Christoph Oelckers
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9158796284
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- partial replacement of tspriteptr_t.
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2021-12-30 11:48:10 +01:00 |
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Mitchell Richters
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13639a09b7
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- SW: Remove unused PLAYERstruct variable turn180_target that was deprecated with 7bf1cacc7f .
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2021-12-30 20:46:36 +11:00 |
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Mitchell Richters
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cf68018909
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- SW: Replace PLAYERstruct RevolveY with Revolve.Y calls.
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2021-12-30 20:41:27 +11:00 |
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Mitchell Richters
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acc11f34bf
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- SW: Replace PLAYERstruct RevolveX with Revolve.X calls.
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2021-12-30 20:41:27 +11:00 |
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Mitchell Richters
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05de974080
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- SW: Replace PLAYERstruct ly with LadderPosition.Y calls.
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2021-12-30 20:41:27 +11:00 |
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Mitchell Richters
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a18fc5b66f
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- SW: Replace PLAYERstruct lx with LadderPosition.X calls.
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2021-12-30 20:41:26 +11:00 |
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Mitchell Richters
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9c1e54a148
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- SW: Replace USER sz with pos.Z calls.
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2021-12-30 20:40:29 +11:00 |
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Mitchell Richters
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0d70d26625
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- SW: Replace USER sy with pos.Y calls.
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2021-12-30 20:31:09 +11:00 |
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Mitchell Richters
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fcf18c8c63
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- SW: Replace USER sx with pos.X calls.
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2021-12-30 20:31:09 +11:00 |
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Mitchell Richters
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620f0fa7b8
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- SW: Use correct function name in GetOverlapSector2() I_Error() call.
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2021-12-30 20:31:09 +11:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Mitchell Richters
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1b077251e3
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- SW: Use BIT() inline in a few places that were changed in "- SW: Replace the last few remaining TEST() macro uses and remove from mytypes.h ."
Originally, `BIT()` was going to be dropped in a subsequent commit but we've elected not to.
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2021-12-30 20:14:01 +11:00 |
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Christoph Oelckers
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3fcecedf32
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- deleted ClearContent functions from actor classes.
this is a leftover from pre-DObject times and no longer needed.
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2021-12-30 09:58:47 +01:00 |
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Christoph Oelckers
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bf9defc062
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- SW: moved some Polymost hack stuff to its proper place.
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2021-12-30 09:58:46 +01:00 |
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Mitchell Richters
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bf7437c827
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- SW: Remove ON pre-processor define and eliminate mytypes.h .
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2021-12-30 09:58:46 +01:00 |
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Mitchell Richters
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3cf9450bd8
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- SW: Remove OFF pre-processor define.
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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ae49a55fce
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- SW: Replace the last few remaining TEST() macro uses and remove from mytypes.h .
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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1439d5f268
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- SW: Replace TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with ($1 & ($2)) .
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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48b0058d38
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- SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2) .
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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5316e23737
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- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with !($1 & ($2))
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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8df3966d08
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- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\) with !($1 & $2) .
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2021-12-30 09:58:44 +01:00 |
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Christoph Oelckers
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c8b5fa6556
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- SW: fixed signed-ness issue with SP_TAG13
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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fb53f32603
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- handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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c24aafd3d6
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- SW: game.h cleanup
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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96396385e7
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- more TEST() replacements.
This covers roughly half of the original use.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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61564ab96a
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- one third of TEST().
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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7727597bd7
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- removed FLIP macro
was only used 3 times
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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08fcfb382c
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- the remaining RESET() calls.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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e29d0f50cf
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- lots of RESET() flags replaced.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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1ae7565a2a
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- SW macro cleanup.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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d15c3aeff6
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- got rid of the DIV2 macro.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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387d65abb4
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- the remaining SET()s.
These had to be done manually.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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fe292fce0d
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- yet more SET flag replacements
90% done.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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12ad85f6f8
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- SW: turned flag #defines into enums.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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92ed3fa728
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- replaced more SET() macros.
This covers another 30-35%.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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dc3f2473ba
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- quick search & replace on ~40% of SET( macros in SW.
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2021-12-30 09:58:10 +01:00 |
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Christoph Oelckers
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745794a1f1
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- where did that comma go?
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2021-12-30 09:58:07 +01:00 |
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Christoph Oelckers
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34f14aa4c3
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- added vector variants of FindDistance2D and FindDistance3D
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2021-12-30 09:58:07 +01:00 |
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Christoph Oelckers
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29da39dda0
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- added two FAFcansee variants that take shorter parameter lists for clearer code.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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bf3f580d52
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- deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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d340a7e80c
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- u() and USERp are gone.
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
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26f93ab724
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- the final u()'s.
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
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cf88bcbecb
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- handle u-> in player.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
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bfea02a192
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- a few in player.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
|
cc161fe66a
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- deleted u variables in track.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
|
c544046fb3
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- renamed u-> in track.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
|
055982f0db
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- smaller u in track.cpp
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
|
050d93a92c
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- deleted unused pointers and handled u() in the script interface.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
|
6df854d612
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- replaced one sprite inline with its actor variant.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
|
4e7724ece2
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- deleted all leftover SPRITEp stuff.
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2021-12-30 09:58:04 +01:00 |
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