-12-11 17:02:36 +11:00
Mitchell Richters
33975a083f
- Draw crosshair at 1:1 scale when crosshairscale
is 0, just like GZDoom.
...
* Fixes #767 .
2022-12-11 16:16:16 +11:00
Christoph Oelckers
7d82ae28f4
- Duke/RR: fixed: animates array must be cleared on map change.
...
There was also some undefined behavior when an entry was deleted, this seems to originate from the original code.
2022-12-10 10:20:01 +01:00
Mitchell Richters
dc41057984
- In SetupGame()
, test userConfig.DefaultCon
before userConfig.gamegrp
so addons work properly.
2022-12-10 10:48:34 +11:00
Mitchell Richters
25460e8e98
- Fix change to constant in last commit.
...
* How did that little `3` not make it in...
2022-12-09 20:00:37 +11:00
Mitchell Richters
2a82ef85b8
- Minor optimisation to the return to centre code.
2022-12-09 18:00:56 +11:00
Mitchell Richters
92bf00d3e9
- Fix incorrect sector usage in calcviewpitch()
.
2022-12-09 17:48:26 +11:00
Mitchell Richters
1772238653
- Fix incorrect value for PITCH_HORIZOFFSPEED
input constant.
2022-12-07 15:21:52 +11:00
Mitchell Richters
df63e5411b
- Fix incorrect sign for PITCH_HORIZOFFCLIMB
input constant.
2022-12-07 13:11:59 +11:00
Christoph Oelckers
ff8863833a
- fixed GC::FullGC not collecting everything anymore.
...
With the delayed handling of internal references of destroyed objects the function now returned without making sure that it really got everything.
Repeating until it cannot delete anything new anymore makes it work again as intended.
2022-12-05 12:29:18 +01:00
Christoph Oelckers
1061e3e2ca
- backend update from GZDoom.
2022-12-04 16:51:44 +01:00
Christoph Oelckers
4666c4a4b5
- RR: initialize the bowling lane displays after loading a savegame.
2022-12-02 15:45:19 +01:00
Christoph Oelckers
a0c7be9138
- try to address some occasional crash with chickens on the bowling lane.
...
Since this frequently swaps out some actors, it may be advisable to delay destruction by one frame to avoid actor chain consistency issues by writing into the just destroyed object.
2022-12-02 12:46:11 +01:00
Mitchell Richters
a580e9d884
- Duke: Increase the precision of the angle in handle_se00()
.
2022-12-01 08:56:12 +01:00
Christoph Oelckers
f30abffa82
- uncommented line in savegame code that was disabled for testing and missed afterward.
2022-12-01 08:48:28 +01:00
Mitchell Richters
2d2f628b95
- Duke: Invert the horizon offset in displayweapon_d()
as it makes more sense.
2022-11-30 10:03:58 +01:00
Mitchell Richters
a5e6e80c24
- Duke: Fix RPG from excess recoiling.
2022-11-30 10:03:58 +01:00
Mitchell Richters
3233a25e3a
- Duke: Move WW2GI pistol aplWeapon*() calls to the stored ones.
2022-11-30 10:03:58 +01:00
Mitchell Richters
73705801e4
- Duke: Move 3x WW2GI aplWeaponTotalTime() calls to the stored one.
2022-11-30 10:03:57 +01:00
Mitchell Richters
7a3e4de913
- Duke: Move WW2GI handbomb aplWeapon*() calls to the stored ones.
2022-11-30 10:03:57 +01:00
Mitchell Richters
c48e95a710
- Duke: Store some repeated aplWeapon*() calls.
2022-11-30 10:03:57 +01:00
Mitchell Richters
59bafd6a37
- Duke: Clean up the addition/subtractions to the offsets vector in displayweapon_d()
.
2022-11-30 10:03:57 +01:00
Mitchell Richters
33af8130b1
- Duke: General tidy-up of displayweapon_d()
.
2022-11-30 10:03:57 +01:00
Mitchell Richters
4298f5011f
- Duke: Clean up interface to animateknee()
.
2022-11-30 10:03:57 +01:00
Mitchell Richters
436ed0288b
- Duke: Clean up interface to animateaccess()
.
2022-11-30 10:03:56 +01:00
Mitchell Richters
21df86d570
- Duke: Clean up interface to animatetip()
.
2022-11-30 10:03:56 +01:00
Mitchell Richters
92a063b078
- Duke: Clean up interface to animateknuckles()
.
2022-11-30 10:03:56 +01:00
Mitchell Richters
715ed3f279
- Duke: Clean up interface to animatefist()
.
2022-11-30 10:03:56 +01:00
Mitchell Richters
81c3afcda0
- Duke: Move displayflamethrower()
lambda to new weapon offsets.
2022-11-30 10:03:56 +01:00
Mitchell Richters
14ecd639dc
- Duke: Move displayshrinker()
lambda to new weapon offsets.
2022-11-30 10:03:56 +01:00
Mitchell Richters
ec3ccc18a5
- Duke: Move displaygrower_ww()
lambda to new weapon offsets.
2022-11-30 10:03:56 +01:00
Mitchell Richters
68291bb595
- Duke: Move displayshrinker_ww()
lambda to new weapon offsets.
2022-11-30 10:03:55 +01:00
Mitchell Richters
4d3f5fe3a0
- Duke: Move displayfreezer()
lambda to new weapon offsets.
2022-11-30 10:03:55 +01:00
Mitchell Richters
99d7b763e4
- Duke: Move displaydevastator()
lambda to new weapon offsets.
2022-11-30 10:03:55 +01:00
Mitchell Richters
6f6b52ee5d
- Duke: Move displaydevastator_ww()
lambda to new weapon offsets.
2022-11-30 10:03:55 +01:00
Mitchell Richters
624e28bf55
- Duke: Move displayhandremote()
lambda to new weapon offsets.
2022-11-30 10:03:54 +01:00
Mitchell Richters
c126619d6d
- Duke: Move displayhandbomb()
lambda to new weapon offsets.
2022-11-30 10:03:54 +01:00
Mitchell Richters
e33ce4b7ac
- Duke: Move displaychaingun()
lambda to new weapon offsets.
2022-11-30 10:03:54 +01:00
Mitchell Richters
c7274ff5fb
- Duke: Move displaychaingun_ww()
lambda to new weapon offsets.
2022-11-30 10:03:54 +01:00
Mitchell Richters
35a26a1cb5
- Duke: Move displayshotgun()
lambda to new weapon offsets.
2022-11-30 10:03:54 +01:00
Mitchell Richters
2c770706b8
- Duke: Move displayshotgun_ww()
lambda to new weapon offsets.
2022-11-30 10:03:53 +01:00
Mitchell Richters
5935f860e4
- Duke: Bring displayrpg()
lambda inline with standard look offsets since we're using widescreen assets now.
2022-11-30 10:03:53 +01:00
Mitchell Richters
7b3f8b0caf
- Duke: Move displayrpg()
lambda to new weapon offsets.
2022-11-30 10:03:53 +01:00
Mitchell Richters
71f5b7d9df
- Duke: Move displaytripbomb()
lambda to new weapon offsets.
2022-11-30 10:03:53 +01:00
Mitchell Richters
bd6e1d4f89
- Duke: Move displayknee()
lambda to new weapon offsets.
2022-11-30 10:03:53 +01:00
Mitchell Richters
a6cfdea480
- Improved weapon drawing, based on the new crosshair drawing offset code, starting with Duke's pistol.
2022-11-30 10:03:52 +01:00
Mitchell Richters
ef52694365
- Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit.
2022-11-30 10:03:52 +01:00
Mitchell Richters
a012fd8f94
- SW: Pitch-adjusted velocity for SpawnShell()
.
2022-11-30 10:03:52 +01:00
Mitchell Richters
84dbd935d7
- SW: Pitch-adjusted velocity for PlayerInitCaltrops()
.
2022-11-30 10:03:52 +01:00
Mitchell Richters
b6665a9855
- SW: Pitch-adjusted velocity for PlayerInitChemBomb()
.
2022-11-30 10:03:52 +01:00
Mitchell Richters
8193416e7e
- SW: Pitch-adjusted velocity for InitFireball()
.
2022-11-30 10:03:52 +01:00
Mitchell Richters
c8f4e8dab2
- SW: Pitch-adjusted velocity for InitMine()
.
2022-11-30 10:03:51 +01:00
Mitchell Richters
db2f9b9b13
- SW: Pitch-adjusted velocity for InitGrenade()
.
2022-11-30 10:03:51 +01:00
Mitchell Richters
9d0b146470
- SW: Pitch-adjusted velocity for InitSobjMachineGun()
.
2022-11-30 10:03:51 +01:00
Mitchell Richters
95a5e51283
- SW: Pitch-adjusted velocity for InitTurretLaser()
.
2022-11-30 10:03:51 +01:00
Mitchell Richters
a1791acf97
- SW: Pitch-adjusted velocity for InitTurretRail()
.
2022-11-30 10:03:50 +01:00
Mitchell Richters
01e326df9d
- SW: Pitch-adjusted velocity for InitTurretFireball()
.
2022-11-30 10:03:50 +01:00
Mitchell Richters
462576bc51
- SW: Pitch-adjusted velocity for InitTurretRocket()
.
2022-11-30 10:03:50 +01:00
Mitchell Richters
9299e5f813
- SW: Pitch-adjusted velocity for InitTurretMicro()
.
2022-11-30 10:03:50 +01:00
Mitchell Richters
86a7f7ca2c
- SW: Pitch-adjusted velocity for InitTankShell()
.
2022-11-30 10:03:49 +01:00
Mitchell Richters
b99dac1e56
- SW: Pitch-adjusted velocity for InitUzi()
.
2022-11-30 10:03:49 +01:00
Mitchell Richters
319c1533b3
- SW: Pitch-adjusted velocity for InitTracerTurret()
.
2022-11-30 10:03:49 +01:00
Mitchell Richters
25e0b9a073
- SW: Pitch-adjusted velocity for InitTracerUzi()
.
2022-11-30 10:03:49 +01:00
Mitchell Richters
7ae21a27cc
- SW: Pitch-adjusted velocity for InitMicro()
.
2022-11-30 10:03:48 +01:00
Mitchell Richters
7658d8772d
- SW: Pitch-adjusted velocity for InitNuke()
.
2022-11-30 10:03:48 +01:00
Mitchell Richters
393553780b
- SW: Pitch-adjusted velocity for InitBunnyRocket()
.
2022-11-30 10:03:48 +01:00
Mitchell Richters
26460bc6aa
- SW: Pitch-adjusted velocity for InitRocket()
.
2022-11-30 10:03:48 +01:00
Mitchell Richters
8da5b096c0
- SW: Pitch-adjusted velocity for InitRail()
.
2022-11-30 10:03:47 +01:00
Mitchell Richters
283f8d208a
- SW: Pitch-adjusted velocity for InitLaser()
.
2022-11-30 10:03:47 +01:00
Mitchell Richters
51c0fbcca1
- SW: Pitch-adjusted velocity for InitShotgun()
.
2022-11-30 10:03:47 +01:00
Mitchell Richters
3fd397e384
- SW: Pitch-adjusted velocity for InitHeartAttack()
.
2022-11-30 10:03:47 +01:00
Mitchell Richters
a27e5a0ed2
- SW: Pitch-adjusted velocity for InitStar()
.
2022-11-30 10:03:47 +01:00
Mitchell Richters
bcf09c3037
- SW: Pitch-adjusted velocity for InitFistAttack()
.
2022-11-30 10:03:46 +01:00
Mitchell Richters
2577ea21f2
- SW: Pitch-adjusted velocity for InitSwordAttack()
.
2022-11-30 10:03:46 +01:00
Mitchell Richters
2b4149b70e
- SW: Pitch-adjusted velocity for InitSpellMirv()
.
2022-11-30 10:03:46 +01:00
Mitchell Richters
b7a1e699f6
- SW: Pitch-adjusted velocity for InitSpellNapalm()
.
2022-11-30 10:03:46 +01:00
Christoph Oelckers
1d39e1edc1
- fixed bouncing of freezer's projectile.
2022-11-30 09:57:27 +01:00
Mitchell Richters
098542de69
- Duke: Call movetransports()
before processing any player movement.
...
* This simply works much better. In addition to being able to revert commits like `- Duke: Maintain x/y/z velocity when falling through a portal, such as E1L1's air duct.`, transitioning from above water to underwater and vice-versa is interpolated, smooth and seamless, something that I was unable to hack in without this change.
2022-11-30 09:53:51 +01:00
Mitchell Richters
641b22addf
Revert "- Duke: Maintain x/y/z velocity when falling through a portal, such as E1L1's air duct."
...
This reverts commit 1cb57a813948a494197e7df67dd6f58ae987b7db.
2022-11-30 09:53:51 +01:00
Mitchell Richters
ec16fd9310
- Duke: Soften the blood splats in Duke when the timer is at the end.
2022-11-29 21:08:49 +11:00
Mitchell Richters
5a698fbc2b
- Use DAngle::fromRad()
method in maphoriz()
.
2022-11-29 21:01:42 +11:00
Mitchell Richters
537e9df6ec
- Duke: Repair Z height when dead.
2022-11-29 20:59:35 +11:00
Christoph Oelckers
c9a94a4899
- fixed bad angle use in move_d.
2022-11-27 11:56:27 +01:00
Christoph Oelckers
ec48b91730
- fixed the last remaining z/inttoworld mismatches.
...
The one in clipmove was critical, the other ones not so much.
2022-11-27 10:21:47 +01:00
Christoph Oelckers
dc60c643c9
- Duke: added an ammo check to the chaingun firing loop
...
With weapon switching disabled it would not stop firing.
2022-11-26 17:59:22 +01:00
Christoph Oelckers
229ee3dbe4
Revert "- did a few checks with the compatibility optioned slope adjustment and decided to enable it unconditionally."
...
This reverts commit 6636064d1f
.
As it turned out this is not a benign change. It breaks accessibility to a key in RR-Route 66's slaughtr.map - and it's reasonable to assume if it breaks one map it may break others as well.
2022-11-26 16:47:02 +01:00
Christoph Oelckers
0e1121ed51
- reinstated original distance math for SE20.
...
This one's a catastrophic combination of a bad algorithm depending on equally bad math to calculate distance.
It simply does not do what one would expect - it should have calculated the distance to a wall's center to be robust.
2022-11-26 15:58:55 +01:00
Christoph Oelckers
b5ad3b9f3b
- imported two fixes from GZDoom
2022-11-25 12:33:52 +01:00
Christoph Oelckers
4aad87cf83
- fixed Exhumed sound indices.
2022-11-25 11:26:24 +01:00
Christoph Oelckers
003f4a035e
- backend update from GZDoom
...
menu enhancements, IQM indices and an important fix in the sound system.
2022-11-25 11:14:38 +01:00
Christoph Oelckers
d710407b08
- another backend uodate from GZDoom to fix a memory leak in ZScript backend.
2022-11-25 00:04:05 +01:00
Rachael Alexanderson
b4e19ec6a0
- move posix I_GetGogPaths() stub to program specific code
2022-11-24 17:46:33 -05:00
Christoph Oelckers
d43ebd22ae
- fixed merge errors from backend update.
2022-11-24 18:05:47 +01:00
Christoph Oelckers
9219d24535
- removed unneeded WantEscape function from backend interface.
2022-11-24 17:57:40 +01:00
Christoph Oelckers
ed4f49ac86
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
Christoph Oelckers
2ffdf3d0e1
- backend update from GZDoom.
...
Mainly quaternion math and sound system cleanup.
2022-11-24 16:56:46 +01:00
Mitchell Richters
f1bfaac301
- Duke: Minor fixes to some angle checks.
2022-11-24 23:08:28 +11:00
Mitchell Richters
4f59e8a3d1
- Duke: Fix delta angle setup in alterang()
.
2022-11-24 22:03:47 +11:00
Mitchell Richters
fb74ece44b
- Duke/RR: Fix up 2x missed Z changes.
2022-11-24 19:41:58 +11:00
Christoph Oelckers
4d6920e80b
- fixed failiure to initialize the ambient tags array.
...
Also adding range checks to all places where it gets used. This is from CON code so proper values are never guaranteed.
2022-11-24 09:01:44 +01:00
Christoph Oelckers
13e19bad36
- fixed handling of bad class assignment to map picnums.
2022-11-24 08:12:18 +01:00
Christoph Oelckers
6cb3e2f457
- Duke: fixed operator precedence in scrap spawning code.
2022-11-21 10:48:47 +01:00
Christoph Oelckers
ae37461feb
- one more stat constant.
2022-11-21 10:24:42 +01:00
Christoph Oelckers
29c4c77e55
- fixed bad StopSound implementation.
2022-11-21 09:25:46 +01:00
Mitchell Richters
fd8ac602f0
- Duke: Fix a few missed names from the last commit.
2022-11-21 13:22:25 +11:00
Christoph Oelckers
49055f1bfd
- named a few more of RR's items.
2022-11-20 21:39:56 +01:00
Christoph Oelckers
1e421af8bc
- renamed one more sprite.
...
Unused, non-functional, but it got some text on the actual sprite, which was used for naming it.
2022-11-20 21:29:39 +01:00
Christoph Oelckers
476dd138c9
- renamed several of RR's sprites, mostly related to the chicken processing plant.
2022-11-20 21:22:04 +01:00
Christoph Oelckers
a76d166966
- scriptified tongue actor.
...
This seems to be develpment garbage. No proper sprites exist for this.
2022-11-20 20:40:46 +01:00
Christoph Oelckers
5528725985
- got rid of deletesprite, plus one new flag.
2022-11-20 19:25:23 +01:00
Christoph Oelckers
65a5e5e29a
- unlimized two map resources - cyclers and ambient tags.
2022-11-20 14:13:11 +01:00
Christoph Oelckers
b069904be1
- scriptified the remaining controller sprites.
2022-11-20 13:57:51 +01:00
Christoph Oelckers
cb005062cd
- scriptified activators and locators.
2022-11-20 12:43:24 +01:00
Christoph Oelckers
9fa2fb75cf
- scriptified the respawn controller.
...
This also handles one special RRRA controller which was just easier to scriptify right away than temporarily work around it.
2022-11-20 11:58:19 +01:00
Christoph Oelckers
f467e72ac2
- only print texture resolve errors in debug builds.
...
Otherwise this will print warnings when resolving content for different games.
Needs to be done differently later, but right now the messages are needed for debugging.
2022-11-20 09:35:59 +01:00
Christoph Oelckers
31b1898c30
- deleted movecanwithsomething native function.
...
This was already scriptified.
2022-11-20 08:52:58 +01:00
Christoph Oelckers
d44b637f1b
- fixed touchplate initialization
...
This was still using older code - the current native version was also not removed from the spawn function.
2022-11-20 08:51:09 +01:00
Christoph Oelckers
f515939fde
- scriptified the sound controller.
2022-11-20 08:46:49 +01:00
Christoph Oelckers
714a2ef70e
- scriptified canwithsomething, the last internal STAT_STANDABLE item.
2022-11-19 19:01:17 +01:00
Christoph Oelckers
c6b3cf3e0a
- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
2022-11-19 18:26:17 +01:00
Christoph Oelckers
dee33ba4dd
- scriptified viewscreen and camera.
2022-11-19 17:35:04 +01:00
Christoph Oelckers
046ba1ae0c
- scriptified touchplate
2022-11-19 15:40:35 +01:00
Christoph Oelckers
63a8c3148c
- scriptified doorshock
2022-11-19 15:40:21 +01:00
Christoph Oelckers
15cd80cad3
- scriptified the waterdrip
2022-11-19 15:40:09 +01:00
Christoph Oelckers
11acb92553
- scriptified the bolts.
2022-11-19 12:54:50 +01:00
Christoph Oelckers
676ca73983
- scriptified the trash actor.
2022-11-19 12:54:15 +01:00
Christoph Oelckers
9cf6f5dabc
- fixed handling of actor defaults.
...
Order of application with map sprites was not correct.
This also simplifies how the defaults are stored - the separate data is gone, they now use the regular defaults.
2022-11-19 11:24:47 +01:00
Christoph Oelckers
5ae7011e41
- converted the masterswitch.
2022-11-19 11:24:39 +01:00
Christoph Oelckers
b106fb693a
- scriptified OozFilter + Seenine
...
Also fixing the default handling for onHit.
2022-11-17 21:46:24 +01:00
Christoph Oelckers
26ba1f601e
- scriptified the fire extinguisher.
2022-11-17 20:19:22 +01:00
Christoph Oelckers
f9826241ef
- scriptied the cracks.
2022-11-17 20:18:46 +01:00
Christoph Oelckers
8ce358fc24
- scriptified the trip bombs.
2022-11-17 18:38:25 +01:00
Christoph Oelckers
133cb3a02e
- moved all CoreActor exports to vmexports.cpp.
2022-11-17 08:46:08 +01:00
Christoph Oelckers
c69e86d119
- Blood: unlimited the tracking conditions.
2022-11-16 11:55:41 +01:00
Christoph Oelckers
ef54579104
- Blood: updated nnexts with the parts not related to the condition rewrite.
2022-11-16 11:14:31 +01:00
Christoph Oelckers
e776e76ebf
- Blood: applied all changes outside of nnexts.cpp from the latest modern update.
2022-11-16 07:53:21 +01:00
Mitchell Richters
d3217a3e54
- Fix issues with scripted actors, namely the crane which was non-operable.
2022-11-16 16:14:48 +11:00
Christoph Oelckers
043e005363
- fixed bad index in pushmove.
2022-11-16 00:08:37 +01:00
Christoph Oelckers
6b3e57fd2c
- added 'foreach' loop to ZScript.
...
Syntax:
foreach(variable : array)
{
}
the variable's type is automatically deducted.
2022-11-15 21:29:04 +01:00
Christoph Oelckers
dc9451d584
- renamed global 'wall' and 'sector' arrays to 'walls' and 'sectors' for ZScript.
...
This avoids problems with name hiding.
2022-11-15 20:09:36 +01:00
Christoph Oelckers
f7fafabba0
- reordered walltype to reduce its size.
2022-11-15 15:54:21 +01:00
Christoph Oelckers
42e02d2956
- eliminated firstWall as well.
2022-11-15 15:44:33 +01:00
Christoph Oelckers
5798fa067f
- cleaned up all -> accesses through firstWall().
2022-11-15 15:33:35 +01:00
Christoph Oelckers
af60408e63
- sector wall access cleanup.
...
lastWall was only used twice and firstWall() + index can be done better now.
2022-11-15 15:31:52 +01:00
Christoph Oelckers
7d9a4ea70d
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
Christoph Oelckers
84b17a8a53
- eliminate wall_count.
2022-11-15 14:59:28 +01:00
Christoph Oelckers
bfae5ce1bc
- use a TArrayView to store the wall references in a sector.
...
This is a lot more scripting friendly than hacking around the indices.
2022-11-15 14:53:39 +01:00
Christoph Oelckers
9a676ffba6
- use local variables for wall_index wherever possible.
2022-11-15 14:15:46 +01:00
Christoph Oelckers
34333302f9
- wrapped all reading wallptr references.
2022-11-15 12:37:14 +01:00
Christoph Oelckers
0b75f19da5
- use wallsofsector in clipmove.
2022-11-15 12:31:15 +01:00
Christoph Oelckers
c23db8ea35
- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
2022-11-15 12:21:21 +01:00
Christoph Oelckers
b7a7584059
- renamed wallnum and sectnum functions.
...
These were creating a lot of search noise because local variables had the same name.
2022-11-15 12:03:44 +01:00
Christoph Oelckers
a2683559ce
- refactored Duke's cactus.
2022-11-15 10:44:06 +01:00
Christoph Oelckers
ad7cf290d2
- restricted use of gs.firstdebris to the only place where it is really needed.
...
Also no script export for this, it is only needed for converting CON parameters to propr indices.
2022-11-15 08:28:05 +01:00
Christoph Oelckers
d253468b22
- scriptified the scraps.
...
A Duke-ish mess of epic proportions.
2022-11-15 00:06:21 +01:00
Christoph Oelckers
94a13118b3
- handle nofloorpal for CallAnimate overrides.
2022-11-15 00:06:21 +01:00
Christoph Oelckers
3bc34ec773
- fix last commit.
...
One change got lost by the update.
2022-11-14 23:50:30 +01:00
Christoph Oelckers
6e49f0bf8f
- Backend update from GZDoom.
...
Bone model support in GLES and ZScript quaternions.
2022-11-14 19:46:25 +01:00
Christoph Oelckers
c94d2fb3d0
- made DDukeActor::movflag unsigned.
...
Due to the values it holds it cannot be a signed short as this would wrap around to something negative.
2022-11-14 19:25:28 +01:00
Christoph Oelckers
e867c4603f
- Duke: fixed issues with CON-based movement.
...
Bad integer divisions and one incorrect check for X instead of Z.
2022-11-14 18:48:31 +01:00
Christoph Oelckers
5aac77784a
- fix construction of FActorInfo.
...
For some reason this lost the copy constructing part from GZDoom resulting in bad data.
2022-11-14 18:15:58 +01:00
Christoph Oelckers
5fea500f92
- flammable actors scriptified.
2022-11-14 16:31:45 +01:00
Christoph Oelckers
190fd1827e
- scriptified Dukes water fountain.
...
That's this thingy in the first corridor of E2L1.
2022-11-14 12:10:13 +01:00
Christoph Oelckers
ef6c39ec55
- added a CVAR that allows drawing any tile to the top of the screen.
...
For quick examination of tiles.
2022-11-14 12:08:02 +01:00
Christoph Oelckers
cbf47b4dee
- added a 'Sum()' intrinsic to the vectors.
2022-11-14 12:07:51 +01:00
Christoph Oelckers
306db376d9
- added script exports for 'spawn' and 'lotsofglass' and made the spawn variant using class names operational.
2022-11-14 10:30:59 +01:00
Christoph Oelckers
317968c45a
- exported DukeGameInfo.
...
Only the parts that can be considered stable.
2022-11-14 10:25:17 +01:00
Christoph Oelckers
ced22bb0a8
- added onUse virtual to DukeActor.
2022-11-14 10:22:22 +01:00
Christoph Oelckers
36f753df8f
- RR: fixed weapon switching code.
2022-11-13 19:47:10 +01:00
Christoph Oelckers
f23ddc28f0
- Duke: scriptified the crane
2022-11-13 18:55:32 +01:00
Christoph Oelckers
660c546266
- actor interface fixes.
2022-11-13 18:51:23 +01:00
Christoph Oelckers
e62b79c7c9
- allow 'nullptr' in ZScript.
...
This makes it a lot easier to port C++ code.
2022-11-13 12:20:00 +01:00
Christoph Oelckers
9bf3642cb8
- named the scrap sprites.
2022-11-13 11:51:44 +01:00
Christoph Oelckers
e3aa1da175
- CallOnanimate
2022-11-13 11:50:28 +01:00
Christoph Oelckers
ba016c7c3a
- added CallOnHit and named spawn.
2022-11-13 10:30:52 +01:00
Christoph Oelckers
bab750c156
- MAXCRANES is obsolete
2022-11-13 10:21:09 +01:00
Christoph Oelckers
9d1ddb72d4
- added some texture names.
2022-11-13 10:13:49 +01:00
Christoph Oelckers
48d1367a7e
- added some VM exports for DukePlayer
2022-11-13 08:59:08 +01:00
Christoph Oelckers
53e43d6d1e
- CoreActor setposition natives.
2022-11-13 08:59:07 +01:00
Christoph Oelckers
de51b65ead
- reimplemented Duke's scripted actor iterators in a more lightweight fashion.
...
This now works without allocating garbage collected objects.
2022-11-13 08:59:07 +01:00
Christoph Oelckers
c32a695384
- DukeActor scriptification framework.
2022-11-13 08:55:20 +01:00
Christoph Oelckers
166235027c
- Backend update from GZDoom
...
adding some intrinsics to ZScript.
2022-11-13 08:32:09 +01:00
Christoph Oelckers
8806fb930b
- Backend update from GZDoom
...
* Vector 4 in zscript
* garbage collector fixes
2022-11-12 10:45:39 +01:00
Christoph Oelckers
f7a2fd29ba
- Blood: fixed incorrect underwater movement speed
...
The 'posture == 1' case has gotten lost while consolidating the redundant code.
2022-11-12 10:19:15 +01:00
Christoph Oelckers
ac4be79e96
- implemented cl_weaponswitch for Duke.
2022-11-12 09:34:08 +01:00
Mitchell Richters
0033826544
- Allow proper setting of progdir
for SDL targets.
2022-11-12 11:26:05 +11:00
Christoph Oelckers
800e7939b8
- fixed: when deactivating the app, pausing the sound system should not depend on the game's internal pause state.
...
All this tells is that the gameplay was halted. Sound was not stopped when the user either minimized or tabbed away in the in-game menu.
2022-11-11 18:40:36 +01:00
Mitchell Richters
bd5d96df10
- Duke: Fix chaingunner spit velocity that was still in fixed point.
...
* Fixes #742 .
2022-11-11 21:34:23 +11:00
Mitchell Richters
60366d298e
- Duke: Use player's pitch sine rather than tangent when throwing a pipebomb while crouched.
...
* Maintains the feel of the weapon by having the pipebomb roll along the ground.
* Sign of sine is correct and allows for an expected throw behavior when looking up/down unlike original code.
* Prevents an infinite tangent value from messing things up.
2022-11-11 21:10:41 +11:00
Christoph Oelckers
cfb9ebf8e5
- fixed bad velocity assignment in DoLaser, causing an endless loop.
2022-11-10 10:00:44 +01:00
Christoph Oelckers
53341ee525
- Duke: lower conveyor player carry speed.
...
Still no match to the animation, but these games seemingly never cared.
2022-11-10 08:40:14 +01:00
Christoph Oelckers
6a6e9299ca
- added missing returns in the failure cases of useitem and slot CCMDs.
2022-11-10 07:41:20 +01:00
Christoph Oelckers
a8585d72c7
- fixed velocity for Duke's pipe bomb and RR's dynamite when crouching.
...
These cases may not use the generic free aim adjustment.
2022-11-09 22:50:13 +01:00
Christoph Oelckers
e88b24bce7
- SW: fixed clipdist for brown rippers.
2022-11-09 20:16:47 +01:00
Christoph Oelckers
d2f0981091
- SW: fixed distance check in DoGet.
2022-11-09 19:03:23 +01:00
Christoph Oelckers
870801b8ac
- SW: explicitly initialize sector object turn angle values.
...
The integer code relied on the memset to -1, but with floats that sets it to -NaN.
2022-11-09 18:35:03 +01:00
Christoph Oelckers
32a447ea54
- RR: fixed velocity of dynamite projectile.
2022-11-09 15:39:16 +01:00
Christoph Oelckers
3c7810a229
- RR: fixed movement direction when throwing a bowling ball.
2022-11-09 15:21:08 +01:00
Christoph Oelckers
5ebf2fef89
- fixed handle_st18's ceiling movement.
2022-11-07 18:16:41 +01:00
Christoph Oelckers
fd1864bb48
- fixed bad iterator setup in SpriteSetupPost
2022-11-07 13:48:01 +01:00
Christoph Oelckers
2290f05dcb
Revert "- Use std::fma()
in the interpolation code."
...
This reverts commit ff7e0afa6f
.
On Visual Studio with precise math, which is our main target this generates a very expensive function call instead of optimized assembly which renders the function's purpose ad absurdum.
2022-11-07 10:36:34 +01:00
Christoph Oelckers
3444991e4e
- fixed VSpriteBusy coordinate adjustment.
2022-11-07 10:31:10 +01:00
Mitchell Richters
d892fa10d2
- SW: Fix ladder speed with unnecessary amplification applied.
...
* Fixes #745 .
2022-11-07 20:23:14 +11:00
Mitchell Richters
817a0cb94a
- Clamp applied mouse input to be within safe ranges to interpolate with.
...
* Input greater than 180 degrees in a single tic can cause the input to be applied backwards.
2022-11-07 19:38:22 +11:00
Mitchell Richters
ff7e0afa6f
- Use std::fma()
in the interpolation code.
...
* From everything I've read, this more accurate, can be ~5% faster and is heavily optimised on CPUs of the last 10-12 years.
* This homegrown solution can be removed for `std::lerp()` once we go C++20.
2022-11-07 19:28:34 +11:00
Mitchell Richters
88e92a15a6
- Clean up some interpolatedvalue()
calls.
2022-11-07 17:52:53 +11:00
Mitchell Richters
274899c9db
- Get rid of useless lerp()
function I added last night for lack of C++20.
...
* We already have a generic linear interpolator that _I_ added, so let's use it.
2022-11-07 17:31:17 +11:00
Mitchell Richters
043ebadbee
- Remove 2x Normalized180()
method calls on pitch where it's not needed.
...
* Pitch should always be +/- 90 degrees and never need normalization. If it's not, then this shouldn't mask an error caused elsewhere.
2022-11-07 16:53:55 +11:00
Mitchell Richters
9fbe564327
- Fix bad if statement guarding cl_clampedpitch
in menu and make non-global.
2022-11-07 15:43:26 +11:00
Mitchell Richters
c8114e7ed0
- Revert change to TAngle<T>
's /
operator that snuck in.
2022-11-07 15:43:00 +11:00
Christoph Oelckers
912b6a47c1
- migrate cl_savedir to save_dir
2022-11-06 17:48:32 +01:00
Mitchell Richters
33d74c9009
- Default display of map name in SW to be off by default.
2022-11-06 21:59:07 +11:00
Mitchell Richters
143f691c06
- SW: Try to fix up the camera drawing a bit.
...
* Slight pitch adjustment, plus factoring in that values of 0 constituted 100 under original game.
* View screens in game are not actually 1:1 AR but 1.12:1
2022-11-06 21:59:07 +11:00
Mitchell Richters
11f279fddd
- Slight input code tidy-up.
2022-11-06 21:59:07 +11:00
Mitchell Richters
033e0ea7bc
- Make rotscrnang return to zero at same speed as look_ang.
2022-11-06 21:59:07 +11:00
Mitchell Richters
0c4ad84c2e
- RR: Pitch-adjusted velocity for operateweapon()
when free-aiming.
2022-11-06 21:59:06 +11:00
Mitchell Richters
9a25b1d3f5
- RR: Pitch-adjusted velocity for shootweapon()
when free-aiming.
2022-11-06 21:59:06 +11:00
Mitchell Richters
b14525b47b
- RR: Pitch-adjusted velocity for shootmelee()
when free-aiming.
2022-11-06 21:59:06 +11:00
Mitchell Richters
24dcd26e64
- RR: Pitch-adjusted velocity for shootwhip()
when free-aiming.
2022-11-06 21:59:06 +11:00
Mitchell Richters
211b2cc349
- RR: Pitch-adjusted velocity for shootrpg()
when free-aiming.
2022-11-06 21:59:06 +11:00
Mitchell Richters
b9bd02299a
- RR: Pitch-adjusted velocity for shootstuff()
when free-aiming.
2022-11-06 21:59:06 +11:00
Mitchell Richters
7941f3cde3
- Duke: Pitch-adjusted velocity for aim()
.
2022-11-06 21:59:06 +11:00
Mitchell Richters
f2674e95d3
- Duke: Pitch-adjusted velocity for operateweapon_ww()
when free-aiming.
2022-11-06 21:59:06 +11:00
Mitchell Richters
3a1f1c7580
- Duke: Pitch-adjusted velocity for operateTripbomb()
when free-aiming.
2022-11-06 21:59:05 +11:00
Mitchell Richters
3908ec0c42
- Duke: Pitch-adjusted velocity for operateweapon()
when free-aiming.
2022-11-06 21:59:05 +11:00
Mitchell Richters
fe7c49fcac
- Duke: Pitch-adjusted velocity for shootlaser()
when free-aiming.
2022-11-06 21:59:05 +11:00
Mitchell Richters
9e60284ff6
- Duke: Pitch-adjusted velocity for shootlaser()
when free-aiming.
2022-11-06 21:59:05 +11:00
Mitchell Richters
1b499520a5
- Duke: Pitch-adjusted velocity for shootweapon()
when free-aiming.
2022-11-06 21:59:05 +11:00
Mitchell Richters
63917fd158
- Duke: Pitch-adjusted velocity for shootknee()
when free-aiming.
2022-11-06 21:59:05 +11:00
Mitchell Richters
a200db6f3a
- Duke: Pitch-adjusted velocity for shootstuff()
when free-aiming.
2022-11-06 21:59:05 +11:00
Mitchell Richters
73477a722c
- Duke: Pitch-adjusted velocity for shootshrinker()
when free-aiming.
2022-11-06 21:59:04 +11:00
Mitchell Richters
9f32eae1a7
- Duke: Pitch-adjusted velocity for shootflamethrowerflame()
when free-aiming.
2022-11-06 21:59:04 +11:00
Mitchell Richters
64f55726c9
- Duke: Pitch-adjusted velocity for shootfireball()
when free-aiming.
2022-11-06 21:59:04 +11:00
Mitchell Richters
33e2de70a2
- Duke: Pitch-adjusted velocity for shootrpg()
when free-aiming.
2022-11-06 21:59:04 +11:00
Mitchell Richters
8ec475aec8
- Replace clamped off tangent values with a linear interpolation of the player's pitch.
...
* Gives a tangent-like ramping where it's noticeable without having to use the tangent at all.
* Had to do homegrown lerper since we're not C++20 yet.
2022-11-06 21:59:04 +11:00
Mitchell Richters
7f124eef58
- Adjust chase-cam code to work in a pitch-corrected capacity.
2022-11-06 21:59:04 +11:00
Christoph Oelckers
41fc5660e5
- Backend update from GZDoom
...
* IQM enhancements
* config storage in Users
* moving of savegame filename generation to the backend
2022-11-06 11:46:26 +01:00
Christoph Oelckers
b4a49ea228
- fixed movement speed for SE25 (Piston)
2022-11-05 16:00:39 +01:00
Christoph Oelckers
99753fd03a
- fixed bad scaling factor in girlninj.cpp.
2022-11-04 18:18:23 +01:00